Global eSports : transformation of cultural perceptions of competitive gaming /: transformation of cultural perceptions of competitive gaming. (2021)
- Record Type:
- Book
- Title:
- Global eSports : transformation of cultural perceptions of competitive gaming /: transformation of cultural perceptions of competitive gaming. (2021)
- Main Title:
- Global eSports : transformation of cultural perceptions of competitive gaming
- Further Information:
- Note: Edited by Dal Yong Jin.
- Editors:
- Jin, Dal Yong, 1964-
- Contents:
- IntroductionDal Yong Jin (Simon Fraser University, Canada)Part I: Institutionalization, Legitimization, and eSportsChapter 1. Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture Dan Padua (Queensland University of Technology, Australia)Chapter 2. Sports versus eSports - A Comparison of Industry Size, Viewer Friendliness, and Competitiveness William Campbell, Amanda Goss, Kyle Trottier and Mark Claypool (Worcester Polytechnic Institute, USA)Chapter 3. A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-sportsRory K Summerley (Falmouth University, UK)Chapter 4. eSports: A Chinese sport? Milan Ismangil and Anthony Fung (Chinese University of Hong Kong)Part II. Money, Power, and NetworkChapter 5. The Business Model Network of eSports: The Convergence of OverwatchTobias M. Scholz (University of Siegen, Germany)Chapter 6. Data and e-sport's attention economyBen Egliston (University of Sydney, Australia)Chapter 7. Ancient Stirrings: Approaching Magic: The Gathering's eSports Turn Thiago Falcão (Universidade Federal do Maranhão, Brazil)Chapter 8. Counting clicks: Gameplay metrics, power and the body politics of competitive videogames Tom Brock (Manchester Metropolitan University, UK)Chapter 9. 'Hack the Planet': Or, the Political Economy of Overwatch LeagueWilliam Clyde Partin III (University of North Carolina at Chapel Hill, USA)Part III. Media andIntroductionDal Yong Jin (Simon Fraser University, Canada)Part I: Institutionalization, Legitimization, and eSportsChapter 1. Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture Dan Padua (Queensland University of Technology, Australia)Chapter 2. Sports versus eSports - A Comparison of Industry Size, Viewer Friendliness, and Competitiveness William Campbell, Amanda Goss, Kyle Trottier and Mark Claypool (Worcester Polytechnic Institute, USA)Chapter 3. A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-sportsRory K Summerley (Falmouth University, UK)Chapter 4. eSports: A Chinese sport? Milan Ismangil and Anthony Fung (Chinese University of Hong Kong)Part II. Money, Power, and NetworkChapter 5. The Business Model Network of eSports: The Convergence of OverwatchTobias M. Scholz (University of Siegen, Germany)Chapter 6. Data and e-sport's attention economyBen Egliston (University of Sydney, Australia)Chapter 7. Ancient Stirrings: Approaching Magic: The Gathering's eSports Turn Thiago Falcão (Universidade Federal do Maranhão, Brazil)Chapter 8. Counting clicks: Gameplay metrics, power and the body politics of competitive videogames Tom Brock (Manchester Metropolitan University, UK)Chapter 9. 'Hack the Planet': Or, the Political Economy of Overwatch LeagueWilliam Clyde Partin III (University of North Carolina at Chapel Hill, USA)Part III. Media and eSportsChapter 10. Orienting eSports: Locating the perceptual and cultural work of shoutcastersMax Renner and Dr. Nicholas Taylor (North Carolina State University, USA)Chapter 11. Convergence of Gaming and Media: Music and eSportsYaewon Jin & Tae-Jin Yoon (Yonsei University, Korea)Chapter 12. Perceptions towards esports in mainstream English-language news mediaDavid Cumming (The University of Melbourne, Australia)Chapter 13. Emergence and Transformation of Global Esports: Competitive Perspectives of Korean and Canadian Esports Scenes Dal Yong Jin (Simon Fraser University, Canada)Part IV. Culture and Collegial eSportsChapter 14. The Emergence of College eSports in North America Nyle Sky Kauweloa (University of Hawaii, USA)Chapter 15. Framing eSports in Chinese university campusesPaul Martin and Dr Wei Song (University of Nottingham Ningbo China)Chapter 16. eSports Players: Gender-A Balance Between Community and CompetitionYing-Ying Law (Staffordshire University, UK)Chapter 17. Esports Transmediality: The Case OverwatchRaine Koskimaa, Tanja Välisalo, Maria Ruotsalainen, Veli-Matti Karhulahti, (University of Jyvaskyla, Finland)Index. … (more)
- Publisher Details:
- London : Bloomsbury Academic
- Publication Date:
- 2021
- Extent:
- 1 online resource
- Subjects:
- 794.8
eSports (Contests) - Languages:
- English
- ISBNs:
- 9781501368769
9781501368752 - Related ISBNs:
- 9781501368776
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.601349
- Ingest File:
- 04_077.xml