E-Learning and games : 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, proceedings /: 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, proceedings. (2019)
- Record Type:
- Book
- Title:
- E-Learning and games : 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, proceedings /: 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, proceedings. (2019)
- Main Title:
- E-Learning and games : 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, proceedings
- Other Titles:
- Edutainment 2018
- Further Information:
- Note: Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, Yinghui Wang (eds.).
- Editors:
- El Rhalibi, Abdennour
Pan, Zhigeng
Jin, Haiyan
Ding, Dandan
Navarro-Newball, Andres A
Wang, Yinghui - Other Names:
- Edutainment (Conference), 12th
- Contents:
- Virtual Reality and Augmented Reality in Edutainment -- Barycentric shift model based VR application for detection and classification on body balance disorders -- Simulating Waiting Hall with Mass Passengers -- Geospatial Data Holographic Rendering Using Windows Mixed Reality -- Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned -- Mixed reality-based simulator for training on imageless navigation skills in total hip replacement procedures -- Naturally Interact With Mobile Virtual Reality by CAT -- Avebury Portal – A Location-Based Augmented Reality Treasure Hunt for Archaeological Sites -- Gamification for Serious Game and Training -- An Analysis of Gamification Effect of Frequent-Flyer Program -- A Serious Game for Learning the Conversation Method with Autism for Typically Developing -- User Experience Research and Practice of Gamification for Driving Training -- Affective Interaction Technology of Companion Robots for the Elderly: A Review -- Gamification Strategies for an Introductory Algorithms and Programming Course -- Graphics, Imaging and Applications -- Structure Reconstruction of Indoor Scene from Terrestrial Laser Scanner -- A Fast and Layered Real Rendering Method for Human Face Model—D-BRDF -- A Queue-based Bandwidth Allocation Method for Streaming Media Servers in M-Learning VoD Systems -- A Hole Repairing Method based on Edge-Preserving Projection -- A Hole Repairing Method based on Slicing -- An improved total variation denoising modelVirtual Reality and Augmented Reality in Edutainment -- Barycentric shift model based VR application for detection and classification on body balance disorders -- Simulating Waiting Hall with Mass Passengers -- Geospatial Data Holographic Rendering Using Windows Mixed Reality -- Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned -- Mixed reality-based simulator for training on imageless navigation skills in total hip replacement procedures -- Naturally Interact With Mobile Virtual Reality by CAT -- Avebury Portal – A Location-Based Augmented Reality Treasure Hunt for Archaeological Sites -- Gamification for Serious Game and Training -- An Analysis of Gamification Effect of Frequent-Flyer Program -- A Serious Game for Learning the Conversation Method with Autism for Typically Developing -- User Experience Research and Practice of Gamification for Driving Training -- Affective Interaction Technology of Companion Robots for the Elderly: A Review -- Gamification Strategies for an Introductory Algorithms and Programming Course -- Graphics, Imaging and Applications -- Structure Reconstruction of Indoor Scene from Terrestrial Laser Scanner -- A Fast and Layered Real Rendering Method for Human Face Model—D-BRDF -- A Queue-based Bandwidth Allocation Method for Streaming Media Servers in M-Learning VoD Systems -- A Hole Repairing Method based on Edge-Preserving Projection -- A Hole Repairing Method based on Slicing -- An improved total variation denoising model -- Spectral Dictionary Learning based Multispectral Image Compression -- Intrinsic Co-decomposition for Stereoscopic Images -- A Terrain Classification Method for POLSAR Images based on Modified Scattering Parameters -- PolSAR Data Classification via Combined Similarity Based Immune Clonal Spectral Clustering -- Game Rendering and Animation -- Modeling Emotional Contagion for Crowd in Emergencies -- A Semantic Parametric Model for 3D Human Body Reshaping -- Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET -- A slice-guided method of indoor scene structure retrieving -- A Deep Reinforcement Learning Approach for Autonomous Car Racing -- An Improved Bi-goal Algorithm for Many-Objective Optimization -- 3D human motion retrieval based on graph model -- Game Rendering and Animation & Computer Vision in Position-based simulation of skeleton-driven characters -- Parallel MOEA/D for Real-time Multi-objective Optimization Problems -- Bearing-only and Bearing-Doppler Target Tracking Based on EKF -- A motion-driven system for performing art -- Latent Topic Model based Multi-feature Learning for PolSAR Terrain Classification -- E-Learning and Game -- TLogic: A tangible programming tool to help children solve problems -- School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education -- The Dilemma in University Internal Governance and Exploration for the Innovative Solution -- Interactive Web 3D Contents Development Framework Based on Linked Data for Japanese History Education -- Collecting Visual Effect Linked Data using GWAP -- School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education -- E-learning Rhythm Design: case study using Fighting Games -- A Mobile Learning System with Multi-point Interaction -- Research on Mobile Learning System of Colleges and Universities -- A study of Negative Emotion Regulation of College Students by Social Games Design -- Analysis of College Students’ Employment, Unemployment and Enrollment with Self-Organizing Maps -- Hands on work game: neuro-pedagogical method to improve math fraction teaching -- The Research on Serious Games in Social Skills Training for Children with Autism -- A WebRTC E-Learning System Based on Kurento Media Server -- A Plant Growing Game Based on Mobile Terminal and Embedded Technology -- Computer Vision in Edutainment -- Static 3D Hand Gesture Recognition Method -- A Combined Deep Learning and Semi-Supervised Classification Algorithm for LS Area -- A novel feature-based pose estimation method for 3D faces -- Humanoid Robot Control Based on Deep Learning -- Improved Modular Convolution Neural Network for Human Pose Estimation -- Using Face Recognition to Detect "Ghost Writer" Cheating in Examination -- Texture Image Segmentation Based on Stationary Directionlet Domain Probabilistic Graphical Model -- Hand Pose Estimation using Convolutional Neural Networks and Support Vector Regression. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2019
- Copyright Date:
- 2019
- Extent:
- 1 online resource (xv, 417 pages), illustrations (chiefly color)
- Subjects:
- 374.26
Computer-assisted instruction -- Congresses
Educational technology -- Congresses
Educational games -- Congresses - Languages:
- English
- ISBNs:
- 9783030237127
3030237125 - Notes:
- Note: Includes bibliographical references and author index.
Note: Description based on online resource (SpringerLink, viewed August 21, 2019). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.442326
- Ingest File:
- 02_569.xml