Design, user experience, and usability : Interaction design : 9th International Conference, DUXU 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings.: Interaction design : 9th International Conference, DUXU 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Part I (2020)
- Record Type:
- Book
- Title:
- Design, user experience, and usability : Interaction design : 9th International Conference, DUXU 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings.: Interaction design : 9th International Conference, DUXU 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Part I (2020)
- Main Title:
- Design, user experience, and usability : Interaction design : 9th International Conference, DUXU 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings.
- Other Titles:
- DUXU 2020
Interaction design - Further Information:
- Note: Aaron Marcus, Elizabeth Rosenzweig (eds.).
- Editors:
- Marcus, Aaron, 1943-
Rosenzweig, Elizabeth - Other Names:
- DUXU (Conference), 9th
International Conference on Human-Computer Interaction, 22nd - Contents:
- UX Design Methods, Tools and Guidelines.- Coherent Heuristic Evaluation (CoHE): Toward Increasing The Effectiveness of Heuristic Evaluation for Novice Evaluators.- House of Prototyping Guidelines: A Framework to Develop Theoretical Prototyping Strategies for Human-Centered Design.- Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Process.- Scales for Knowledge Elicitation; An Experimental Comparison Study.- The Designer's Creativity Demand&Influence Factor Model Based on Grounded Theory.- Online Interactive Chart Choosers for Novice Visual Designers: Assistance and Restriction.- The Usability Testessen – An Innovative Framework for Usability Testing in Practice.- Rich Media 2.0: A Methodology to Enhance Media Information Construction for Creating a Better User Experience.- User Experience: How to Drive Innovation on the Fuzzy Front End.- Research on User Experience Classification Based on Phenomenological Method.- A Product/Process Model Approach to Formalize Collaborative User Experience Design.- Should We Measure UX Differently.- How Do Designers Make User-Experience Design Decisions.- NeuroDesign: Making Decisions and Solving Problems through Understanding of the Human Brain.- Strateegia.digital: a Platform that Assumes Design as a Strategic Tool.- Why (not) Adopt Storytelling in Design? Identifying Opportunities to Enhance Students' Acceptance of Storytelling.- Visually Impaired Accessibility Heuristics Proposal for e-Commerce MobileUX Design Methods, Tools and Guidelines.- Coherent Heuristic Evaluation (CoHE): Toward Increasing The Effectiveness of Heuristic Evaluation for Novice Evaluators.- House of Prototyping Guidelines: A Framework to Develop Theoretical Prototyping Strategies for Human-Centered Design.- Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Process.- Scales for Knowledge Elicitation; An Experimental Comparison Study.- The Designer's Creativity Demand&Influence Factor Model Based on Grounded Theory.- Online Interactive Chart Choosers for Novice Visual Designers: Assistance and Restriction.- The Usability Testessen – An Innovative Framework for Usability Testing in Practice.- Rich Media 2.0: A Methodology to Enhance Media Information Construction for Creating a Better User Experience.- User Experience: How to Drive Innovation on the Fuzzy Front End.- Research on User Experience Classification Based on Phenomenological Method.- A Product/Process Model Approach to Formalize Collaborative User Experience Design.- Should We Measure UX Differently.- How Do Designers Make User-Experience Design Decisions.- NeuroDesign: Making Decisions and Solving Problems through Understanding of the Human Brain.- Strateegia.digital: a Platform that Assumes Design as a Strategic Tool.- Why (not) Adopt Storytelling in Design? Identifying Opportunities to Enhance Students' Acceptance of Storytelling.- Visually Impaired Accessibility Heuristics Proposal for e-Commerce Mobile Applications.- A Systematic Review of User-Centered Design Techniques.- How Effectively Do Experts Predict Elderly Target-users of Assistive Devices? Importance of Expert Knowledge in Device Development.- Usability Heuristic Evaluation for the Hearing Impaired Language Training Mobile App.- Interaction Design and Information Visualization.- Lifestyle as the Object of Design: Elements Exploration from Experience Perspective.- Embodied Cognition and Tactile Interaction: A Review on how Multi-sensorimotor Experiences Assisted by 3D Printing can Shape the General Perception of Daily Activities.- Transforming Diagrams' Semantics to Text for Visually Impaired.- Usability Heuristics Evaluation in Search Engine.- Managing Information in the Case of Opinion Spamming.- Make Me Care: Ethical Visualization for Impact in the Sciences and Data Sciences.- Involving Users in Sound Design.- Visualizing Information in Scientific Figures: What Do You Want Me to Know.- Intermodal Improvement: Nudging Users to Use Keyboard Shortcuts.- Identifying interaction patterns for face recognition interfaces through research, prototyping and testing.- The Impact of Expectation and Disconfirmation on User Experience and Behavior Intention.- Usability Oriented New Baren Product Design and Test Practice.- Emotional Design.- How motion graphics affect emotional quality: In the context of an in-vehicle information system.- Designing a Multimodal Emotional Interface in the context of Negotiation.- Multimodality, Naturalness and Transparency in Affective Computing for HCI.- palmScape: Calm and Pleasant Vibrotactile Signals.- Visualizing a User's Cognitive and Emotional Journeys: A FinTech Case.- A Comparative Research on Designer and Customer Emotional Preference Models of New Product Development.- Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2020
- Extent:
- 1 online resource (xxxi, 599 pages), illustrations (some color)
- Subjects:
- 005.437
User-centered system design -- Congresses
Human-computer interaction -- Congresses
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9783030497132
3030497135 - Related ISBNs:
- 9783030497125
- Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed August 5, 2020).
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- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.516400
- Ingest File:
- 03_100.xml