Museum experience design : crowds, ecosystems and novel technologies /: crowds, ecosystems and novel technologies. ([2018])
- Record Type:
- Book
- Title:
- Museum experience design : crowds, ecosystems and novel technologies /: crowds, ecosystems and novel technologies. ([2018])
- Main Title:
- Museum experience design : crowds, ecosystems and novel technologies
- Further Information:
- Note: Arnold Vermeeren, Licia Calvi, Amalia Sabiescu, editors.
- Editors:
- Vermeeren, Arnold
Calvi, Licia
Sabiescu, Amalia - Contents:
- Intro; Foreword: Are We Ready to Listen to These Truths? Are We Ready to Act on Them?; References; Contents; Editors and Contributors; 1 Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies; Abstract; 1.1 Trends in Museum Experience Design; 1.1.1 From Visits to Continuous Dialogical Engagement; 1.1.2 From a Focus on Individuals to a Focus on Crowds; 1.1.3 From Printed Labels to DIY Technology and Internet of Things; 1.1.4 From Designing Individual Displays to Designing for Museum (eco) Systems; 1.2 Developing the Book Structure. 1.2.1 Future Museum Experience Game: A Structured Brainstorm Game1.3 Book Structure; 1.3.1 Part 1: Engaging the Public; 1.3.2 Part 2: Crowdsâ#x80;#x94;Diverse Audiences; 1.3.3 Part 3: Opportunities Through Technology; 1.3.4 Part 4: Museums as Part of an Ecosystem; Acknowledgements; References; Engaging the Public; 2 Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums; Abstract; 2.1 Introduction; 2.2 Conceptual Framework; 2.2.1 Framework Rationale; 2.2.2 Situated Orchestrated Learning; 2.2.3 Research Questions; 2.3 Testbed Application. 2.3.1 Modes of Visitor Involvement with Digital Games2.3.1.1 Small Group Interaction and Collaboration; 2.3.1.2 Supporting Audience Involvement and Social Engagement; 2.4 Summary of Research Studies; 2.4.1 Study I: Small Group Game-Based Collaboration; 2.4.2 Study II: Small Group Interactions Mediated by Culture; 2.4.3 Study III: AudienceIntro; Foreword: Are We Ready to Listen to These Truths? Are We Ready to Act on Them?; References; Contents; Editors and Contributors; 1 Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies; Abstract; 1.1 Trends in Museum Experience Design; 1.1.1 From Visits to Continuous Dialogical Engagement; 1.1.2 From a Focus on Individuals to a Focus on Crowds; 1.1.3 From Printed Labels to DIY Technology and Internet of Things; 1.1.4 From Designing Individual Displays to Designing for Museum (eco) Systems; 1.2 Developing the Book Structure. 1.2.1 Future Museum Experience Game: A Structured Brainstorm Game1.3 Book Structure; 1.3.1 Part 1: Engaging the Public; 1.3.2 Part 2: Crowdsâ#x80;#x94;Diverse Audiences; 1.3.3 Part 3: Opportunities Through Technology; 1.3.4 Part 4: Museums as Part of an Ecosystem; Acknowledgements; References; Engaging the Public; 2 Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums; Abstract; 2.1 Introduction; 2.2 Conceptual Framework; 2.2.1 Framework Rationale; 2.2.2 Situated Orchestrated Learning; 2.2.3 Research Questions; 2.3 Testbed Application. 2.3.1 Modes of Visitor Involvement with Digital Games2.3.1.1 Small Group Interaction and Collaboration; 2.3.1.2 Supporting Audience Involvement and Social Engagement; 2.4 Summary of Research Studies; 2.4.1 Study I: Small Group Game-Based Collaboration; 2.4.2 Study II: Small Group Interactions Mediated by Culture; 2.4.3 Study III: Audience Involvement with Digital Games; 2.4.4 Case Study: Supporting Educational Activities in a Museum; 2.5 Implications for Designing Interactive Social Experiences for Student Groups; 2.5.1 Framework-Derived Design Guidelines; 2.5.2 Limitations; 2.6 Conclusion. AcknowledgementsReferences; 3 Design Is Not for Us: Engaging a New Audience for the Design Museum by Changing Their Expectations; Abstract; 3.1 Introduction; 3.2 Defining the Project Challenge; 3.2.1 Engaging Novice Visitors; 3.2.2 Theoretical Background; 3.2.2.1 The Definition of â#x80;#x98;Goodâ#x80;#x99; Design; 3.2.2.2 â#x80;#x98;Almostâ#x80;#x99; Unique Objects; 3.2.3 Context Research; 3.3 Methodology; 3.3.1 Self-documentation; 3.3.2 Findings; 3.3.3 Conclusion; 3.4 Managing Expectations; 3.4.1 Desired Mindset; 3.4.2 Reformulating the Challenge; 3.5 The Design Library Ecosystem; 3.5.1 The Design Library. 3.5.1.1 The Design Library at the Museum3.5.1.2 The Design Library App at Home; 3.5.1.3 An Experience Database of Stories; 3.5.1.4 The Spotlight; 3.5.1.5 Design in the Wild Gallery; 3.5.1.6 The Design Library Promotion in the Shop; 3.5.2 Evaluation of the Design Library; 3.5.2.1 User Test with Prototype; 3.5.2.2 Review Session; 3.5.3 Discussion; 3.6 Conclusion; References; 4 Crowdsourcing Ideas for Augmented Reality Museum Experiences with Children; Abstract; 4.1 Introduction; 4.2 Related Work; 4.2.1 Approaches to Participatory Design with Children; 4.2.2 Augmented Reality. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2018
- Copyright Date:
- 2018
- Extent:
- 1 online resource
- Subjects:
- 069/.5
Computer science
Museum exhibits
Virtual museum exhibits
Human-computer interaction
BUSINESS & ECONOMICS -- Museum Administration & Museology
REFERENCE -- General
TRAVEL -- Museums, Tours, Points of Interest
Human-computer interaction
Museum exhibits
Virtual museum exhibits
Computer Science
User Interfaces and Human Computer Interaction
Interaction Design
Cultural Heritage
Computer Appl. in Arts and Humanities
Architecture -- Design, Drafting, Drawing & Presentation
Social Science -- Anthropology -- Cultural
Computers -- Computer Science
Human-computer interaction
Cultural studies
Humanities
Architectural design
Cultural heritage
Information systems
Computers -- User Interfaces
User interface design & usability
Electronic books
Electronic book - Languages:
- English
- ISBNs:
- 9783319585505
3319585509 - Related ISBNs:
- 9783319585499
3319585495 - Notes:
- Note: Includes bibliographical references.
Note: Online resource; title from PDF title page (SpringerLink, viewed February 20, 2018). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.365486
- Ingest File:
- 01_339.xml