Virtual, augmented and mixed reality : design and interaction : 12th International Conference, VAMR 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings.: design and interaction : 12th International Conference, VAMR 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Part I (2020)
- Record Type:
- Book
- Title:
- Virtual, augmented and mixed reality : design and interaction : 12th International Conference, VAMR 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings.: design and interaction : 12th International Conference, VAMR 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Part I (2020)
- Main Title:
- Virtual, augmented and mixed reality : design and interaction : 12th International Conference, VAMR 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings.
- Other Titles:
- VAMR 2020
Design and interaction - Further Information:
- Note: Jessie Y. C. Chen, Gino Fragomeni (eds.).
- Editors:
- Chen, Jessie Y. C
Fragomeni, Gino - Other Names:
- VAMR (Conference), 12th
International Conference on Human-Computer Interaction, 22nd - Contents:
- Design and User Experience in VAMR.- Guerilla Evaluation of Truck HMI with VR.- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout.- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning.- Interactive AR Models in Participation Processes.- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications.- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme.- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment.- Research on a Washout Algorithm for 2-DOF Motion Platforms.- Usability of the Virtual Agent Interaction Framework.- Towards a Predictive Framework for AR Receptivity.- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab.- Virtual Scenarios for Pedestrian Research: A Matter of Complexity?.- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology.- Study on Assessing User Experience of Augmented Reality Applications.- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment.- MRCAT: In Situ Prototyping of Interactive AR Environments.- Augmented Reality for City Planning.- Gestures and Haptic Interaction in VAMR.- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study.-Design and User Experience in VAMR.- Guerilla Evaluation of Truck HMI with VR.- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout.- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning.- Interactive AR Models in Participation Processes.- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications.- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme.- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment.- Research on a Washout Algorithm for 2-DOF Motion Platforms.- Usability of the Virtual Agent Interaction Framework.- Towards a Predictive Framework for AR Receptivity.- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab.- Virtual Scenarios for Pedestrian Research: A Matter of Complexity?.- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology.- Study on Assessing User Experience of Augmented Reality Applications.- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment.- MRCAT: In Situ Prototyping of Interactive AR Environments.- Augmented Reality for City Planning.- Gestures and Haptic Interaction in VAMR.- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study.- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications.- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing.- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR.- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles.- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications.- User-Centric AR Sceneized Gesture Interaction Design.- Cognitive, Psychological and Health Aspects in VAMR.- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time.- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones.- Negative Effects Associated with HMDs in Augmented and Virtual Reality.- Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis.- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning.- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments.- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance.- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table.- Effect of Motion Cues on Simulator Sickness in a Flight Simulator.- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure.- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities.- Robots in VAMR.- The Effects of Asset Degradation on Human Trust in Swarms.- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace.- Safety in a Human Robot Interactive: Application to Haptic Perception.- Virtual Reality for Immersive Human Machine Teaming with Vehicles.- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations.- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection.- Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality.- Using Augmented Reality to Better Study Human-Robot Interaction. … (more)
- Publisher Details:
- Cham : Springer
- Publication Date:
- 2020
- Extent:
- 1 online resource (xxv, 658 pages), illustrations (some color)
- Subjects:
- 006.8
Virtual reality -- Congresses
Augmented reality -- Congresses
Mixed reality -- Congresses
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9783030496951
3030496953 - Related ISBNs:
- 9783030496944
- Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed August 5, 2020).
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- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.516399
- Ingest File:
- 03_101.xml