Immersive theatre and audience experience : space, game and story in the work of Punchdrunk /: space, game and story in the work of Punchdrunk. ([2017])
- Record Type:
- Book
- Title:
- Immersive theatre and audience experience : space, game and story in the work of Punchdrunk /: space, game and story in the work of Punchdrunk. ([2017])
- Main Title:
- Immersive theatre and audience experience : space, game and story in the work of Punchdrunk
- Other Titles:
- Immersive theater and audience experience
- Further Information:
- Note: Rose Biggin.
- Authors:
- Biggin, Rose
- Contents:
- Acknowledgements; Contents; Chapter 1 Immersive Theatre, Immersive Experience; General Introduction; Approaches to Audience; Approaches to Audience: Theatre and Performance Studies; Approaches to Audience: Film, Television and Cultural Studies; Approaches to Audience: Punchdrunk and Immersive Theatre; Approaches to Immersive Experience; Approaches to Immersive Experience: Immersion and Cognition; Immersion and Philosophical Aesthetics: The Sublime and the "Revered Gaze"; Approaches to Immersive Experience: Immersion and Computer Games; Outline of the Book; References. Chapter 2 Interactivity and Immersion: Theoretical ApproachesIntroduction(s) to Interactivity; Digital and Multimedia Performance; Improvisatory Theatre and Pervasive Gaming; Social Contexts of Interactivity: The Experience Economy and the Theatrical Event; Computer Games: A Multivalent Model; In(teractive) Conclusion; References; Chapter 3 Interactivity and Immersion in The Drowned Man; Cognitive Interactivity; Functional Interactivity; Explicit Interactivity; References; Chapter 4 Fan Interactivity: Communicating Immersive Experience; Conclusion: "Thank You Punchdrunk!"; References. Chapter 5 Follow the Story: Narrative and ImmersionAn Introduction to Narrative Theory(s); Defining Narrative; Story, Plot, Discourse; The Importance of Causality; Character and Plot; A Linear Case Study of Narrative and Immersion: The Crash of the Elysium; Elysium: An Internally Coherent Immersive World; Elysium: Structural andAcknowledgements; Contents; Chapter 1 Immersive Theatre, Immersive Experience; General Introduction; Approaches to Audience; Approaches to Audience: Theatre and Performance Studies; Approaches to Audience: Film, Television and Cultural Studies; Approaches to Audience: Punchdrunk and Immersive Theatre; Approaches to Immersive Experience; Approaches to Immersive Experience: Immersion and Cognition; Immersion and Philosophical Aesthetics: The Sublime and the "Revered Gaze"; Approaches to Immersive Experience: Immersion and Computer Games; Outline of the Book; References. Chapter 2 Interactivity and Immersion: Theoretical ApproachesIntroduction(s) to Interactivity; Digital and Multimedia Performance; Improvisatory Theatre and Pervasive Gaming; Social Contexts of Interactivity: The Experience Economy and the Theatrical Event; Computer Games: A Multivalent Model; In(teractive) Conclusion; References; Chapter 3 Interactivity and Immersion in The Drowned Man; Cognitive Interactivity; Functional Interactivity; Explicit Interactivity; References; Chapter 4 Fan Interactivity: Communicating Immersive Experience; Conclusion: "Thank You Punchdrunk!"; References. Chapter 5 Follow the Story: Narrative and ImmersionAn Introduction to Narrative Theory(s); Defining Narrative; Story, Plot, Discourse; The Importance of Causality; Character and Plot; A Linear Case Study of Narrative and Immersion: The Crash of the Elysium; Elysium: An Internally Coherent Immersive World; Elysium: Structural and Soundtrack Linearity; Conclusion: Narrative and Immersion, Form and Story; References; Chapter 6 Exploring Multistories: Narrative, Immersion and Chronology; A Short Introduction to Narrative and Time. Immersive Experience, Structure and the Question of Chronological OrderTwo Immersive Endings; References; Chapter 7 Play the Story: An Approach to Narrative in Immersive Theatre; Introduction to the Narrative "vs" Ludology Debate; Narrative "vs" Ludology in Sleep no More; Games and Stories: Two Kinds of Treasure Hunt; Conclusion: "Level Design Is More like Theatre Design Than Anything"; References; Chapter 8 Environment and Site-Specificity: Space, Place and Immersion; Introduction to Theories of Environment and Immersion. Cognitive Studies and Neurobiology: The Environment of the Embodied MindSite-Specific and Environmental Theatre: Memory, Ecology and the Theatrical Event; Immersion and Environment in the Borough; Immersion and Environment in the Drowned Man; Conclusion: Immersive Environment(s); References; Chapter 9 Conclusion; References; Bibliography; Index. … (more)
- Publisher Details:
- Cham, Switzerland : Palgrave Macmillan
- Publication Date:
- 2017
- Extent:
- 1 online resource
- Subjects:
- 792.02/2
Performing arts -- Audiences
Participatory theater
Theater -- Philosophy
PERFORMING ARTS -- Theater -- General
Participatory theater
Performing arts -- Audiences
Theater -- Philosophy
Electronic books - Languages:
- English
- ISBNs:
- 9783319620398
3319620398 - Related ISBNs:
- 9783319620381
331962038X - Notes:
- Note: Includes bibliographical references and index.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.437407
- Ingest File:
- 02_559.xml