Distributed, ambient, and pervasive interactions : 4th International Conference, DAPI 2016, held as a part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, proceedings /: 4th International Conference, DAPI 2016, held as a part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, proceedings. ([2016])
- Record Type:
- Book
- Title:
- Distributed, ambient, and pervasive interactions : 4th International Conference, DAPI 2016, held as a part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, proceedings /: 4th International Conference, DAPI 2016, held as a part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, proceedings. ([2016])
- Main Title:
- Distributed, ambient, and pervasive interactions : 4th International Conference, DAPI 2016, held as a part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, proceedings
- Other Titles:
- DAPI 2016
- Further Information:
- Note: Norbert Streitz, Panos Markopoulos (eds.).
- Editors:
- Markopoulos, P (Panos)
Streitz, N. A (Norbert A.) - Other Names:
- DAPI (Conference), 4th
International Conference on Human-Computer Interaction, 18th - Contents:
- Towards Ubiquitous Service Design & Development Approach.- Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences.- Investigating Low-Cost Wireless Occupancy Sensors for Beds.- User Interface Design for Ambient Assisted Living Systems.- Establishing Guidelines for User Quality of Experience in Ubiquitous Systems.- Towards Big Data Interactive Visualization in Ambient Intelligence Environments.- End-User Development Tools for the Smart Home: A Systematic Literature Review.- The Interaction Design Research about 3D Demo Animation in Smart Home.- A Formal Model for Context-Aware Semantic Augmented Reality Systems.- How to support the design of user-oriented product-related services.- Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design.- Data-driven Smart Home System for Elderly People based on Web Technologies.- A Unified Framework for Remote Collaboration using Interactive AR Authoring and Hands Tracking.- Game Design and Neuroscience cooperation in the Challenge-based Immersion in mobile devices as tablets and smartphones.- Exploring machine learning object classification for interactive proximity surfaces.- Machine Learning and Location Fingerprinting to improve UX in a Ubiquitous Application.- Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition.- Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays.-Towards Ubiquitous Service Design & Development Approach.- Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences.- Investigating Low-Cost Wireless Occupancy Sensors for Beds.- User Interface Design for Ambient Assisted Living Systems.- Establishing Guidelines for User Quality of Experience in Ubiquitous Systems.- Towards Big Data Interactive Visualization in Ambient Intelligence Environments.- End-User Development Tools for the Smart Home: A Systematic Literature Review.- The Interaction Design Research about 3D Demo Animation in Smart Home.- A Formal Model for Context-Aware Semantic Augmented Reality Systems.- How to support the design of user-oriented product-related services.- Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design.- Data-driven Smart Home System for Elderly People based on Web Technologies.- A Unified Framework for Remote Collaboration using Interactive AR Authoring and Hands Tracking.- Game Design and Neuroscience cooperation in the Challenge-based Immersion in mobile devices as tablets and smartphones.- Exploring machine learning object classification for interactive proximity surfaces.- Machine Learning and Location Fingerprinting to improve UX in a Ubiquitous Application.- Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition.- Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays.- 3-Dimensional Face from a Single Face Image with Various Expressions.- Landmark Detection and Tracking for Spatial AR Interaction.- Mid-Air Gestures for Virtual Modeling with Leap Motion.- Fashion design and tactile perception: a teaching/learning methodology to enable visually handicapped people to identify textile structures.- Towards Effective Interventive Health Applications: On the Problem of User Triggering.- Body Storytlling and the Performance of Memory: Arts-Based-Research and Human Enhancement.- Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes.- Mental Model Development Using Collaborative 3D Virtual Environments.- Effects of playing mobile games while driving.- Empirical Study of Humor Support in Social Human-Robot Interaction.- Laughter and humour as conversational mind-reading displays.- Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments.- Ambient Scripts in Humor and Beyond.- Affect and atmosphere in controlled responsive environments.- Towards simulation of semantic generation and detection of humorous response.- Infusing Humor in Unexpected Events.- When Worlds and Scripts Collide.- On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life.- Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders.- Computational Community: A Procedural Approach to Guide Collective Human Behavior Towards Achieving a Flourished Society.- Transcendent Telepresence: Tele-communication better than Face to Face interaction.- An improvisation based framework for interactive urban environments.- Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring.- User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments.- The Use of Historical Information to Support Civic Crowdsourcing.- One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data.- Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign. … (more)
- Publisher Details:
- Cham : Springer
- Publication Date:
- 2016
- Extent:
- 1 online resource (xvi, 506 pages), illustrations
- Subjects:
- 004.01/9
Computer science
Ubiquitous computing -- Congresses
Human-computer interaction -- Congresses
Human-computer interaction
Ubiquitous computing
Computers -- Social Aspects -- General
Computers -- Information Technology
Computers -- Data Processing
Computers -- System Administration -- Storage & Retrieval
Ethical & social aspects of IT
Information retrieval
Information technology: general issues
Information storage and retrieva
Computers -- User Interfaces
User interface design & usability
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783319398617
9783319398624
3319398628 - Related ISBNs:
- 331939861X
- Notes:
- Note: Includes bibliographical references and author index.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.370097
- Ingest File:
- 02_349.xml