Understanding game application development : with Xamarin. Forms and ASP. NET /: with Xamarin. Forms and ASP. NET. (2019)
- Record Type:
- Book
- Title:
- Understanding game application development : with Xamarin. Forms and ASP. NET /: with Xamarin. Forms and ASP. NET. (2019)
- Main Title:
- Understanding game application development : with Xamarin. Forms and ASP. NET
- Further Information:
- Note: Vincent Maverick S. Durano.
- Authors:
- Durano, Vincent Maverick S
- Contents:
- Chapter 1: Introduction Chapter Goal: An overview of the book and topics to be covered including tools and framework installation guide. No of pages 15 Sub -Topics 1. Background 2. What is a Working Memory? 3. What You Will Lean 4. Development Tools Download Resource 5. Installation Guide 6. Prerequisites 7. Five Players, One Goal Chapter 2: Getting Started Chapter Goal: To present game objective, application flow, preparing the workspace and database setup. No of pages: 20 Sub - Topics 1. Game Objective 2. Application Flow 3. Creating the Workspace 4. The Required NuGet Packages 5. Setting Up a New Database Chapter 3: Configure Data Access and API Endpoints Chapter Goal: To configure data access for handling CRUD operations and as well as defining the necessary API endpoints. No of pages : 15 Sub - Topics: 1. Integrating Entity Framework 2. Setting Up a Data Access 3. Implementing CRUD operations 4. The Web API Endpoints 5. Enabling CORS Chapter 4: Building the Mobile Application with Xamarin.Forms Chapter Goal: To build a mobile that allow users to register and login into the app. To implement a simple game to test how sharp their memory is and to be able to sync their highest scores/level in real-time in the database. No of pages: 30 Sub - Topics: 1. Creating the Mobile App Project 2. Implementing Platform Specific Services for iOS and Android 3. Setting Permissions Chapter 5: Deployment and Installation Chapter Goal: Deploy and install the mobile app in real device. NoChapter 1: Introduction Chapter Goal: An overview of the book and topics to be covered including tools and framework installation guide. No of pages 15 Sub -Topics 1. Background 2. What is a Working Memory? 3. What You Will Lean 4. Development Tools Download Resource 5. Installation Guide 6. Prerequisites 7. Five Players, One Goal Chapter 2: Getting Started Chapter Goal: To present game objective, application flow, preparing the workspace and database setup. No of pages: 20 Sub - Topics 1. Game Objective 2. Application Flow 3. Creating the Workspace 4. The Required NuGet Packages 5. Setting Up a New Database Chapter 3: Configure Data Access and API Endpoints Chapter Goal: To configure data access for handling CRUD operations and as well as defining the necessary API endpoints. No of pages : 15 Sub - Topics: 1. Integrating Entity Framework 2. Setting Up a Data Access 3. Implementing CRUD operations 4. The Web API Endpoints 5. Enabling CORS Chapter 4: Building the Mobile Application with Xamarin.Forms Chapter Goal: To build a mobile that allow users to register and login into the app. To implement a simple game to test how sharp their memory is and to be able to sync their highest scores/level in real-time in the database. No of pages: 30 Sub - Topics: 1. Creating the Mobile App Project 2. Implementing Platform Specific Services for iOS and Android 3. Setting Permissions Chapter 5: Deployment and Installation Chapter Goal: Deploy and install the mobile app in real device. No of pages: 10 Sub - Topics: 1. Android 2. iOS 3. Output Chapter 6: Building a Real-time Leaderboard Chapter Goal: To provide a website that displays user rankings in real-time using ASP.NET MVC and SignalR. No of pages: 15 Sub - Topics: 1. What is ASP.NET MVC? 2. What is ASP.NET SignalR? 3. Integrating ASP.NET SignalR 4. Adding a Middleware 5. Adding a Hub 6. Adding an MVC Controller 7. Adding a View 8. Output Chapter 7: Pushing Your Code to GitHubChapter Goal: To provide summary of what was learned from all the chapters, source code and other resource references. No of pages: 13 Sub - Topics: 1. Github Repository and Source Code2. References. … (more)
- Publisher Details:
- Berkeley, CA : Apress
- Publication Date:
- 2019
- Copyright Date:
- 2019
- Extent:
- 1 online resource (269 pages)
- Subjects:
- 794.8/1525
Electronic games -- Programming
Application software -- Development
Application software -- Development - Languages:
- English
- ISBNs:
- 9781484242643
- Related ISBNs:
- 9781484242636
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.381241
- Ingest File:
- 02_364.xml