C++ recipes : a problem-solution approach /: a problem-solution approach. ([2015])
- Record Type:
- Book
- Title:
- C++ recipes : a problem-solution approach /: a problem-solution approach. ([2015])
- Main Title:
- C++ recipes : a problem-solution approach
- Further Information:
- Note: Bruce Sutherland.
- Authors:
- (Video game developer), Sutherland, Bruce
- Contents:
- At a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Chapter 1: Beginning C++ -- Recipe 1-1. Finding a Text Editor -- Problem -- Solution -- Recipe 1-2. Installing Clang on Ubuntu -- Problem -- Solution -- How It Works -- Recipe 1-3. Installing Clang on Windows -- Problem -- Solution -- How It Works -- Recipe 1-4. Installing Clang on OS X -- Problem -- Solution -- How It Works -- Recipe 1-5. Building Your First C++ Program -- Problem -- Solution -- Recipe 1-6. Debugging C++ programs using GDB in Cygwin or Linux -- Problem -- Solution -- How It Works -- Recipe 1-7. Debugging Your C++ Programs on OS X -- Problem -- Solution -- How It Works -- Recipe 1-8. Switching C++ Compilation Modes -- Problem -- Solution -- How It Works -- Recipe 1-9. Building with the Boost Library -- Problem -- Solution -- How It Works -- Chapter 2: Modern C++ -- Recipe 2-1. Initializing Variables -- Problem -- Solution -- How It Works -- Recipe 2-2. Initializing Objects with Initializer Lists -- Problem -- Solution -- How It Works -- Recipe 2-3. Using Type Deduction -- Problem -- Solution -- How It Works -- Recipe 2-4. Using auto with Functions -- Problem -- Solution -- How It Works -- Recipe 2-5. Working with Compile Time Constants -- Problem -- Solution -- How It Works -- Recipe 2-6. Working with Lambdas -- Problem -- Solution -- How It Works -- Recipe 2-7. Working with Time -- Problem -- Solution -- How It Works -- Getting the Current DateAt a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Chapter 1: Beginning C++ -- Recipe 1-1. Finding a Text Editor -- Problem -- Solution -- Recipe 1-2. Installing Clang on Ubuntu -- Problem -- Solution -- How It Works -- Recipe 1-3. Installing Clang on Windows -- Problem -- Solution -- How It Works -- Recipe 1-4. Installing Clang on OS X -- Problem -- Solution -- How It Works -- Recipe 1-5. Building Your First C++ Program -- Problem -- Solution -- Recipe 1-6. Debugging C++ programs using GDB in Cygwin or Linux -- Problem -- Solution -- How It Works -- Recipe 1-7. Debugging Your C++ Programs on OS X -- Problem -- Solution -- How It Works -- Recipe 1-8. Switching C++ Compilation Modes -- Problem -- Solution -- How It Works -- Recipe 1-9. Building with the Boost Library -- Problem -- Solution -- How It Works -- Chapter 2: Modern C++ -- Recipe 2-1. Initializing Variables -- Problem -- Solution -- How It Works -- Recipe 2-2. Initializing Objects with Initializer Lists -- Problem -- Solution -- How It Works -- Recipe 2-3. Using Type Deduction -- Problem -- Solution -- How It Works -- Recipe 2-4. Using auto with Functions -- Problem -- Solution -- How It Works -- Recipe 2-5. Working with Compile Time Constants -- Problem -- Solution -- How It Works -- Recipe 2-6. Working with Lambdas -- Problem -- Solution -- How It Works -- Recipe 2-7. Working with Time -- Problem -- Solution -- How It Works -- Getting the Current Date and Time -- Comparing Times -- Recipe 2-8. Understanding lvalue and rvalue References -- Problem -- Solution -- How It Works -- Recipe 2-9. Using Managed Pointers -- Problem -- Solution -- How It Works -- Using unique_ptr -- Using shared_ptr Instances -- Using a weak_ptr -- Chapter 3: Working with Text -- Recipe 3-1. Representing Strings in Code Using Literals. Implicit and Default Copy Constructors and Assignment Operators -- Explicit Copy Constructors and Assignment Operators -- Disallowing Copy and Assignment -- Custom Copy Constructors and Assignment Operators -- Recipe 5-8. Optimizing Code with Move Semantics -- Problem -- Solution -- How It Works -- Chapter 6: Inheritance -- Recipe 6-1. Inheriting from a Class -- Problem -- Solution -- How It Works -- Recipe 6-2. Controlling Access to Member Variables and Methods in Derived Classes -- Problem -- Solution -- How It Works -- The public Access Specifier -- The private Access Specifier -- The protected Access Specifier -- Recipe 6-3. Hiding Methods in Derived Classes -- Problem -- Solution -- How It Works -- Recipe 6-4. Using Polymorphic Base Classes -- Problem -- Solution -- How It Works -- Recipe 6-5. Preventing Method Overrides -- Problem -- Solution -- How It Works -- Recipe 6-6. Creating Interfaces -- Problem -- Solution -- How It Works -- Recipe 6-7. Multiple Inheritance -- Problem -- Solution -- How It Works -- Chapter 7: The STL Containers -- Recipe 7-1. Storing a Fixed Number of Objects -- Problem -- Solution -- How It Works -- Recipe 7-2. Storing a Growing Number of Objects -- Problem -- Solution -- How It Works -- Recipe 7-3. Storing a Set of Elements that Is Constantly Altered -- Problem -- Solution -- How It Works -- Recipe 7-4. Storing Sorted Objects in a Container that Enables Fast Lookups -- Problem -- Solution -- How It Works -- Recipe 7-5. Storing Unsorted Elements in a Container for Very Fast Lookups -- Problem -- Solution -- How It Works -- Chapter 8: The STL Algorithms -- Recipe 8-1. Using an iterator to Define a Sequence within a Container -- Problem -- Solution -- How It Works -- Recipe 8-2. Calling a Function on Every Element in a Container -- Problem -- Solution -- How It Works. Recipe 8-3. Finding the Maximum and Minimum Values in a Container -- Problem -- Solution -- How It Works -- Finding the Minimum Value in a Container -- Finding the Maximum Values in a Container -- Recipe 8-4. Counting Instances of a Value in a Sequence -- Problem -- Solution -- How It Works -- Recipe 8-5. Finding Values in a Sequence -- Problem -- Solution -- How It Works -- Recipe 8-6. Sorting Elements in a Sequence -- Problem -- Solution -- How It Works -- Chapter 9: Templates -- 9-1. Creating a Template Function -- Problem -- Solution -- How It Works -- Creating a Template Function -- Explicit vs. Implicit Template Specialization -- 9-2. Partially Specializing a Template -- Problem -- Solution -- How It Works -- 9-3. Creating Class Templates -- Problem -- Solution -- How It Works -- 9-4. Creating Singletons -- Problem -- Solution -- How It Works -- 9-5. Calculating Values at Compile Time -- Problem -- Solution -- How It Works -- Chapter 10: Memory -- 10-1. Using Static Memory -- Problem -- Solution -- How It Works -- 10-2. Using Stack Memory -- Problem -- Solution -- How It Works -- 10-3. Using Heap Memory -- Problem -- Solution -- How It Works -- 10-4. Using Automated Shared Memory -- Problem -- Solution -- How It Works -- 10-5. Creating Single-Instance Dynamic Objects -- Problem -- Solution -- How It Works -- 10-6. Creating Smart Pointers -- Problem -- Solution -- How It Works -- 10-7. Debugging Memory Problems by Overloading new and delete -- Problem -- Solution -- How It Works -- 10-8. Calculating Performance Impacts of Code Changes -- Problem -- Solution -- How It Works -- 10-9. Understanding the Performance Impacts of Memory Choices -- Problem -- Solution -- How It Works -- 10-10. Reducing Memory Fragmentation -- Problem -- Solution -- How It Works -- Chapter 11: Concurrency -- 11-1. Using Threads to Execute Concurrent Tasks -- Problem. Solution -- How It Works -- Detecting the Number of Logical CPU Cores -- Creating Threads -- Cleaning Up After Threads -- 11-2. Creating thread Scope Variables -- Problem -- Solution -- How It Works -- 11-3. Accessing Shared Objects Using Mutual Exclusion -- Problem -- Solution -- How It Works -- 11-4. Creating Threads that Wait for Events -- Problem -- Solution -- How It Works -- 11-5. Retrieving Results from a Thread -- Problem -- Solution -- How It Works -- Using the promise and future Classes -- 11-6. Synchronizing Queued Messages between Threads -- Problem -- Solution -- How It Works -- Chapter 12: Networking -- 12-1. Setting Up a Berkeley Sockets Application on OS X -- Problem -- Solution -- How It Works -- 12-2. Setting Up a Berkeley Sockets Application in Eclipse on Ubuntu -- Problem -- Solution -- How It Works -- 12-3. Setting Up a Winsock 2 Application in Visual Studio on Windows -- Problem -- Solution -- How It Works -- 12-4. Creating a Socket Connection between Two Programs -- Problem -- Solution -- How It Works -- 12-5. Creating a Networking Protocol between Two Programs -- Problem -- Solution -- How It Works -- Chapter 13: Scripting -- 13-1. Creating a Lua Library Project in Visual Studio -- Problem -- Solution -- How It Works -- 13-2. Creating a Lua Library Project in Eclipse -- Problem -- Solution -- How It Works -- 13-3. Creating a Lua Project in Xcode -- Problem -- Solution -- How It Works -- 13-4. Using the Lua Programming Language -- Problem -- Solution -- How It Works -- Working with Variables -- Working with Functions -- Working with Tables -- Using Flow Control -- 13-5. Calling Lua Functions from C++ -- Problem -- Solution -- How It Works -- 13-6. Calling C Functions from Lua -- Problem -- Solution -- How It Works -- 13-7. Creating Asynchronous Lua Functions -- Problem -- Solution -- How It Works. … (more)
- Publisher Details:
- Berkeley, CA : Apress
- Publication Date:
- 2015
- Copyright Date:
- 2015
- Extent:
- 1 online resource, color illustrations
- Subjects:
- 005.13/3
Computer science
C++ (Computer program language)
COMPUTERS -- Programming Languages -- C
C++ (Computer program language)
Computer Science
Computer Science, general
Computers -- Software Development & Engineering -- General
Software Engineering
Software engineering
Computers -- Programming Languages -- General
Programming & scripting languages: general
Electronic books
Electronic book - Languages:
- English
- ISBNs:
- 9781484201572
1484201574
1484201582
9781484201589 - Related ISBNs:
- 9781484201589
- Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed May 20, 2015).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
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- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.374802
- Ingest File:
- 02_355.xml