Game-based learning across the lifespan : cross-generational and age-oriented topics /: cross-generational and age-oriented topics. ([2017])
- Record Type:
- Book
- Title:
- Game-based learning across the lifespan : cross-generational and age-oriented topics /: cross-generational and age-oriented topics. ([2017])
- Main Title:
- Game-based learning across the lifespan : cross-generational and age-oriented topics
- Further Information:
- Note: Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet, editors.
- Contents:
- Foreword; Contents; Contributors; Expanding the Game Design Play and Experience Framework for Game-Based Lifelong Learning (GD-LLL-PE); Introduction; Lifelong Learning as a Twenty-First Century Challenge for All; Game Design for Lifelong Learning Playful Experience (GD-LLL-PE) Framework; Introducing the Five Phases of the GD-LLL-PE Framework; Phase 1. Context and Learner Analysis; Phase 2. Game Design; Phase 3. Pedagogical Integration; Phase 4. Play; Phase 5. Experience; The GD-LLL-PE Framework: A Roadmap for the Book Reader; References. Miami Six-O: Lessons Learned From an Intergenerational Game Design Workshop Design of the Workshop and Research Project; Phase 1: Ideas; Phase 2: Concepts; Phase 3: Designs; Phase 4: Prototype; Findings; Commonalities and Differences Between Older Adults and College Students; Building Collaborative Intergenerational Teams; Meaningful Digital Game Themes; The Games; Discussion; References; Online Educational Games: Guidelines for Intergenerational Use; Introduction; Ergonomics for Online Educational Games; Usability of the Game; Game Design; Competition; Number of Players. Rules Predetermined Goal; Learning Content; Feedback; User-Friendliness in the game; Navigation in the Game's External Environment; Navigation in the Game's Internal Environment; Displaying the Game's Internal Environment; Equipment for Playing; Adapting an Educational Game to the Ergonomic Requirements; Game Design; User-Friendliness; Conclusions; References; Blurring theForeword; Contents; Contributors; Expanding the Game Design Play and Experience Framework for Game-Based Lifelong Learning (GD-LLL-PE); Introduction; Lifelong Learning as a Twenty-First Century Challenge for All; Game Design for Lifelong Learning Playful Experience (GD-LLL-PE) Framework; Introducing the Five Phases of the GD-LLL-PE Framework; Phase 1. Context and Learner Analysis; Phase 2. Game Design; Phase 3. Pedagogical Integration; Phase 4. Play; Phase 5. Experience; The GD-LLL-PE Framework: A Roadmap for the Book Reader; References. Miami Six-O: Lessons Learned From an Intergenerational Game Design Workshop Design of the Workshop and Research Project; Phase 1: Ideas; Phase 2: Concepts; Phase 3: Designs; Phase 4: Prototype; Findings; Commonalities and Differences Between Older Adults and College Students; Building Collaborative Intergenerational Teams; Meaningful Digital Game Themes; The Games; Discussion; References; Online Educational Games: Guidelines for Intergenerational Use; Introduction; Ergonomics for Online Educational Games; Usability of the Game; Game Design; Competition; Number of Players. Rules Predetermined Goal; Learning Content; Feedback; User-Friendliness in the game; Navigation in the Game's External Environment; Navigation in the Game's Internal Environment; Displaying the Game's Internal Environment; Equipment for Playing; Adapting an Educational Game to the Ergonomic Requirements; Game Design; User-Friendliness; Conclusions; References; Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games; Introduction; Serious Games and Older Adults; Serious Games and Intergenerational Learning and Interaction; Alternate Reality Games. Immersive Environment, Collaborative Storytelling, and Puzzle Pieces Pervasive Gameplay: Blurring the Lines; Collaboration and Counterfactual Thinking; Alternate Reality Games for Learning; Design Considerations; Crossing Game Trajectories for Collaboration; Crossing Game Trajectories with Real-Life Trajectories; Collaborative Storytelling; Mixed Media; Conclusion; References; Implementing Maker Spaces to Promote Cross-Generational Sharing and Learning; Introduction; Maker Movement: General Considerations. Maker Spaces to Challenge Traditional Models of Teaching and Learning Across GenerationsCountering the Documented Decline of Interest in Science and Technology; Building on the Maker Culture to Promote Cross-Generational Dialog; Inspiring Initiatives to Promote Interaction Between Parent Adolescent and School Family Community; Maker Spaces and Cultural Activity Theory: Hybrid Spaces to Promote Cross-Generational Learning; Opening Up Toward the Future; References; Promoting Intergenerational Participation Through Game Creation Activities; Introduction; Stereotyping Digital literacy. … (more)
- Publisher Details:
- Switzerland : Springer
- Publication Date:
- 2017
- Extent:
- 1 online resource
- Subjects:
- 371.3/37
Education
Educational games
Continuing education
Adult education
EDUCATION -- Administration -- General
EDUCATION -- Organizations & Institutions
Continuing education
Educational games
Education -- Educational Psychology
Education -- Adult & Continuing Education
Teaching skills & techniques
Adult education, continuous learning
Education -- Computers & Technology
Educational equipment & technology, computer-aided learning (CAL)
Electronic books - Languages:
- English
- ISBNs:
- 9783319417974
3319417975 - Related ISBNs:
- 9783319417950
3319417959 - Notes:
- Note: Includes bibliographical references and index.
Note: Online resource; title from digital title page (viewed on Dec. 15, 2016). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.356581
- Ingest File:
- 02_338.xml