Cross-cultural design : culture and society : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II /: culture and society : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II. (2019)
- Record Type:
- Book
- Title:
- Cross-cultural design : culture and society : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II /: culture and society : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II. (2019)
- Main Title:
- Cross-cultural design : culture and society : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
- Other Titles:
- CCD 2019
HCII 2019
Culture and society - Further Information:
- Note: Pei-Luen Patrick Rau (ed.).
- Editors:
- Rau, Pei-Luen Patrick
- Other Names:
- CCD (Conference), 11th, author
International Conference on Human-Computer Interaction, 21st - Contents:
- Cultural Products, Experiences and Creativity -- A Framework of Experiential Service Design in Creative Tourism -- Museum and Cultural Products Co-Creation Brand Value: Taking the innovative cultural products of Ningbo Port Museum as an example -- Communication betwee Artist and Audience: A Case Study of Creation Journey -- Analysis of Cover Design Styles of Magazines -- Taking THE SHORT STORY MAGAZINE (1910-1932) as an Example -- Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products -- The Display of Intangible Cultural Landscape Based on the Concept of Eco-museum -- What makes for successful game storytelling in different countries? A comparison between Japan, Korea and China -- Research on Creation Architecture of Opera Cartoons -- Design for Social Change and Development -- Emo-View: Convey the Emotion of the Back-Seat Passenger with an Emoji in Rear-View Mirror to the Driver -- New Impression of Beijing Hutongs: A Microscale Urban Emotion Measurement Method -- User Experience in Older Adults using Tablets for Neuropsychological Tests in Mexico City -- Parallel Orientation Assistant, a Vehicle System based on Voice Interaction and Multi-Screen Interaction -- Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The application of a VR Headset in Elderly Care -- Cross-Cultural Recycling and Design Methodology; to Prove the Effectiveness of the Three-Stage Design Method of Cross-Cultural Recycling "Why-What-How" --Cultural Products, Experiences and Creativity -- A Framework of Experiential Service Design in Creative Tourism -- Museum and Cultural Products Co-Creation Brand Value: Taking the innovative cultural products of Ningbo Port Museum as an example -- Communication betwee Artist and Audience: A Case Study of Creation Journey -- Analysis of Cover Design Styles of Magazines -- Taking THE SHORT STORY MAGAZINE (1910-1932) as an Example -- Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products -- The Display of Intangible Cultural Landscape Based on the Concept of Eco-museum -- What makes for successful game storytelling in different countries? A comparison between Japan, Korea and China -- Research on Creation Architecture of Opera Cartoons -- Design for Social Change and Development -- Emo-View: Convey the Emotion of the Back-Seat Passenger with an Emoji in Rear-View Mirror to the Driver -- New Impression of Beijing Hutongs: A Microscale Urban Emotion Measurement Method -- User Experience in Older Adults using Tablets for Neuropsychological Tests in Mexico City -- Parallel Orientation Assistant, a Vehicle System based on Voice Interaction and Multi-Screen Interaction -- Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The application of a VR Headset in Elderly Care -- Cross-Cultural Recycling and Design Methodology; to Prove the Effectiveness of the Three-Stage Design Method of Cross-Cultural Recycling "Why-What-How" -- Mobility-as-a-Service: A Critical Review and the Generalized Multi-modal Transport Experience -- Design for Urban Resilience: A Case of Community-led Placemaking Approach in Shanghai China -- "We are actively reaching out to different organizations and folks to come in": Collective Design of the Vancouver Tool Library Project -- Urban Interaction Design Supports Modular Design Practice for Urban Public Space -- City Change Maker: A Design Innovation Workshop on Social Impact -- A Comparison of Critical Time Interval between Young and Old Subjects -- QianLi: A Modular System for Connecting Distant Family Members through Tacit Interaction -- Cross-cultural Product and Service Design -- The vibrotactile experience of the HOME button on smartphones -- A Study of Japan's Welfare Beauty Service from Cultural Creative's Perspective -- What Do Users Like About Smart Bottle? Insights for Designers -- Business Practice of Service Design in New Retail Era in China: A Community-based Flower Retail Service Design -- Attempts to Leverage Interaction Design to Mimic Emotional Care and Empathy-based Feedback on Smart Speakers -- A Feasibility Study on the Transformation and Sustainable Development of "Disposable Tableware" in Taiwan Night Market -- Elderly-oriented Design for the Instrument Panel and Central Console of Intelligent Passengercars -- Luxury Industry's Chinese User Experience Design -- A Digital Pathway to Having Authentic Food and Cultural Experiences While Traveling in a Foreign Country -- Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal Satisfaction -- Intercultural Learning -- How Learners with Different Cognitive Styles Read Learning Materials with Text and Pictures: A Gaze Analysis -- The Classification of Different Situations in a Lecture Based on Students' Observed Postures -- Design of an online education evaluation system based on multimodal data of learners -- Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All Ages -- Collaborate or Compete? How Will Multiplayers' Interaction Affect Their Learning Performance in Serious Games -- Virtual Simulation Based Intercultural Learning. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2019
- Copyright Date:
- 2019
- Extent:
- 1 online resource (xxiv, 507 pages), illustrations (some color)
- Subjects:
- 005.437
Human-computer interaction -- Congresses
User-centered system design -- Congresses
Computer science
Social sciences -- Data processing
Computer vision
Artificial intelligence - Languages:
- English
- ISBNs:
- 9783030225803
3030225801 - Notes:
- Note: Includes bibliographical references and author index.
Note: Description based on online resource (SpringerLink, viewed August 13, 2019). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.438532
- Ingest File:
- 02_561.xml