Augmented reality, virtual reality, and computer graphics. third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings /: third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings. Part I : (2016)
- Record Type:
- Book
- Title:
- Augmented reality, virtual reality, and computer graphics. third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings /: third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings. Part I : (2016)
- Main Title:
- Augmented reality, virtual reality, and computer graphics. third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings
- Other Titles:
- AVR 2016
- Further Information:
- Note: Editors: Lucio Tommaso De Paolis and Antonio Mongelli.
- Editors:
- De Paolis, Lucio Tommaso
Mongelli, Antonio - Other Names:
- AVR (Conference), 3rd
- Contents:
- Intro; Preface; Organization; Contents -- Part I; Contents -- Part II; Virtual Reality; Simulation of Tsunami Impact upon Coastline; 1 Introduction; 2 Related Work; 3 Proposed Framework; 3.1 SPH Method; 3.2 Implementation; 4 Results; 5 Conclusions; References; Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive; Abstract; 1 Introduction; 2 Design; 2.1 Egocentric Viewpoint; 2.2 Immersion; 2.3 Sense of Presence; 2.4 Representative Design; 2.5 Perception and Action; 2.6 Functional Fidelity; 2.7 System Design; 3 User Testing 3.1 Motion Perception Using Parallax Motion3.2 Sufficiently Accurate Body Segment Detection; 3.3 Unexpected Actions; 3.4 User Experience of Virtual Tackle; 3.5 Level of Difficulty; 3.6 Understanding Usability; 3.7 System Robustness; 3.8 User Engagement and Enjoyment; 4 Discussion; Acknowledgements; References; Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications; 1 Introduction; 2 Related Work; 3 Technologies; 3.1 Unity; 3.2 Oculus Rift DK2; 3.3 Microsoft Kinect; 3.4 DualShock3 Controller; 3.5 Virgil 4 Simulation Framework5 The Virtual Environment; 5.1 Modeling; 5.2 Programming; 6 User Interfaces; 6.1 AR Interface; 6.2 NAR Interface; 7 Experimental Results; 8 Conclusions and Future Work; References; Multi-Resolution Visualisation of Geographic Network Traffic; 1 Introduction; 2 Exposition; 2.1 Dense Texture-Based Flow Visualization; 2.2 Level ofIntro; Preface; Organization; Contents -- Part I; Contents -- Part II; Virtual Reality; Simulation of Tsunami Impact upon Coastline; 1 Introduction; 2 Related Work; 3 Proposed Framework; 3.1 SPH Method; 3.2 Implementation; 4 Results; 5 Conclusions; References; Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive; Abstract; 1 Introduction; 2 Design; 2.1 Egocentric Viewpoint; 2.2 Immersion; 2.3 Sense of Presence; 2.4 Representative Design; 2.5 Perception and Action; 2.6 Functional Fidelity; 2.7 System Design; 3 User Testing 3.1 Motion Perception Using Parallax Motion3.2 Sufficiently Accurate Body Segment Detection; 3.3 Unexpected Actions; 3.4 User Experience of Virtual Tackle; 3.5 Level of Difficulty; 3.6 Understanding Usability; 3.7 System Robustness; 3.8 User Engagement and Enjoyment; 4 Discussion; Acknowledgements; References; Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications; 1 Introduction; 2 Related Work; 3 Technologies; 3.1 Unity; 3.2 Oculus Rift DK2; 3.3 Microsoft Kinect; 3.4 DualShock3 Controller; 3.5 Virgil 4 Simulation Framework5 The Virtual Environment; 5.1 Modeling; 5.2 Programming; 6 User Interfaces; 6.1 AR Interface; 6.2 NAR Interface; 7 Experimental Results; 8 Conclusions and Future Work; References; Multi-Resolution Visualisation of Geographic Network Traffic; 1 Introduction; 2 Exposition; 2.1 Dense Texture-Based Flow Visualization; 2.2 Level of Detail; 3 Flow Visualization for Geographic Networks; 3.1 Line Integral Convolution; 3.2 Unsteady Flow Line Integral Convolution -- UFLIC; 3.3 Path Generation; 3.4 Value Scattering Process; 3.5 Convolution Process 4 Level of Detail for Geographic Networks5 Usability Study; 5.1 Legibility of the Flow Visualization Technique; 5.2 Identification of Locations with High Traffic Density; 5.3 Recognition of Global Trends; 5.4 Subjective Comments; 6 Discussion and Results; 7 Conclusions; References; Methodology for Efficiency Analysis of VR Environments for Industrial Applications; Abstract; 1 Introduction; 2 Related Work; 3 Efficiency Analysis of VR Environments for Industrial Applications; 3.1 General Approach of the WAVE Methodology; 4 Validation of the WAVE Methodology; 5 Conclusion and Further Work … (more)
- Publisher Details:
- Switzerland : Springer
- Publication Date:
- 2016
- Extent:
- 1 online resource (xviii, 517 pages), illustrations
- Subjects:
- 006.8
Computer science
Augmented reality -- Congresses
Virtual reality -- Congresses
Computer vision
Computer simulation
Education
Augmented reality
Virtual reality
Computers -- User Interfaces
Computers -- Data Processing
Computers -- Computer Simulation
Education -- Computers & Technology
User interface design & usability
Information technology: general issues
Computer modelling & simulation
Educational equipment & technology, computer-aided learning (CAL)
Computers -- Computer Vision & Pattern Recognition
Computer vision
Electronic books
Conference papers and proceedings
Electronic books - Languages:
- English
- ISBNs:
- 9783319406213
3319406213 - Related ISBNs:
- 9783319406206
3319406205 - Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed June 14, 2016).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.356477
- Ingest File:
- 02_339.xml