The digital gaming handbook. (2020)
- Record Type:
- Book
- Title:
- The digital gaming handbook. (2020)
- Main Title:
- The digital gaming handbook
- Further Information:
- Note: Edited by Roberto Dillon.
- Editors:
- Dillon, Roberto
- Contents:
- Part 1 Game Analysis, Player Experience, and Accessibility Chapter 1 ◾ Analyzing Games with the AGE and 6-11 Frameworks 3 Roberto Dillon Chapter 2 ◾ Designing Player Interdependence to Enhance Players’ Social Experience in Multiplayer Games 19 Katharina Emmerich Chapter 3 ◾ Game Accessibility: Getting Started 37 Thomas Westin, Ian Hamilton and Barrie Ellis Part 2 Gamification and Serious Games Chapter 4 ◾ Gamification for Good: Addressing Dark Patterns in Gamified UX Design 53 Ole Goethe Chapter 5 ◾ The Social Media Game? How Gamification Shapes Our Social Media Engagement 63 Dayana Hristova, Suzana Jovicic, Barbara Goebl and Thomas Sluneck Chapter 6 ◾ Games for Health 95 Andrés Adolfo Navarro-Newball Part 3 Game Design, Level Design, and Storytelling Chapter 7 ◾ Free to Play Mobile Game Design Fundamentals 117 Simon Rozner Chapter 8 ◾ Evergreen Game Design Principles 127 Roberto Dillon Chapter 9 ◾ Architectural Spaces and Level Design in Modern Games 141 Christopher W. Totten Chapter 10 ◾ Encouraging and Rewarding Repeat Play of Storygames 163 Alex Mitchell Part 4 Game Development and Technology Chapter 11 ◾ How We Make Mobile Work: An Indie Perspective 185 James Barnard Chapter 12 ◾ The Development and UI Design of an Interactive Game Map 199 Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel and Slawomir Nikiel Chapter 13 ◾ Challenges in Designing and Implementing a Vector-Based 2D Animation System 245 Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen Chapter 14Part 1 Game Analysis, Player Experience, and Accessibility Chapter 1 ◾ Analyzing Games with the AGE and 6-11 Frameworks 3 Roberto Dillon Chapter 2 ◾ Designing Player Interdependence to Enhance Players’ Social Experience in Multiplayer Games 19 Katharina Emmerich Chapter 3 ◾ Game Accessibility: Getting Started 37 Thomas Westin, Ian Hamilton and Barrie Ellis Part 2 Gamification and Serious Games Chapter 4 ◾ Gamification for Good: Addressing Dark Patterns in Gamified UX Design 53 Ole Goethe Chapter 5 ◾ The Social Media Game? How Gamification Shapes Our Social Media Engagement 63 Dayana Hristova, Suzana Jovicic, Barbara Goebl and Thomas Sluneck Chapter 6 ◾ Games for Health 95 Andrés Adolfo Navarro-Newball Part 3 Game Design, Level Design, and Storytelling Chapter 7 ◾ Free to Play Mobile Game Design Fundamentals 117 Simon Rozner Chapter 8 ◾ Evergreen Game Design Principles 127 Roberto Dillon Chapter 9 ◾ Architectural Spaces and Level Design in Modern Games 141 Christopher W. Totten Chapter 10 ◾ Encouraging and Rewarding Repeat Play of Storygames 163 Alex Mitchell Part 4 Game Development and Technology Chapter 11 ◾ How We Make Mobile Work: An Indie Perspective 185 James Barnard Chapter 12 ◾ The Development and UI Design of an Interactive Game Map 199 Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel and Slawomir Nikiel Chapter 13 ◾ Challenges in Designing and Implementing a Vector-Based 2D Animation System 245 Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen Chapter 14 ◾ Best Practices for Pixel Art 275 Cindy Lee Contents ◾ vii Chapter 15 ◾ Making Sound Decisions in Game Audio 287 Gwen Guo Chapter 16 ◾ Making It Real 303 Andre Pong and Justin Ng Chapter 17 ◾ Player Locomotion in Virtual Reality Games 313 Andrey Krekhov and Katharina Emmerich Chapter 18 ◾ Working Everywhere and Nowhere. A Practical Guide to the Virtual Office 331 Allan Simonsen Part 5 Game History, Society, and Culture Chapter 19 ◾ A Short Summary of Mobile Games’ History 341 Simon Rozner Chapter 20 ◾ Retrogaming as a Form of Digital Preservation: A Cultural and Technological Approach 359 Marco Acc ordi Rick ards, Micaela Romanini and Guglielmo De Gregori Chapter 21 ◾ Diversity in Games: How and Why? 383 Alayna Cole … (more)
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2020
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 794.8
Computer games
Computer games -- Design
Computer games -- Social aspects
Video games
Video games -- Design
Video games -- Social aspects - Languages:
- English
- ISBNs:
- 9781000093544
9781000093445
9781000093490
9780429274596 - Related ISBNs:
- 9780367223847
9780367513764 - Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; resource not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.514367
- Ingest File:
- 03_096.xml