Beginning iPhone development with Swift 3 : exploring the iOS SDK /: exploring the iOS SDK. (2016)
- Record Type:
- Book
- Title:
- Beginning iPhone development with Swift 3 : exploring the iOS SDK /: exploring the iOS SDK. (2016)
- Main Title:
- Beginning iPhone development with Swift 3 : exploring the iOS SDK
- Further Information:
- Note: Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche.
- Other Names:
- Maskrey, Molly K
Topley, Kim
Marḳ, Daṿid
Olsson, Fredrik
LaMarche, Jeff - Contents:
- At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Getting to Know the iOS Landscape; About the Book; Things You'll Need; Your Options as a Developer; Things You Should Know; Some Unique Aspects About Working in iOS; iOS Supports One Single Application at a Time-Mostly; There's Only a Single Window; For Security, Access to Device Resources Are Limited; Apps Need to Respond Quickly; Limited Screen Size; Limited Device Resources; Features Unique to iOS Devices; User Input and Display; What's in this Book; What's New in this Update? Swift and Xcode VersionsLet's Get Started; Chapter 2: Writing Our First App; Creating the Hello World Project; The Xcode Project Window; The Toolbar; The Navigator; The Jump Bar; The Utilities Area; Interface Builder; Integrated Compiler and Debugger; A Closer Look at the Hello World Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Utilities Area; Adding a Label to the View; Changing Attributes; Finishing Touches; The Launch Screen; Running the Application on a Device; Chapter Summary; Chapter 3: Basic User Interactions; The MVC Paradigm. Creating the ButtonFun AppThe ViewController; Outlets and Actions; Outlets; Actions; Simplifying the View Controller; Designing the User Interface; Adding the Buttons and Action Method; Adding the Label and Outlet; Writing the Action Method; Testing the ButtonFun App; Fixing Issues Using Auto Layout; Previewing Layout; Changing theAt a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Getting to Know the iOS Landscape; About the Book; Things You'll Need; Your Options as a Developer; Things You Should Know; Some Unique Aspects About Working in iOS; iOS Supports One Single Application at a Time-Mostly; There's Only a Single Window; For Security, Access to Device Resources Are Limited; Apps Need to Respond Quickly; Limited Screen Size; Limited Device Resources; Features Unique to iOS Devices; User Input and Display; What's in this Book; What's New in this Update? Swift and Xcode VersionsLet's Get Started; Chapter 2: Writing Our First App; Creating the Hello World Project; The Xcode Project Window; The Toolbar; The Navigator; The Jump Bar; The Utilities Area; Interface Builder; Integrated Compiler and Debugger; A Closer Look at the Hello World Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Utilities Area; Adding a Label to the View; Changing Attributes; Finishing Touches; The Launch Screen; Running the Application on a Device; Chapter Summary; Chapter 3: Basic User Interactions; The MVC Paradigm. Creating the ButtonFun AppThe ViewController; Outlets and Actions; Outlets; Actions; Simplifying the View Controller; Designing the User Interface; Adding the Buttons and Action Method; Adding the Label and Outlet; Writing the Action Method; Testing the ButtonFun App; Fixing Issues Using Auto Layout; Previewing Layout; Changing the Text Style; Examining the Application Delegate; Summary; Chapter 4: Adding Intermediate Level User Interactions; Active, Static, and Passive Controls; Creating the Control Fun Application; Implementing the Image View and Text Fields; Adding the Image View. Resizing the Image ViewSetting View Attributes; The Mode Attribute; The Semantic Attribute; Tag; Interaction Check Boxes; The Alpha Value; Background; Tint; Drawing Check Boxes; Stretching; Adding the Text Fields; Text Field Inspector Settings; Setting the Attributes for the Second Text Field; Adding Constraints; Creating and Connecting Outlets; Closing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Creating and Connecting the Actions and Outlets; Implementing the Action Method. Implementing the Switches, Button, and Segmented ControlAdding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Adding an Image to the Button; Stretchable Images; Control States; Connecting and Creating the Button Outlets and Actions; Implementing the Segmented Control Action; Implementing the Action Sheet and Alert; Displaying an Action Sheet; Presenting an Alert; Summary; Chapter 5: Working with Device Rotations; The Mechanics of Rotation; Points, Pixels, and the Retina Display; Handling Rotation. … (more)
- Edition:
- 3rd ed
- Publisher Details:
- Berkeley, CA : Apress
- Publication Date:
- 2016
- Copyright Date:
- 2016
- Extent:
- 1 online resource (790)
- Subjects:
- 005.35
004
iPhone (Smartphone) -- Mobile apps
Swift (Computer program language)
Application software -- Development
TECHNOLOGY & ENGINEERING -- Mechanical
Application software -- Development
iPhone (Smartphone) -- Mobile apps
Swift (Computer program language)
Electronic books - Languages:
- English
- ISBNs:
- 9781484222232
1484222237 - Related ISBNs:
- 9781484222225
1484222229 - Notes:
- Note: Includes bibliographical references and index.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.379127
- Ingest File:
- 02_361.xml