Learn JavaFX 8 : building user experience and interfaces with Java 8 /: building user experience and interfaces with Java 8. (2015)
- Record Type:
- Book
- Title:
- Learn JavaFX 8 : building user experience and interfaces with Java 8 /: building user experience and interfaces with Java 8. (2015)
- Main Title:
- Learn JavaFX 8 : building user experience and interfaces with Java 8
- Further Information:
- Note: Kishori Sharan.
- Authors:
- Sharan, Kishori
- Contents:
- At a Glance; Introduction; Chapter 1: Getting Started; What Is JavaFX?; History of JavaFX; System Requirements; JavaFX Runtime Library; JavaFX Source Code; Your First JavaFX Application; Creating the HelloJavaFX Class; Overriding the start() Method; Showing the Stage; Launching the Application; Adding the main() Method; Adding a Scene to the Stage; Improving the HelloFX Application; Using the NetBeans IDE; Creating a New JavaFX Project; Opening an Existing JavaFX Project; Running a JavaFX Project from the NetBeans IDE; Passing Parameters to a JavaFX Application; Case 1; Case 2. Case 3Case 4; Launching a JavaFX Application; The Life Cycle of a JavaFX Application; Terminatin g a JavaFX Application; Summary; Chapter 2: Properties and Bindings; What Is a Property?; What Is a Binding?; Understanding Bindings Support in JavaBeans; Understanding Properties in JavaFX; Using Properties in JavaFX Beans; Lazily Instantiating Property Objects; Understanding the Property Class Hierarchy; Handling Property Invalidation Events; Handling Property Change Events; Avoiding Memory Leaks in Listeners; Handling Invalidation and Change Events; Using Bindings in JavaFX. Unidirectional and Bidirectional BindingsUnderstanding the Binding API; The High-Level Binding API; Using the Fluent API; The Binding Interface; The NumberBinding Interface; The ObservableNumberValue Interface; The ObservableIntegerValue Interface; The NumberExpression Interface; The StringBinding Class; The ObjectExpression andAt a Glance; Introduction; Chapter 1: Getting Started; What Is JavaFX?; History of JavaFX; System Requirements; JavaFX Runtime Library; JavaFX Source Code; Your First JavaFX Application; Creating the HelloJavaFX Class; Overriding the start() Method; Showing the Stage; Launching the Application; Adding the main() Method; Adding a Scene to the Stage; Improving the HelloFX Application; Using the NetBeans IDE; Creating a New JavaFX Project; Opening an Existing JavaFX Project; Running a JavaFX Project from the NetBeans IDE; Passing Parameters to a JavaFX Application; Case 1; Case 2. Case 3Case 4; Launching a JavaFX Application; The Life Cycle of a JavaFX Application; Terminatin g a JavaFX Application; Summary; Chapter 2: Properties and Bindings; What Is a Property?; What Is a Binding?; Understanding Bindings Support in JavaBeans; Understanding Properties in JavaFX; Using Properties in JavaFX Beans; Lazily Instantiating Property Objects; Understanding the Property Class Hierarchy; Handling Property Invalidation Events; Handling Property Change Events; Avoiding Memory Leaks in Listeners; Handling Invalidation and Change Events; Using Bindings in JavaFX. Unidirectional and Bidirectional BindingsUnderstanding the Binding API; The High-Level Binding API; Using the Fluent API; The Binding Interface; The NumberBinding Interface; The ObservableNumberValue Interface; The ObservableIntegerValue Interface; The NumberExpression Interface; The StringBinding Class; The ObjectExpression and ObjectBinding Classes; The BooleanExpression and BooleanBinding Classes; Using Ternary Operation in Expressions; Using the Bindings Utility Class; Combining the Fluent API and the Bindings Class; Using the Low-Level Binding API; Using Bindings to Center a Circle. Observing an ObservableMap for InvalidationsObserving an ObservableMap for Changes; Properties and Bindings for JavaFX Collections; Understanding ObservableList Property and Binding; Observing a ListProperty for Changes; Binding the size and empty Properties of a ListProperty; Binding to Elements of a List; Understanding ObservableSet Property and Binding; Understanding ObservableMap Property and Binding; Summary; Chapter 4: Managing Stages; Knowing the Details of Your Screens; What Is a Stage?; Showing the Primary Stage; Setting the Bounds of a Stage; Initializing the Style of a Stage. … (more)
- Publisher Details:
- Berkeley, CA : Apress
- Publication Date:
- 2015
- Copyright Date:
- 2015
- Extent:
- 1 online resource (ix, 1200 pages), illustrations
- Subjects:
- 005.4/37
Computer science
Graphical user interfaces (Computer systems)
Human-computer interaction
Graphical user interfaces (Computer systems)
Human-computer interaction
Computers -- Software Development & Engineering -- General
Computers -- User Interfaces
Software Engineering
User interface design & usability
Java (Computer program language)
Software engineering
Computers -- Programming Languages -- Java
Programming & scripting languages: general
Electronic books - Languages:
- English
- ISBNs:
- 9781484211427
1484211421
9781484211434 - Related ISBNs:
- 148421143X
9781484211434 - Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed April 8, 2015).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.359738
- Ingest File:
- 02_339.xml