Serious games, interaction, and simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised selected papers /: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised selected papers. (2016)
- Record Type:
- Book
- Title:
- Serious games, interaction, and simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised selected papers /: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised selected papers. (2016)
- Main Title:
- Serious games, interaction, and simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised selected papers
- Other Titles:
- SGAMES 2015
- Further Information:
- Note: Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.).
- Editors:
- Carvalho, Carlos Vaz de
Escudeiro, Paula
Coelho, António (António Fernando Vasconcelos Cunha Castro) - Other Names:
- SGAMES (Conference)
- Contents:
- Applying a Serious Game Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres and Competences for In-game Certification.- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious Games.- The Design and Study of a Serious Game for Attention Training of the Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate Population.- Chess Playing and Mathematics: an Exploratory Study in the South African Context.- A Virtual City Environment for Engineering Problem Based Learning.- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health.- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving.- Serious computer games design for active learning in teacher education.- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring.- Serious Games For Large-Scale Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.
- Publisher Details:
- Switzerland : Springer
- Publication Date:
- 2016
- Extent:
- 1 online resource (viii, 139 pages), illustrations
- Subjects:
- 371.33/7
Computer science
Educational games -- Congresses
Education
Computer simulation
Computer vision
Educational games
Computers -- Computer Simulation
Computers -- Computer Vision & Pattern Recognition
Computers -- Information Technology
Computers -- User Interfaces
Computers -- Social Aspects -- General
Computer modelling & simulation
Computer vision
Information retrieval
User interface design & usability
Ethical & social aspects of IT
Education -- Computers & Technology
Educational equipment & technology, computer-aided learning (CAL)
Electronic books
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783319290607
3319290606 - Related ISBNs:
- 9783319290591
- Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed April 7, 2016).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.372273
- Ingest File:
- 02_351.xml