The Legend of Zelda: Ocarina of Time : A Game Music Companion /: A Game Music Companion. (2021)
- Record Type:
- Book
- Title:
- The Legend of Zelda: Ocarina of Time : A Game Music Companion /: A Game Music Companion. (2021)
- Main Title:
- The Legend of Zelda: Ocarina of Time : A Game Music Companion
- Further Information:
- Note: Tim Summers, Mark Sweeney, Tim Summers, Michiel Kamp.
- Authors:
- Summers, Tim
- Editors:
- Sweeney, Mark
Summers, Tim
Kamp, Michiel - Contents:
- Chapter 1. Introduction Chapter 2. The Music of Ocarina of Time in Context <p style="padding-left: 30px;">Nintendo’s Game Franchises <p style="padding-left: 30px;">The Legend of Zelda <p style="padding-left: 30px;">Kondo’s Approach to Music in The Legend of Zelda <p style="padding-left: 30px;">Music on the Nintendo 64 <p style="padding-left: 30px;">Music in Ocarina of Time Chapter 3. The Ocarina and Link’s Musical Performances <p style="padding-left: 30px;">The Ocarina <p style="padding-left: 60px;">Why an Ocarina? <p style="padding-left: 60px;">Playing Link’s Ocarina <p style="padding-left: 60px;">Beyond the Four Notes <p style="padding-left: 60px;">Learning the Ocarina Songs <p style="padding-left: 30px;">The Songs <p style="padding-left: 60px;">Plot-Advancing and Assistance Melodies <p style="padding-left: 90px;"> <p style="padding-left: 60px;">Warp Songs <p style="padding-left: 30px;">The Scarecrow’s Song and Other Performances <p style="padding-left: 60px;">The Fabulous Five Froggish Tenors <p style="padding-left: 60px;">The Skull Kids <p style="padding-left: 30px;">Musical Performance in Ocarina of Time <p style="padding-left: 30px;">The Function of Musical Performance in Games Chapter 4. Location Cues <p style="padding-left: 30px;">Part I. Hyrule Field <p style="padding-left: 60px;">A Familiar Tune <p style="padding-left: 60px;">Introduction <p style="padding-left: 60px;">Day Tags <p style="padding-left: 60px;">Reflective Tags <p style="padding-left: 60px;">BattleChapter 1. Introduction Chapter 2. The Music of Ocarina of Time in Context <p style="padding-left: 30px;">Nintendo’s Game Franchises <p style="padding-left: 30px;">The Legend of Zelda <p style="padding-left: 30px;">Kondo’s Approach to Music in The Legend of Zelda <p style="padding-left: 30px;">Music on the Nintendo 64 <p style="padding-left: 30px;">Music in Ocarina of Time Chapter 3. The Ocarina and Link’s Musical Performances <p style="padding-left: 30px;">The Ocarina <p style="padding-left: 60px;">Why an Ocarina? <p style="padding-left: 60px;">Playing Link’s Ocarina <p style="padding-left: 60px;">Beyond the Four Notes <p style="padding-left: 60px;">Learning the Ocarina Songs <p style="padding-left: 30px;">The Songs <p style="padding-left: 60px;">Plot-Advancing and Assistance Melodies <p style="padding-left: 90px;"> <p style="padding-left: 60px;">Warp Songs <p style="padding-left: 30px;">The Scarecrow’s Song and Other Performances <p style="padding-left: 60px;">The Fabulous Five Froggish Tenors <p style="padding-left: 60px;">The Skull Kids <p style="padding-left: 30px;">Musical Performance in Ocarina of Time <p style="padding-left: 30px;">The Function of Musical Performance in Games Chapter 4. Location Cues <p style="padding-left: 30px;">Part I. Hyrule Field <p style="padding-left: 60px;">A Familiar Tune <p style="padding-left: 60px;">Introduction <p style="padding-left: 60px;">Day Tags <p style="padding-left: 60px;">Reflective Tags <p style="padding-left: 60px;">Battle Tags <p style="padding-left: 60px;">Music, the Player and Geography <p style="padding-left: 30px;">Part II. Location Cues Featuring Ocarina Songs <p style="padding-left: 60px;">Epona’s Song and Lon Lon Ranch – Associations of Ranch Life <p style="padding-left: 60px;">The Temple of Time and the Song of Time – Cathedral Soundscape <p style="padding-left: 60px;">Windmill and the Song of Storms – Strange Circularity <p style="padding-left: 60px;">Saria’s Song and the Lost Woods – Jolly Repetition and Misdirection <p style="padding-left: 30px;">Part III. Dungeon Cues <p style="padding-left: 60px;">Inside the Deku Tree – Organic Timbres <p style="padding-left: 60px;">Dodongo’s Cavern – Audio Textures of Metal and Stone <p style="padding-left: 60px;">Inside Jabu-Jabu’s Belly – Fishy Rumblings <p style="padding-left: 60px;">Forest Temple – Sounds of the Forest <p style="padding-left: 60px;">Fire Temple – Voices Heard and Unheard <p style="padding-left: 60px;">Ice Cavern – Crystalline Chimes <p style="padding-left: 60px;">Water Temple – A Dungeon on the Danube? <p style="padding-left: 60px;">Shadow Temple and The Bottom of the Well – Voices and Drums from the Depths <p style="padding-left: 60px;">Spirit Temple <p style="padding-left: 60px;">Ganon’s Castle <p style="padding-left: 30px;"> <p style="padding-left: 30px;">Part IV. Towns <p style="padding-left: 60px;">Kokiri Forest – Optimism and Ornamentation <p style="padding-left: 60px;">Castle Town Market – Evoking European Traditions <p style="padding-left: 60px;">Kakariko Village – A Wistful Safe Haven <p style="padding-left: 60px;">Goron City – Sounding the Materials of the Mountain <p style="padding-left: 60px;">Zora’s Domain <p style="padding-left: 60px;">Gerudo Valley – Hispanic Traditions in the Desert <p style="padding-left: 30px;">Part V. Recurring Types of Location <p style="padding-left: 60px;">Shops – Hyrule’s Consumer Soundtrack <p style="padding-left: 60px;">Sideshow Minigames – The Fairground Connection <p style="padding-left: 60px;">Houses – A Musical Starting Point <p style="padding-left: 60px;">Potion Shops, Ghost Shops and Lakeside Laboratory – Little Shops of Horrors? <p style="padding-left: 60px;">Fairy Fountain/Start Menu – Angelic Harps <p style="padding-left: 60px;">Music for Locations Chapter 5. Character Themes and Cutscenes <p style="padding-left: 30px;">Part I. Character Themes <p style="padding-left: 60px;">Zelda’s Theme – Lilting Lullaby <p style="padding-left: 60px;">Ganondorf’s Theme – Alarming Chords and Brooding Sequences <p style="padding-left: 60px;">Sheik – Atypical Warrior’s Theme <p style="padding-left: 60px;">Kaepora Gaebora (The Great Wise Owl) – Authority and Levity <p style="padding-left: 60px;">Great Deku Tree – Ancient Uncertainty <p style="padding-left: 60px;">Koume and Kotake <p style="padding-left: 60px;">A Noticeable Omission <p style="padding-left: 30px;">Part II. Other Cutscenes <p style="padding-left: 60px;">Opening – An Unexpected Start <p style="padding-left: 60px;">Flying – Musical Sequences for Beating Wings <p style="padding-left: 60px;">Legends, Spirits and Goddesses <p style="padding-left: 60px;"> <p style="padding-left: 60px;">Rewards and Milestones <p style="padding-left: 60px;">End Credits – Finale Ultimo <p style="padding-left: 60px;">Ocarina of Time 3D <p style="padding-left: 30px;">Music for Cutscenes Chapter 6. Ludic Cues <p style="padding-left: 30px;">Part I. Combat Music <p style="padding-left: 60px;">Musical Features of Combat Cues <p style="padding-left: 60px;">Implementation in the Game <p style="padding-left: 60px;">Boss Victory Cue <p style="padding-left: 30px;">Part II. Cues for Treasure and Challenges <p style="padding-left: 60px;">Acquisition Cues <p style="padding-left: 60px;">Music for Puzzles <p style="padding-left: 60px;">Music for Losing – Game Over <p style="padding-left: 60px;">Minigames – Frivolous Fun <p style="padding-left: 60px;">Special sequences <p style="padding-left: 60px;"> <p style="padding-left: 30px;">Aestheticizing the Ludic Chapter 7: Interfaces and Sound Effects <p style="padding-left: 30px;">Earcons for Interfaces <p style="padding-left: 60px;">Menus and Dialogue <p style="padding-left: 60px;">Targeting System <p style="padding-left: 60px;">Musical Sound for Interfaces and Information <p style="padding-left: 30px;">Musicality and Magic <p style="padding-left: 30px;">Sound and Motion <p style="padding-left: 30px;">Enemy Sound Effects <p style="padding-left: 30px;">Conclusions Chapter 8. Ocarina Afterlives <p style="padding-left: 30px;">Later Games <p style="padding-left: 60px;">Parallel World – Majora’s Mask <p style="padding-left: 60px;">Selective Franchise Continuity <p style="padding-left: 30px;">Decontextualizing Sound <p style="padding-left: 30px;">A Multi-Valent Musical Medium … (more)
- Edition:
- 1st
- Publisher Details:
- Bristol : Intellect Books
- Publication Date:
- 2021
- Extent:
- 1 online resource (300 pages)
- Subjects:
- COMPUTERS / Interactive & Multimedia
SOCIAL SCIENCE / Media Studies
Media studies - Languages:
- English
- ISBNs:
- 9781789382280
1789382289 - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.576555
- Ingest File:
- 03_217.xml