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Hands-on artificial intelligence with Unreal Engine : everything you want to know about game AI using blueprints or C++ /: everything you want to know about game AI using blueprints or C++. (2019)
Record Type:
Book
Title:
Hands-on artificial intelligence with Unreal Engine : everything you want to know about game AI using blueprints or C++ /: everything you want to know about game AI using blueprints or C++. (2019)
Main Title:
Hands-on artificial intelligence with Unreal Engine : everything you want to know about game AI using blueprints or C++
Table of ContentsMoving the first steps in the AI world?Behavior trees and BlackboardsNavigationEnvironment Query SystemAgent AwarenessExtending Behavior TreesCrowdsDesigning Behavior Trees - Part IDesigning Behavior Trees - Part IIDesigning Behavior Trees - Part IIIDebugging methods for AI - LoggingDebugging methods for AI - Navigation, EQS and ProfilingDebugging methods for AI - The Gameplay DebuggerGoing Beyond.
Note: Description based on CIP data; resource not viewed.
Access Rights:
Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
Access Usage:
Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.