Human-computer interaction -- INTERACT 2017. 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings /: 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings. Part II : (2017)
- Record Type:
- Book
- Title:
- Human-computer interaction -- INTERACT 2017. 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings /: 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings. Part II : (2017)
- Main Title:
- Human-computer interaction -- INTERACT 2017. 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings
- Other Titles:
- INTERACT 2017
- Further Information:
- Note: Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler (eds.).
- Editors:
- Bernhaupt, Regina
Dalvi, Girish
Joshi, Anirudha
Balkrishan, Devanuj K
O'Neill, Jacki
Winckler, Marco - Other Names:
- International Conference on Human-Computer Interaction (International Federation for Information Processing), 16th
- Contents:
- Digital inclusion -- Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles -- Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning -- Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population -- PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG -- Women in Crisis Situations: Empowering and Supporting Women through ICTs -- Games -- Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience -- Exploring In-the-Wild Game-based Gesture Data Collection -- From Objective to Subjective Difficulty Evaluation in Video Games -- Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights -- . Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game -- Human perception, cognition and behaviour -- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks -- Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages -- Subjective usability, mental workload assessments and their impact on objective human performance -- What is user's perception of Naturalness? An Exploration of Natural User Experience -- Information on demand, onDigital inclusion -- Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles -- Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning -- Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population -- PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG -- Women in Crisis Situations: Empowering and Supporting Women through ICTs -- Games -- Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience -- Exploring In-the-Wild Game-based Gesture Data Collection -- From Objective to Subjective Difficulty Evaluation in Video Games -- Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights -- . Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game -- Human perception, cognition and behaviour -- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks -- Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages -- Subjective usability, mental workload assessments and their impact on objective human performance -- What is user's perception of Naturalness? An Exploration of Natural User Experience -- Information on demand, on the move, and gesture interaction -- Presenting Information on the Driver's Demand on a Head-Up Display -- Seeing Through the Eyes of Heavy Vehicle Operators -- TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices -- Understanding Gesture Articulations Variability -- Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting -- . Interaction at the workplace -- FeetForward: on Blending New Classroom Technologies into Secondary School Teachers' Routines -- Human-Building Interaction: When the machine becomes a building -- Investigating Wearable Technology for Fatigue Identification in the Workplace -- Leveraging Conversational Systems to assists New Hires during Onboarding -- RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness -- The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments -- Interaction with children -- An interactive elementary tutoring system for oral health education using an augmented approach -- Empowered and Informed: Participation of Children in HCI -- Gaze Awareness in Agent-Based Early-Childhood Learning Application -- Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2017
- Extent:
- 1 online resource (xxix, 494 pages), illustrations
- Subjects:
- 004.01/9
Computer science
Human-computer interaction -- Congresses
Computer graphics
Computer network architectures
Education
Artificial intelligence
Human-computer interaction
Computers -- Information Technology
Computers -- Computer Graphics
Computers -- Hardware -- General
Education -- Computers & Technology
Computers -- Intelligence (AI) & Semantics
Information retrieval
Graphics programming
Computer networking & communications
Educational equipment & technology, computer-aided learning (CAL)
Artificial intelligence
Computers -- User Interfaces
User interface design & usability
Computer Science
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Computer Graphics
Computer Systems Organization and Communication Networks
Computers and Education
Artificial Intelligence (incl. Robotics)
Electronic books
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783319676845
3319676849
9783319677446
3319677446
9783319680590
3319680595
9783319676876
3319676873
3319676830 - Related ISBNs:
- 9783319676838
3319680587
9783319680583 - Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed September 29, 2017).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.358126
- Ingest File:
- 02_339.xml