Worth a thousand words : using graphic novels to teach visual and verbal literacy /: using graphic novels to teach visual and verbal literacy. (2018)
- Record Type:
- Book
- Title:
- Worth a thousand words : using graphic novels to teach visual and verbal literacy /: using graphic novels to teach visual and verbal literacy. (2018)
- Main Title:
- Worth a thousand words : using graphic novels to teach visual and verbal literacy
- Further Information:
- Note: Meryl J. Jaffe, Talia Hurwich.
- Authors:
- Jaffe, Meryl
Hurwich, Talia - Contents:
- Notes of Thanks vii Preface ix About the Authors xi 1 Graphic Novels: Fears and Facts 1 Fears 1 Facts 4 How and Where to Find Graphic Novels 8 Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula 9 2 Why Use Graphic Novels? Why Now? 11 Graphic Novels Improve and Enhance Teaching Methods 11 Graphic Novels Motivate All Kinds of Readers and Learners 17 Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them 19 References 21 3 Foundational Skills in Graphic Novels, Part 1: Reading Pictures 25 Visual Literacy: Teaching How to Critically Read an Image 26 This Assessment: Understanding What to Expect Developmentally 31 Teaching Visual Literacy Skills to Your Students 33 Moving On 37 4 Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels 39 The Anatomy of a Graphic Novel: Panels 41 The Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons 45 Gutters 49 Putting This All Together and Taking a Page for a Spin 51 Taking These Basics Further 56 5 Motivation 59 Getting to Know Your Students 59 Are Your Students Comfortable Taking Risks? 60 Are Your Students Artistic? 65 Leveraging Collaboration and Group Work 70 Leveraging Student Affinities 71 6 Using Graphic Novels to Teach Reading 75 Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum 75 Using Graphic Novels for Reading Instruction 82 Graphic Novels and Literary Devices 96Notes of Thanks vii Preface ix About the Authors xi 1 Graphic Novels: Fears and Facts 1 Fears 1 Facts 4 How and Where to Find Graphic Novels 8 Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula 9 2 Why Use Graphic Novels? Why Now? 11 Graphic Novels Improve and Enhance Teaching Methods 11 Graphic Novels Motivate All Kinds of Readers and Learners 17 Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them 19 References 21 3 Foundational Skills in Graphic Novels, Part 1: Reading Pictures 25 Visual Literacy: Teaching How to Critically Read an Image 26 This Assessment: Understanding What to Expect Developmentally 31 Teaching Visual Literacy Skills to Your Students 33 Moving On 37 4 Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels 39 The Anatomy of a Graphic Novel: Panels 41 The Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons 45 Gutters 49 Putting This All Together and Taking a Page for a Spin 51 Taking These Basics Further 56 5 Motivation 59 Getting to Know Your Students 59 Are Your Students Comfortable Taking Risks? 60 Are Your Students Artistic? 65 Leveraging Collaboration and Group Work 70 Leveraging Student Affinities 71 6 Using Graphic Novels to Teach Reading 75 Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum 75 Using Graphic Novels for Reading Instruction 82 Graphic Novels and Literary Devices 96 Graphic Novels and Character Development 102 7 Graphic Novels and the Writing Process 107 Using Graphic Novels to Teach Writing Prose Fiction 108 Using Graphic Novels to Teach Writing Prose Nonfiction 114 Writing Graphic Novels 124 8 Graphic Novels and Content-Area Curriculum 131 Reasons for Using Graphic Novels in Your Math Classroom 131 Reasons for Using Graphic Novels in Your Social Studies Classroom 138 Reasons for Using Graphic Novels in Your Science Classroom 144 9 Final Words 151 Where We’ve Come From 151 Where We’re Heading 151 Where We May Continue Together 152 Appendix A: Guidelines and Resources to Support Your Reading and Graphic Novel Choices 153 Appendix B: Resources for Creating and Using Graphic Novels in Your Classroom 155 For Making Comics and Graphic Novels 155 For Creating Storyboards 156 Additional Links and Resources 156 Index 157 … (more)
- Edition:
- 1st
- Publisher Details:
- San Francisco : Jossey-Bass
- Publication Date:
- 2018
- Extent:
- 1 online resource
- Subjects:
- 371.33
Graphic novels in education
Visual literacy -- Study and teaching - Languages:
- English
- ISBNs:
- 9781119394617
9781119394631 - Related ISBNs:
- 9781119394327
- Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; resource not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.379895
- Ingest File:
- 02_362.xml