Developing creative content for games. (2019)
- Record Type:
- Book
- Title:
- Developing creative content for games. (2019)
- Main Title:
- Developing creative content for games
- Further Information:
- Note: Greg Johnson.
- Authors:
- Johnson, Greg, 1969-
- Contents:
- Foreword. Introduction. Beginning the Process. Game Concept. Game Design. Game Mechanics. Gameplay. Story. Setting. Characters. Enemies and Monsters. Adventure. Challenges. Rewards. End Game. Optional Elements. Publishing. Conclusion. Glossary. Appendix: Worksheet.
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2019
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 794.8
Electronic games -- Design
Computer games -- Design
Computer games -- Programming
Computer graphics - Languages:
- English
- ISBNs:
- 9781498777766
9781498777674
9781351633178
9781498777742
9781315152554 - Related ISBNs:
- 9780367137885
9781498777667 - Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.387732
- Ingest File:
- 02_377.xml