Simulation and serious games for education. ([2017])
- Record Type:
- Book
- Title:
- Simulation and serious games for education. ([2017])
- Main Title:
- Simulation and serious games for education
- Further Information:
- Note: Yiyu Cai, Sui Lin Goei, Wim Trooster, editors.
- Editors:
- Cai, Yiyu
Goei, Sui Lin
Trooster, Wim - Contents:
- Foreword; Preface; Contents; 1 The Virtual Pink Dolphins Project: An International Effort for Children with ASD in Special Needs Education; Abstract; 1 Introduction; 2 Participating Parties; 2.1 Nanyang Technological University, Singapore; 2.2 AWWA Special School, Singapore; 2.3 RENAI School, China; 2.4 Windesheim University of Applied Sciences, The Netherlands; 2.5 Underwater World Singapore; 3 International Collaboration; 3.1 Asia-Europe Symposium on Simulations and Serious Games; 3.2 Schools Visits, Sharing, and Exchanges; 3.3 Students Internet Meetings. 3.4 Memorandum of Understanding (MOU)4 Conclusion; Acknowledgments; References; 2 A Germ for Young European Scientists: Drawing-Based Modelling; Abstract; 1 Introduction: The Image of Science in Science Education; 2 Models in Science and Science Education; 3 SimSketch: Creating Drawing-Based Models; 3.1 Basic Design and Principles; 3.2 Modelling the Solar System; 3.3 Modelling Multi-agent Systems: Traffic; 4 Experiences with SimSketch; 4.1 Master Classes; 4.2 Solar and Lunar Eclipses; 4.3 Lesson Design for Drawing-Based Modelling; 5 Conclusions. 5.1 Future Developments: Creating Scientific Practices on Drawing-Based ModellingReferences; 3 ICT-Enabled Emotional Learning for Special Needs Education; Abstract; 1 Introduction; 2 Literature Review; 3 iPAD App Design for Emotional Learning; 4 Experiment; 5 Conclusion; Acknowledgments; References; 4 Simulation-Enabled Vocational Training for Heavy Crane Operations; Abstract; 1Foreword; Preface; Contents; 1 The Virtual Pink Dolphins Project: An International Effort for Children with ASD in Special Needs Education; Abstract; 1 Introduction; 2 Participating Parties; 2.1 Nanyang Technological University, Singapore; 2.2 AWWA Special School, Singapore; 2.3 RENAI School, China; 2.4 Windesheim University of Applied Sciences, The Netherlands; 2.5 Underwater World Singapore; 3 International Collaboration; 3.1 Asia-Europe Symposium on Simulations and Serious Games; 3.2 Schools Visits, Sharing, and Exchanges; 3.3 Students Internet Meetings. 3.4 Memorandum of Understanding (MOU)4 Conclusion; Acknowledgments; References; 2 A Germ for Young European Scientists: Drawing-Based Modelling; Abstract; 1 Introduction: The Image of Science in Science Education; 2 Models in Science and Science Education; 3 SimSketch: Creating Drawing-Based Models; 3.1 Basic Design and Principles; 3.2 Modelling the Solar System; 3.3 Modelling Multi-agent Systems: Traffic; 4 Experiences with SimSketch; 4.1 Master Classes; 4.2 Solar and Lunar Eclipses; 4.3 Lesson Design for Drawing-Based Modelling; 5 Conclusions. 5.1 Future Developments: Creating Scientific Practices on Drawing-Based ModellingReferences; 3 ICT-Enabled Emotional Learning for Special Needs Education; Abstract; 1 Introduction; 2 Literature Review; 3 iPAD App Design for Emotional Learning; 4 Experiment; 5 Conclusion; Acknowledgments; References; 4 Simulation-Enabled Vocational Training for Heavy Crane Operations; Abstract; 1 Introduction; 1.1 Heavy Lifting; 1.2 Computer Simulation for Vocational Training; 2 Training System Architecture; 3 Enabling Technologies for Simulation-Based Lifting Training; 3.1 Modeling; 3.2 Interaction. 3.3 Visualization4 Crane Operation Training; 4.1 Crane Driving Training; 4.2 Crane Operator Training; 4.3 Crane Signalman and Rigger Training; 4.4 Intelligent Crane Operation Training; 5 Conclusion; Acknowledgments; References; 5 Formative Evaluation of a Mathematics Game for Out-of-School Children in Sudan; Abstract; 1 Introduction; 2 e-Learning in Developing Countries; 3 e-Learning and Games; 4 Requirements; 4.1 Development Context; 4.2 Education; 4.3 Learning with ICTs; 4.4 The Subject Domain; 5 Formative Evaluation in Experimental Setting; 5.1 Method; 5.2 Population; 5.3 Results. 6 Discussion and ConclusionAcknowledgments; References; 6 Empowering Vocational Math Teachers by Using Digital Learning Material (DLM) with Workplace Assignments; Abstract; 1 Introduction; 1.1 Context: Professional Learning Through E-learning; 1.2 Design Aspects for DLM in Vocational Math Teacher Training; 1.3 Transfer of Knowledge and Skills for Promoting Teachers' Competence; 1.4 Knowledge Integration by Reflection; 2 Exemplifying Design Aspect; 2.1 E-learning and Teaching Skills; 3 Context and Participants; 3.1 E-learning Environment; 3.1.1 Silverpoints. … (more)
- Publisher Details:
- Singapore : Springer
- Publication Date:
- 2017
- Extent:
- 1 online resource
- Subjects:
- 371.33/7
Educational games
Simulation games in education
Computer simulation
EDUCATION -- Teaching Methods & Materials -- General
COMPUTERS -- Educational Software
Computer simulation
Educational games
Simulation games in education
Electronic books - Languages:
- English
- ISBNs:
- 9789811008610
9811008612 - Related ISBNs:
- 9811008604
9789811008603 - Notes:
- Note: Includes bibliographical references.
Note: Online resource, title from PDF title page (EBSCO, viewed October 17, 2016). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.405149
- Ingest File:
- 03_019.xml