Immersive Office 365 : bringing mixed reality and HoloLens into the digital workplace /: bringing mixed reality and HoloLens into the digital workplace. (2020)
- Record Type:
- Book
- Title:
- Immersive Office 365 : bringing mixed reality and HoloLens into the digital workplace /: bringing mixed reality and HoloLens into the digital workplace. (2020)
- Main Title:
- Immersive Office 365 : bringing mixed reality and HoloLens into the digital workplace
- Further Information:
- Note: Alexander Meijers.
- Other Names:
- Meijers, Alexander
- Contents:
- Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Immersive Experiences -- Realities -- Virtual Reality -- Augmented Reality -- Mixed Reality -- The Future of Digital Reality -- Devices -- Modern Workplace -- Visualization -- HoloLens -- Mixed Reality Device -- History -- Next Generation Device -- Eye Tracking -- Field of View -- Gestures -- MEM Display Technology -- HoloLens Emulator -- Use Cases -- Data Visualization -- Collaboration -- Extending Your View -- Analyzing Data -- Chapter 2: Controlling Data Office 365 -- Teams in the Modern Digital Workplace -- Teams Channels -- Additional Apps in Teams -- Users and Roles -- Content and People -- Microsoft Graph -- Overview of Microsoft Graph -- App Registration -- Authentication -- Permissions and Scopes -- Permissions in Our Application -- Content Retrieval -- Microsoft Graph API -- Throttling -- Batch Processing -- Graph Explorer -- Microsoft Graph Client Library -- User -- Teams -- People -- Insights -- Chapter 3: Environment and Configuration -- Visual Studio -- Unity Hub -- Unity -- Mixed Reality Toolkit -- Windows Device Portal Microsoft HoloLens 2 -- Microsoft HoloLens 2 Emulator -- Chapter 4: Unity -- Interface and Environment -- Mixed Reality Project -- GameObject -- Components -- Behaviors -- Component Properties -- Camera -- Gaze Provider -- Spatial Understanding -- Our First Hologram -- Build and Deploy -- Hello World! -- Chapter 5:Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Immersive Experiences -- Realities -- Virtual Reality -- Augmented Reality -- Mixed Reality -- The Future of Digital Reality -- Devices -- Modern Workplace -- Visualization -- HoloLens -- Mixed Reality Device -- History -- Next Generation Device -- Eye Tracking -- Field of View -- Gestures -- MEM Display Technology -- HoloLens Emulator -- Use Cases -- Data Visualization -- Collaboration -- Extending Your View -- Analyzing Data -- Chapter 2: Controlling Data Office 365 -- Teams in the Modern Digital Workplace -- Teams Channels -- Additional Apps in Teams -- Users and Roles -- Content and People -- Microsoft Graph -- Overview of Microsoft Graph -- App Registration -- Authentication -- Permissions and Scopes -- Permissions in Our Application -- Content Retrieval -- Microsoft Graph API -- Throttling -- Batch Processing -- Graph Explorer -- Microsoft Graph Client Library -- User -- Teams -- People -- Insights -- Chapter 3: Environment and Configuration -- Visual Studio -- Unity Hub -- Unity -- Mixed Reality Toolkit -- Windows Device Portal Microsoft HoloLens 2 -- Microsoft HoloLens 2 Emulator -- Chapter 4: Unity -- Interface and Environment -- Mixed Reality Project -- GameObject -- Components -- Behaviors -- Component Properties -- Camera -- Gaze Provider -- Spatial Understanding -- Our First Hologram -- Build and Deploy -- Hello World! -- Chapter 5: Unity Advanced -- Threading -- Coroutines -- Plugins -- Chapter 6: HoloLens -- Tools and Packages -- Unity Store -- Importing Assets -- Mixed Reality Toolkit -- Interaction -- Objects and Object Container -- Input System -- Input Event Life Cycle -- Gaze -- Pointers and Focus Hand Gestures -- Near Interaction -- Interactable -- Eye Tracking -- Run Your Application -- Chapter 7: HoloLens Development -- Application Architecture -- Scripting Lifetime -- Custom Events -- Time and Framerate -- Unity DOTS -- Debugging -- Lifecycle of Application -- Debugging with Unity -- Debugging at Your Device or Emulator -- Performance monitoring -- Chapter 8: Visualization -- Data Visualization -- Presentation and visualization -- Information Based on Location -- Underlying Relationships -- Be Interactive with Data Through Visualization -- Connected with Your Space Work and Experience Together -- Social Networks -- Models -- Force-Directed Graph Model -- Chapter 9: Building a Social App -- App Architecture -- Accessing Unified Graph API -- Authentication -- NuGet Packages -- Authentication -- Get Users -- Related People -- Get a Team -- Get Joined Teams -- Getting Team Members -- Adding a Team Member -- Test Our Application -- Chapter 10: Model Implementation -- Include the Libraries -- Data Queue -- Data Model -- Extend the GraphController -- Extend the Node -- Result in HoloLens -- Chapter 11: Interact with the Model -- Hand Menu -- Draggable Container … (more)
- Publisher Details:
- Berkeley, CA : Apress
- Publication Date:
- 2020
- Copyright Date:
- 2020
- Extent:
- 1 online resource (308 pages)
- Subjects:
- 006.8
Mixed reality
Mixed reality
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9781484258453
- Related ISBNs:
- 9781484258446
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.560049
- Ingest File:
- 03_185.xml