Intelligent Technologies for Interactive Entertainment : 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /: 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings. (2019)
- Record Type:
- Book
- Title:
- Intelligent Technologies for Interactive Entertainment : 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /: 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings. (2019)
- Main Title:
- Intelligent Technologies for Interactive Entertainment : 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings
- Further Information:
- Note: Paulo Cortez, Luís Magalhães, Pedro Branco, Carlos Filipe Portela, Telmo Adão.
- Editors:
- Cortez, Paulo
Magalhães, Luís
Branco, Pedro
Portela, Carlos Filipe
Adão, Telmo - Contents:
- Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones.- A brief overview on the evolution of drawing machines.- Health-centered Decision Support and Assessment through Machine Reasoning.- Compression-Based Classification of ECG Using First-Order Derivatives.- Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining.- A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment.- Detecting automatic patterns of stroke through Text Mining.- A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis.- Computational inference applied to Social Profiling.- Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art.- A Machine Learning Approach to Detect Violent Behaviour from Video.- Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive.- Exploring Novel Methodology for Classifying Cognitive Workload.- Virtual Environments, Entertainment and Games.- Scene Reconstruction for Storytelling in 360º Videos.- User Behaviour Analysis and Personalized TV Content Recommendation.- Virtual and Augmented Reality interfaces in shared game environments: a novel approach.- Microbial Integration on Player Experience of Hybrid Bio-Digital Games.
- Publisher Details:
- Cham : Springer
- Publication Date:
- 2019
- Copyright Date:
- 2019
- Extent:
- 1 online resource (161 pages)
- Subjects:
- Computer science
Computer vision
Artificial intelligence
Computers -- Computer Vision & Pattern Recognition
Computers -- Intelligence (AI) & Semantics
Computers -- User Interfaces
Computer vision
Artificial intelligence
User interface design & usability
Computers -- Interactive & Multimedia
Graphical & digital media applications - Languages:
- English
- ISBNs:
- 9783030164478
- Related ISBNs:
- 9783030164461
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.408758
- Ingest File:
- 02_492.xml