Intelligent technologies for interactive entertainment : 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised selected papers /: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised selected papers. ([2016])
- Record Type:
- Book
- Title:
- Intelligent technologies for interactive entertainment : 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised selected papers /: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised selected papers. ([2016])
- Main Title:
- Intelligent technologies for interactive entertainment : 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised selected papers
- Other Titles:
- INTETAIN 216
- Further Information:
- Note: Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani (eds.).
- Editors:
- Poppe, Ronald
Meyer, John-Jules Ch
Veltkamp, Remco C, 1963-
Dastani, Mehdi - Other Names:
- INTETAIN (Conference), 8th
- Contents:
- Intro; Preface; Organization; Contents; Serious Games; Designing Collaborative Games for Children Education on Sustainable Development; 1 Introduction; 2 Theoretical Background; 3 WaterOn!; 3.1 The Game Design; 3.2 Interaction Design; 4 Results and Discussion; 5 Conclusions; References; Towards Serious Gaming for Communication Training -- A Pilot Study with Police Academy Students; Abstract; 1 Introduction; 2 Theoretical Basis; 2.1 Focus of This Pilot Study: The 'Door Scene'; 3 Training Environment; 4 Pilot Study; 4.1 Participants; 4.2 Procedure; 4.3 Questionnaire; 5 Results; 6 Discussion AcknowledgmentsReferences; A Serious Game for Learning Social Networking Literacy by Flaming Experiences; Abstract; 1 Introduction; 2 A Serious Game for Learning SNS Manners by Flaming Experiences; 2.1 Inputting; 2.2 Tweeting; 2.3 Flaming; 2.4 Strategy for Getting Children to Tweet; 2.5 Experimental Control System; 3 The Experiments; 4 Results; 5 Discussion; 6 Summary; References; Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems; 1 Introduction; 2 Background; 3 Overall Architecture; 4 The Android App; 5 Preliminary Evaluation; 6 Related Work; 7 Concluding Remarks 4.1 Clustering Performance4.2 Retrieval Performance; 4.3 Resulting Index; 5 Conclusion; References; Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation; Abstract; 1 Introduction; 2 Overcoming Separation in Long Distance Relationships; 3 Development of an Interactive GoodIntro; Preface; Organization; Contents; Serious Games; Designing Collaborative Games for Children Education on Sustainable Development; 1 Introduction; 2 Theoretical Background; 3 WaterOn!; 3.1 The Game Design; 3.2 Interaction Design; 4 Results and Discussion; 5 Conclusions; References; Towards Serious Gaming for Communication Training -- A Pilot Study with Police Academy Students; Abstract; 1 Introduction; 2 Theoretical Basis; 2.1 Focus of This Pilot Study: The 'Door Scene'; 3 Training Environment; 4 Pilot Study; 4.1 Participants; 4.2 Procedure; 4.3 Questionnaire; 5 Results; 6 Discussion AcknowledgmentsReferences; A Serious Game for Learning Social Networking Literacy by Flaming Experiences; Abstract; 1 Introduction; 2 A Serious Game for Learning SNS Manners by Flaming Experiences; 2.1 Inputting; 2.2 Tweeting; 2.3 Flaming; 2.4 Strategy for Getting Children to Tweet; 2.5 Experimental Control System; 3 The Experiments; 4 Results; 5 Discussion; 6 Summary; References; Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems; 1 Introduction; 2 Background; 3 Overall Architecture; 4 The Android App; 5 Preliminary Evaluation; 6 Related Work; 7 Concluding Remarks 4.1 Clustering Performance4.2 Retrieval Performance; 4.3 Resulting Index; 5 Conclusion; References; Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation; Abstract; 1 Introduction; 2 Overcoming Separation in Long Distance Relationships; 3 Development of an Interactive Good Night Pillow Pair; 3.1 Good Night Pillow Concept; 3.2 Technical Implementation; 4 Prototype Evaluation; 4.1 Evaluation Method and General Procedure; 4.2 Results; 4.3 Discussion; 5 Conclusion and Future Work; References; Analyzing Fear Using a Single-Sensor EEG Device; Abstract 1 Introduction2 Background; 3 Method; 4 Results; 4.1 Subjective Feelings; 4.2 Brainwaves in Calm and Fearful State; 4.3 Rotary Meter Values and EEG Peak Levels; 5 Discussion; 5.1 Peaks in Calm and Fearful State; 5.2 Brainwaves in Calm and Fearful State; 5.3 Subjective Feelings; 5.4 Rotary Meter Values and EEG Peak Levels; 6 Conclusion; Acknowledgements; References; Persuasion and Motivation; Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence; 1 Introduction; 2 Persuasion Strategy; 3 Adaptive Persuasive Mobile Application Architecture … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2016
- Copyright Date:
- 2017
- Extent:
- 1 online resource (xi, 300 pages), illustrations
- Subjects:
- 006.7
Computer science
Interactive multimedia -- Congresses
Entertainment computing -- Congresses
Artificial intelligence -- Congresses
Artificial intelligence
Education
Computer vision
Artificial intelligence
Entertainment computing
Interactive multimedia
Computers -- User Interfaces
Computers -- Intelligence (AI) & Semantics
Computers -- Data Processing
Education -- Computers & Technology
Computers -- Computer Vision & Pattern Recognition
User interface design & usability
Artificial intelligence
Information technology: general issues
Educational equipment & technology, computer-aided learning (CAL)
Computer vision
Computers -- Interactive & Multimedia
Graphical & digital media applications
Electronic books
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783319496160
3319496166
3319496158
9783319496153 - Related ISBNs:
- 9783319496153
- Notes:
- Note: Includes bibliographical references and author index.
Note: Online resource; title from PDF title page (SpringerLink, viewed December 5, 2016). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.373415
- Ingest File:
- 02_352.xml