EAI International Conference on Technology, Innovation, Entrepreneurship and Education : TIE'2017 /: TIE'2017. (2019)
- Record Type:
- Book
- Title:
- EAI International Conference on Technology, Innovation, Entrepreneurship and Education : TIE'2017 /: TIE'2017. (2019)
- Main Title:
- EAI International Conference on Technology, Innovation, Entrepreneurship and Education : TIE'2017
- Other Titles:
- TIE 2017
- Further Information:
- Note: Angelica Reyes-Munoz, Ping Zheng, David Crawford, Victor Callaghan, editors.
- Editors:
- Reyes-Munoz, Angelica
Zheng, Ping
Crawford, David
Callaghan, Victor - Other Names:
- International Conference on Technology, Innovation, Entrepreneurship and Education
- Contents:
- Intro; Preface; Contents; Credits; Part I Education: Effective Approaches in Learning and Teaching Creativity and Innovation; CSF Dream Academy: Using Fiction, Cardboard and Simple Electrical Circuits as Educational Tools to Lift Disadvantaged Children Out of the Poverty Trap; 1 Introduction; 2 Science Fiction Prototyping; 3 Dream México; 3.1 Methodology; 4 Preliminary Results; 4.1 Feedback and Perception of the Participants; Perception of the Workshop; Learning; Enjoyment; Motivation and Engagement; 4.2 Discussion of Results; 5 Conclusions and Future Work; References Using a Creative Science Approach for Teaching Englishas a Foreign Language to Postgraduate Students1 Introduction; 2 Literature Review; 3 Methodology Proposed; 4 Discussion; 5 Conclusions and Future Work; References; Creating Content for Educational Testing Using a WorkflowThat Supports Automatic Item Generation; 1 Introduction; 2 The Emerging Testing Technology of Item Generation; 3 How Can Item Generation Promote Organizational Innovation; 3.1 Stage 1: Create Stems, Elements, and Options; 3.2 Stage 2: Build Item Model in IGOR; 3.3 Stage 3: Conduct Item and Model Quality Review 3.4 Stage 4: Add Themes and Expand Item Models3.5 Stage 5: Generate All Items and Export to Bank; 4 Results; 5 Conclusions; References; Alternative Learning Experiences: An Innovative Project Stimulating Creative Faculty of Humanities Students; 1 Introduction; 1.1 Research Objectives; 2 Literature Review; 2.1 Active Learning; 2.2Intro; Preface; Contents; Credits; Part I Education: Effective Approaches in Learning and Teaching Creativity and Innovation; CSF Dream Academy: Using Fiction, Cardboard and Simple Electrical Circuits as Educational Tools to Lift Disadvantaged Children Out of the Poverty Trap; 1 Introduction; 2 Science Fiction Prototyping; 3 Dream México; 3.1 Methodology; 4 Preliminary Results; 4.1 Feedback and Perception of the Participants; Perception of the Workshop; Learning; Enjoyment; Motivation and Engagement; 4.2 Discussion of Results; 5 Conclusions and Future Work; References Using a Creative Science Approach for Teaching Englishas a Foreign Language to Postgraduate Students1 Introduction; 2 Literature Review; 3 Methodology Proposed; 4 Discussion; 5 Conclusions and Future Work; References; Creating Content for Educational Testing Using a WorkflowThat Supports Automatic Item Generation; 1 Introduction; 2 The Emerging Testing Technology of Item Generation; 3 How Can Item Generation Promote Organizational Innovation; 3.1 Stage 1: Create Stems, Elements, and Options; 3.2 Stage 2: Build Item Model in IGOR; 3.3 Stage 3: Conduct Item and Model Quality Review 3.4 Stage 4: Add Themes and Expand Item Models3.5 Stage 5: Generate All Items and Export to Bank; 4 Results; 5 Conclusions; References; Alternative Learning Experiences: An Innovative Project Stimulating Creative Faculty of Humanities Students; 1 Introduction; 1.1 Research Objectives; 2 Literature Review; 2.1 Active Learning; 2.2 Twenty-First Century Skills; 2.3 Graduate Job Market in Asia and Bangladesh; 2.4 Wagner's Seven Survival Skills; 2.5 Task-Based Language Teaching; 3 Research Design and Methodology; 3.1 This Study and Its Implication; 4 Summary of Findings 4.1 Impact of Findings on My Teaching4.2 Conclusion and Future Implications; Appendix 1. Lesson Map of STS-1, STS-2, and STS-3; Appendix 2; Appendix 3; References; Teaching Creativity in the Context of a Business School; 1 Introduction; 2 Pedagogy and Andragogy; 3 Art Schools in the UK; 4 Problem-Based Learning; 5 Creativity in a Business School; 6 Conclusion; References; Enhancing Student Retention Within Higher Education; 1 Introduction; 2 Factors that Influence Retention; 3 Reasons for Early Withdrawal; 4 Engagement Through an Institution; 5 What Causes Low Student Retention Rates? 6 Significance of Student Retention in Higher Education United Kingdom7 Sources of Help; 8 Conclusion; References; Educating Responsible Innovators-to-Be: Hands-on Participation with Biotechnology; 1 Introduction; 2 A Humanities-Informed, Hands-on Pedagogy for RRI; 2.1 Tactic 1: DIY Biology; 2.2 Tactic 2: Bioart; 3 Case Study: ``Ethics, Culture and Biotechnology''; 3.1 The Minor Responsible Innovation; 3.2 Ethics, Culture and Biotechnology; 4 Our Approach: Hands-on Participation; 4.1 DIY Biology Workshops; 4.2 Artist Workshops; 5 Discussion; 5.1 Course Evaluation … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2019
- Extent:
- 1 online resource
- Subjects:
- 338/.064
Technological innovations -- Congresses
Entrepreneurship -- Congresses
BUSINESS & ECONOMICS / Industries / General
Electronic books - Languages:
- English
- ISBNs:
- 9783030022426
3030022420 - Related ISBNs:
- 9783030022419
- Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed March 25, 2019).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.399865
- Ingest File:
- 02_434.xml