Human-computer interaction : interaction technologies : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings.: interaction technologies : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings. Part III (2018)
- Record Type:
- Book
- Title:
- Human-computer interaction : interaction technologies : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings.: interaction technologies : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings. Part III (2018)
- Main Title:
- Human-computer interaction : interaction technologies : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings.
- Other Titles:
- HCI International 2018
- Further Information:
- Note: Masaaki Kurosu (ed.).
- Editors:
- Kurosu, Masaaki, 1948-
- Other Names:
- International Conference on Human-Computer Interaction, 20th
- Contents:
- Input techniques and devices -- SliT: Character Input System Using Slide-in and Tap for Smartwatches -- Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks -- Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices -- A New Japanese Input Method for Virtual Reality Applications -- A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices -- Ex-Space: Expanded Space Key by Sliding Thumb on Home Position -- Character Input by Gesture Performed with Grasping both Ends of Tablet PC -- Entry and Selection Methods for Specifying Dates in Mobile Context -- Speech-based interfaces and chatbots -- Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in their University Life -- Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle -- Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults -- An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures -- Comparing cascaded LSTM architectures for generating head motion from speech in task-oriented dialogs -- Acoustic Feature Comparison for Different Speaking Rates -- Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition -- Lucida: Enhancing the Creation of Photography through Semantic, Sympathetic, Augmented, VoiceInput techniques and devices -- SliT: Character Input System Using Slide-in and Tap for Smartwatches -- Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks -- Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices -- A New Japanese Input Method for Virtual Reality Applications -- A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices -- Ex-Space: Expanded Space Key by Sliding Thumb on Home Position -- Character Input by Gesture Performed with Grasping both Ends of Tablet PC -- Entry and Selection Methods for Specifying Dates in Mobile Context -- Speech-based interfaces and chatbots -- Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in their University Life -- Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle -- Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults -- An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures -- Comparing cascaded LSTM architectures for generating head motion from speech in task-oriented dialogs -- Acoustic Feature Comparison for Different Speaking Rates -- Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition -- Lucida: Enhancing the Creation of Photography through Semantic, Sympathetic, Augmented, Voice Agent Interaction -- Gesture, motion and eye-tracking based interaction -- Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction -- Evaluating Tap-And-Drag: A Single-Handed Zooming Method -- Developing Female Clothing Coordination Generation System Using Eye Tracking Information -- Analyzing gaze Behavior Prior to Interacting with a Multimedia Interface in a Car -- Intuitive 3D Model Prototyping with Leap Motion and Microsoft Hololens -- A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction -- A Mobile Command Input Through Vowel Lip Shape Recognition -- Daily activity recognition based on acceleration of both wrists -- Orientation Correction for a 3D Hand Motion Tracking Interface using Inertial Measurement Units -- A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor -- Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances? -- Exploration of Behavioral Markers to Support Adaptive Learning -- The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures -- Non-Invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction -- Games and gamification -- TrackMaze: A Comparison of Head-tracking, Eye-tracking and Tilt as Input Methods for Mobile Games -- Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews -- Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors -- Towards a Better Understanding of Chess Players' Personalities: A Study Using Virtual Chess Players -- Application of Gamification to Website Design for the Improvement of Effective Communication -- A Framework for the Assessment of Enjoyment in Video Games -- An Interactive Cat Toy Interfacing Owner PC Operations -- Improving Quality of Interaction with the Mobility Services through the Gamification Approach -- How to extend life cycle of an online game. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2018
- Extent:
- 1 online resource (xviii, 517 pages), illustrations
- Subjects:
- 004.01/9
Computer science
Human-computer interaction -- Congresses
Human-computer interaction
Systems and Data Security
Computers -- Expert Systems
Computers -- Hardware -- Network Hardware
Computers -- Intelligence (AI) & Semantics
Computers -- Computer Graphics
Computers -- Security -- General
Expert systems / knowledge-based systems
Network hardware
Artificial intelligence
Image processing
Computer security
Software engineering
Computer Communication Networks
Artificial intelligence
Computer vision
Computer security
Computers -- User Interfaces
User interface design & usability
Electronic books
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783319912509
3319912496
9783319912493 - Related ISBNs:
- 331991250X
9783319912493 - Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed July 19, 2018).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.374638
- Ingest File:
- 02_355.xml