The Unity Game Engine and the Circuits of Cultural Software. (2019)
- Record Type:
- Book
- Title:
- The Unity Game Engine and the Circuits of Cultural Software. (2019)
- Main Title:
- The Unity Game Engine and the Circuits of Cultural Software
- Further Information:
- Note: Benjamin Nicoll, Brendan Keogh.
- Authors:
- Nicoll, Benjamin
Keogh, Brendan - Contents:
- Chapter one: The Unity game engine and the circuits of cultural software.-Chapter two: Unity's socio-historical context and political economy.-Chapter three: Workflow: Unity's coordination of individualized labour process.-Chapter four: Grain: Default settings, design principles, and the aura of videogame production.-Chapter five: Literacy: Articulations of Unity across development, education, and enthusiast contexts.-Chapter six: Governance: Unity's democratization dispositif.
- Publisher Details:
- Cham : Palgrave Pivot
- Publication Date:
- 2019
- Copyright Date:
- 2019
- Extent:
- 1 online resource (123 pages)
- Subjects:
- Culture-Study and teaching
Computer games--Programming
Computers -- Interactive & Multimedia
Computers -- Programming -- Games
Graphical & digital media applications
Games development & programming
Social Science -- General
Cultural studies
Culture
Technology
Multimedia systems - Languages:
- English
- ISBNs:
- 9783030250126
- Related ISBNs:
- 9783030250119
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.452565
- Ingest File:
- 02_588.xml