The art of coding : the language of drawing, graphics, and animation /: the language of drawing, graphics, and animation. (2020)
- Record Type:
- Book
- Title:
- The art of coding : the language of drawing, graphics, and animation /: the language of drawing, graphics, and animation. (2020)
- Main Title:
- The art of coding : the language of drawing, graphics, and animation
- Further Information:
- Note: Mohammad Majid al-Rifaie, Anna Ursyn, Theodor Wyeld.
- Authors:
- Al-Rifaie, Mohammad Majid
Ursyn, Anna, 1955-
Wyeld, Theodor G - Contents:
- Introduction. Basic Concepts and Notions. Symmetry. Asymmetry. Elements of design in programming. Why coding? How understanding programming helps learning other areas of knowledge? Basic platforms and applications. Flash as a fool-proof method for programming a 2D mobile phone game in Flash for the non-programmer. Resources from the web: compilers, tutorials. Visual structures for learning coding: Dreamweaver and Processing.org. inDesign for interactive apps. Software enhanced by coding: Maya, Blender (Python). Apps and environments such as WP, Drupal. 3d and VR. A Framework for Visualization of Codes. Image versus text. Text versus music. Music versus image. From the inside of technological process into artistic creation. How to build a computer; why it is worth it? How to make a book, from traditional to electronic. Story based 3D graphics created by coding (including Maya). Randomization, Fractals, Geom-e-tree by John Miller. Topology for a sculpture. Coding vs. graphical softwareCoding for Graphics and Animation. Looping plus transformations. Learning through translations. Building a node-based HTML games editor for mobile phone games creation. Rapid character animation in Maya for porting to 3DGS (3DGameStudio) using video tutorials. Programming in 3DGS to compare the relative efficacies of different approaches to teaching estimation for school-age children in a HCI course. Programming for creative non-programmers (3DGS and/or HTML games editor). Themes for theIntroduction. Basic Concepts and Notions. Symmetry. Asymmetry. Elements of design in programming. Why coding? How understanding programming helps learning other areas of knowledge? Basic platforms and applications. Flash as a fool-proof method for programming a 2D mobile phone game in Flash for the non-programmer. Resources from the web: compilers, tutorials. Visual structures for learning coding: Dreamweaver and Processing.org. inDesign for interactive apps. Software enhanced by coding: Maya, Blender (Python). Apps and environments such as WP, Drupal. 3d and VR. A Framework for Visualization of Codes. Image versus text. Text versus music. Music versus image. From the inside of technological process into artistic creation. How to build a computer; why it is worth it? How to make a book, from traditional to electronic. Story based 3D graphics created by coding (including Maya). Randomization, Fractals, Geom-e-tree by John Miller. Topology for a sculpture. Coding vs. graphical softwareCoding for Graphics and Animation. Looping plus transformations. Learning through translations. Building a node-based HTML games editor for mobile phone games creation. Rapid character animation in Maya for porting to 3DGS (3DGameStudio) using video tutorials. Programming in 3DGS to compare the relative efficacies of different approaches to teaching estimation for school-age children in a HCI course. Programming for creative non-programmers (3DGS and/or HTML games editor). Themes for the translation into several programming languages. Learning Projects – Designing and Programming for 3D forms. … (more)
- Edition:
- 1st
- Publisher Details:
- Boca Raton : Chapman & Hall/CRC
- Publication Date:
- 2020
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 003.54
Coding theory - Languages:
- English
- ISBNs:
- 9781351809337
9781351809344
9781351809320
9781315210339 - Related ISBNs:
- 9780367900373
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.492095
- Ingest File:
- 03_054.xml