Interactivity, game creation, design, learning, and innovation : 5th International Conference, ArtsIT 2016, and first International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings /: 5th International Conference, ArtsIT 2016, and first International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings. (2017)
- Record Type:
- Book
- Title:
- Interactivity, game creation, design, learning, and innovation : 5th International Conference, ArtsIT 2016, and first International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings /: 5th International Conference, ArtsIT 2016, and first International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings. (2017)
- Main Title:
- Interactivity, game creation, design, learning, and innovation : 5th International Conference, ArtsIT 2016, and first International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings
- Other Titles:
- ArtsIT 2016
DLI 2016 - Further Information:
- Note: Anthony L. Brooks, Eva Brooks (eds.).
- Editors:
- Brooks, Anthony Lewis
Brooks, Eva - Other Names:
- International Conference on Arts and Technology, 5th
International Conference on Design, Learning and Innovation, 1st - Contents:
- A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education -- The farm game: A game designed to follow children's playing maturity -- SceneMaker: Creative Technology for Digital StoryTelling -- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model -- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants -- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students -- Towards a wearable interface for immersive telepresence in robotics -- Designing Digital Tools for Physiotherapy -- Enriching location-based games with navigational game activities -- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers -- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI -- CollaTrEx -- Collaborative Context-Aware Mobile Training and Exploration -- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes -- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment -- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children -- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation -- Enhancing the MultisensoryA Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education -- The farm game: A game designed to follow children's playing maturity -- SceneMaker: Creative Technology for Digital StoryTelling -- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model -- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants -- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students -- Towards a wearable interface for immersive telepresence in robotics -- Designing Digital Tools for Physiotherapy -- Enriching location-based games with navigational game activities -- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers -- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI -- CollaTrEx -- Collaborative Context-Aware Mobile Training and Exploration -- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes -- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment -- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children -- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation -- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques -- Investigating the Effect of Scaffolding in Modern Game Design -- Multi-Kinect Skeleton Fusion for Enactive Games -- Analysing Emotional Sentiment in People's YouTube Channel Comments -- Mobile Device Applications for Head Start Experience in Music -- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets -- A Multimodal Interaction Framework for Blended Learning -- Widening the Experience of Artistic Sketchbooks -- Considerations and Methods for Usability Testing with Children -- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game -- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition -- The opportunities of applying the 360° Video Technology to the presentation of cultural events -- Learning Together Apart -- the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits -- Learning by Designing Interview Methods in Special Education -- Powerlessness or Omnipotence -- the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits -- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines -- Engaging with the intangible cultural heritage of the city -- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces -- AcuTable: A Touch-enabled, Actuated Tangible User Interface. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2017
- Extent:
- 1 online resource (xiv, 324 pages), illustrations
- Subjects:
- 006.6
Computer science
Computer graphics -- Congresses
Art and technology -- Congresses
Computer vision -- Congresses
Multimedia systems -- Congresses
Art and technology
Computer graphics
Computer vision
Multimedia systems
Computers -- Interactive & Multimedia
Computers -- User Interfaces
Art -- General
Computers -- Intelligence (AI) & Semantics
Graphical & digital media applications
User interface design & usability
The arts: general issues
Artificial intelligence
Information systems
Multimedia systems
Arts
Artificial intelligence
Computers -- Computer Science
Humanities
Electronic books
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783319558349
- Related ISBNs:
- 331955834X
9783319558332
3319558331 - Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed March 27, 2017).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.357711
- Ingest File:
- 01_320.xml