Augmented reality, virtual reality, and computer graphics : 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings.: 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings. Part I (2020)
- Record Type:
- Book
- Title:
- Augmented reality, virtual reality, and computer graphics : 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings.: 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings. Part I (2020)
- Main Title:
- Augmented reality, virtual reality, and computer graphics : 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings.
- Other Titles:
- AVR 2020
- Further Information:
- Note: Lucio Tommaso De Paolis, Patrick Bourdot (eds.).
- Other Names:
- De Paolis, Lucio Tommaso
Bourdot, Patrick
AVR (Conference), 7th - Contents:
- Intro -- Preface -- Organization -- Keynote Speakers -- Cognitive Architecture for Virtual Humans and Androids -- Virtual Reality: New Therapeutic Scenarios to Optimize Neurorehabilitation -- Artificial Intelligence for Augmented and Virtual Reality Content Creation -- Augmenting the Physician Eye to Optimize Smart Living Environment Settings: Preliminary Outcomes from Ausilia -- On the Foundations of Wearable Haptics and Applications to VR/AR and Robotics -- Contents -- Part I -- Contents -- Part II -- Virtual Reality How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual Reality -- 1 Introduction -- 2 Related Work -- 2.1 Engagement -- 2.2 Rotation Medium -- 2.3 Rotational Gain/Amplified Head Rotation -- 2.4 Less Than 360° -- 3 Experiment 1: Immobile Techniques -- 3.1 Methods of Experiment 1 -- 3.2 Material of Experiment 1 -- 3.3 Measures of Experiment 1 -- 3.4 Participants and Procedure of Experiment 1 -- 3.5 Results of Experiment 1 -- 3.6 Discussion of Experiment 1 -- 4 Experiment 2: Comparison of Rotation Medium -- 4.1 Methods of Experiment 2 -- 4.2 Material of Experiment 2 4.3 Measures of Experiment 2 -- 4.4 Participants and Procedure of Experiment 2 -- 4.5 Results of Experiment 2 -- 4.6 Discussion of Experiment 2 -- 5 Experiment 3: Less Than 360° -- 5.1 Material of Experiment 3 -- 5.2 Measures of Experiment 3 -- 5.3 Participants and Procedure of Experiment 3 -- 5.4 Results of Experiment 3 -- 5.5 Discussion of Experiment 3 -- 6 Conclusion -- 6.1Intro -- Preface -- Organization -- Keynote Speakers -- Cognitive Architecture for Virtual Humans and Androids -- Virtual Reality: New Therapeutic Scenarios to Optimize Neurorehabilitation -- Artificial Intelligence for Augmented and Virtual Reality Content Creation -- Augmenting the Physician Eye to Optimize Smart Living Environment Settings: Preliminary Outcomes from Ausilia -- On the Foundations of Wearable Haptics and Applications to VR/AR and Robotics -- Contents -- Part I -- Contents -- Part II -- Virtual Reality How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual Reality -- 1 Introduction -- 2 Related Work -- 2.1 Engagement -- 2.2 Rotation Medium -- 2.3 Rotational Gain/Amplified Head Rotation -- 2.4 Less Than 360° -- 3 Experiment 1: Immobile Techniques -- 3.1 Methods of Experiment 1 -- 3.2 Material of Experiment 1 -- 3.3 Measures of Experiment 1 -- 3.4 Participants and Procedure of Experiment 1 -- 3.5 Results of Experiment 1 -- 3.6 Discussion of Experiment 1 -- 4 Experiment 2: Comparison of Rotation Medium -- 4.1 Methods of Experiment 2 -- 4.2 Material of Experiment 2 4.3 Measures of Experiment 2 -- 4.4 Participants and Procedure of Experiment 2 -- 4.5 Results of Experiment 2 -- 4.6 Discussion of Experiment 2 -- 5 Experiment 3: Less Than 360° -- 5.1 Material of Experiment 3 -- 5.2 Measures of Experiment 3 -- 5.3 Participants and Procedure of Experiment 3 -- 5.4 Results of Experiment 3 -- 5.5 Discussion of Experiment 3 -- 6 Conclusion -- 6.1 Limitations and Future Work -- 6.2 Summary -- 7 Contribution -- References -- Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game -- 1 Introduction -- 2 Background 2.1 Games as Edutainment -- 2.2 Sociability in Games -- 2.3 Multiplayer and Single Player Experiences -- 3 Game Development -- 3.1 Game Content Motivation -- 3.2 Design Considerations -- 3.3 Content of the VR Game -- 3.4 Implementation -- 4 Game Experience Evaluation -- 4.1 Experiment Setup -- 4.2 Documentation -- 4.3 Procedure -- 5 Results -- 5.1 Statistical Analysis Comparing Two-Player and Single Player Data Set -- 5.2 Interview Analysis and General Observations -- 6 Discussion -- 7 Conclusion -- References -- Procedural Content Generation via Machine Learning in 2D Indoor Scene 1 Introduction -- 2 Applied Approaches and Technologies -- 2.1 Machine Learning -- 2.2 Generative Adversarial Neural Networks -- 2.3 Procedural Content Generation -- 2.4 Procedural Content Generation via Machine Learning -- 2.5 Selected PCGML Experiments -- 3 Design and Implementation -- 3.1 Scene Representation -- 3.2 Scene Preprocessing and Vectorization of Training Data -- 3.3 Neural Network Training Phase -- 3.4 Phase of Scenes Generation -- 4 Testing and Results -- 4.1 Occupied Neighbor Test -- 4.2 Free Neighbor Test -- 4.3 Close Neighbor Test -- 4.4 Testing the Object Placement Among Others … (more)
- Publisher Details:
- Cham : Springer
- Publication Date:
- 2020
- Extent:
- 1 online resource (489 p.)
- Subjects:
- 006.6
Augmented reality -- Congresses
Virtual reality -- Congresses
Computer networking & communications
Artificial intelligence
Software Engineering
Computer vision
Computers -- Online Services -- General
Computers -- Networking -- General
Computers -- Intelligence (AI) & Semantics
Computers -- Software Development & Engineering -- General
Computers -- Computer Vision & Pattern Recognition
Augmented reality
Virtual reality
Electronic books
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783030584658
3030584658 - Related ISBNs:
- 9783030584641
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- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
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- British Library HMNTS - ELD.DS.550223
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