Educational technology beyond content : a new focus for learning /: a new focus for learning. ([2020])
- Record Type:
- Book
- Title:
- Educational technology beyond content : a new focus for learning /: a new focus for learning. ([2020])
- Main Title:
- Educational technology beyond content : a new focus for learning
- Further Information:
- Note: Brad Hokanson [and four others], editors.
- Editors:
- Hokanson, Brad
- Contents:
- Introduction; Greg Clinton.- Lost in Action: The Missing Skills; Andrew Gibbons.- Ah, I'm a designer?!: Becoming Empowered Designers through Course Experiences; Lisa Yamagata-Lynch Hsin-Hui Chang, Takuya Hayakawa, Jason Michael Mastrogiovanni, Lisa A. Shipley, Cody Miller, and Terrica M. Durbin.- What Should Be the Content of Student Learning? Ted Frick.- Building a Holistic Design Identity Through Integrated Studio Education; Colin M. Gray, Paul Parsons, & Austin L. Toombs.- Incorporating Mindful and Motivational Regulation Strategies into Online Learning; Amy Grincezicz.- Design Principles Promoting Embodied Skills Development for Individuals Severely Impacted by Autism in a 3D Collaborative Virtual Learning Environment; Matthew Schmidt, Noah Glaser, Carla Schmidt, Dennis Beck, Heath Palmer, Mark Lim.- Designerly Talk in the Design Studio; Katherine Bevins & Craig D. Howard.- The Effect of Organizational Systems Training Success; Maria del Socorro Hubbard & Andrew Tawfik.- Developing cross-cutting competencies for a transdisciplinary world: An extension of Bloom's Taxonomy; Iryna Ashby, Marisa Exter, & Deena Varner.- How Culture Influences Learning Beyond Content: A Review of Literature; Newton Buliva.- Cybermatics Playable Case Study: A Model For Attitudinal and Skill-Based Learning; Desiree Winters & Jason McDonald.- Transdisciplinary Studies in Technology: Towards a Content Agnostic Praxis for Solving Problems; Deena Varner, Colin Gray, & Marisa Exter.- DesigningIntroduction; Greg Clinton.- Lost in Action: The Missing Skills; Andrew Gibbons.- Ah, I'm a designer?!: Becoming Empowered Designers through Course Experiences; Lisa Yamagata-Lynch Hsin-Hui Chang, Takuya Hayakawa, Jason Michael Mastrogiovanni, Lisa A. Shipley, Cody Miller, and Terrica M. Durbin.- What Should Be the Content of Student Learning? Ted Frick.- Building a Holistic Design Identity Through Integrated Studio Education; Colin M. Gray, Paul Parsons, & Austin L. Toombs.- Incorporating Mindful and Motivational Regulation Strategies into Online Learning; Amy Grincezicz.- Design Principles Promoting Embodied Skills Development for Individuals Severely Impacted by Autism in a 3D Collaborative Virtual Learning Environment; Matthew Schmidt, Noah Glaser, Carla Schmidt, Dennis Beck, Heath Palmer, Mark Lim.- Designerly Talk in the Design Studio; Katherine Bevins & Craig D. Howard.- The Effect of Organizational Systems Training Success; Maria del Socorro Hubbard & Andrew Tawfik.- Developing cross-cutting competencies for a transdisciplinary world: An extension of Bloom's Taxonomy; Iryna Ashby, Marisa Exter, & Deena Varner.- How Culture Influences Learning Beyond Content: A Review of Literature; Newton Buliva.- Cybermatics Playable Case Study: A Model For Attitudinal and Skill-Based Learning; Desiree Winters & Jason McDonald.- Transdisciplinary Studies in Technology: Towards a Content Agnostic Praxis for Solving Problems; Deena Varner, Colin Gray, & Marisa Exter.- Designing Instruction for the Age of Singularity: An evolving concept of knowledge acquisition; Robert Kenny & Glenda A. Hunter Gunter.- Beyond Language Learning: Developing Learners' Self-Regulation Skills and Self-Efficacy in a College Flipped Spanish Course; Nadia Jaramillo Cherrez.- Learning Through Play; Kathy Essmiller.- Mentorship Through Critique: A Case Study; Esther Michela & Esther Michela.- Beyond Learning Environments: Enabling Instructional Creativity; Jody Nyboer.- Beyond Content: What Else Did Pre-service Teachers Learn in a Making Course of a Teacher Education Program; Yi Jin.- Training Motivational Regulation Skills through Virtual Tutors in Online Learning; Sanghoon Park & Jung Lim.- The Effects of Wearable Technologies on Performance: Serving The Whole Student With Focused Attention on Health and Wellness; Suzanne Ensmann.- Business Students Meet the Real World: Creative Problem-Solving Via a Complex Role-Playing Simulation; Dennis Cheek & Kim A. Cheek.- How Social Presence on Twitter Impacts Students Engagement and Learning in a Mathematics Classroom; Shelly Vohra.- Design Matters: Moving Beyond Content to Metacognition; Ryan A Hargrove.- Developing A Rubric for Authentic Learning Praxis; Annette McNamara & Jennifer Englund.- Digital Storytelling in ESL Reading Classrooms: Tasks that go Beyond Language Learning; Shizhong Zhang & Charlene Xiong.- Summary Observations; Brad Hokanson. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2020
- Copyright Date:
- 2020
- Extent:
- 1 online resource (320 pages)
- Subjects:
- 371.33
Educational technology -- Standards
Educational technology -- Study and teaching
Electronic books - Languages:
- English
- ISBNs:
- 3030372545
9783030372545 - Notes:
- Note: Description based on print version record.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.506680
- Ingest File:
- 03_082.xml