Advances in dynamic and evolutionary games : theory, applications, and numerical methods /: theory, applications, and numerical methods. (2016)
- Record Type:
- Book
- Title:
- Advances in dynamic and evolutionary games : theory, applications, and numerical methods /: theory, applications, and numerical methods. (2016)
- Main Title:
- Advances in dynamic and evolutionary games : theory, applications, and numerical methods
- Further Information:
- Note: Frank Thuijsman, Florian Wagener, editors.
- Editors:
- Thuijsman, F (Frank)
Wagener, Florian - Other Names:
- International Society of Dynamic Games., Symposium, (16th) 2014 (Amsterdam, Netherlands)
- Contents:
- Preface; Acknowledgements; Contents; List of Contributors; 1 Dynamic Games with Perfect Information; 1.1 Introduction; 1.2 Differential Games of Pursuit; 1.3 Cooperative Multistage Games with Perfect Information; 1.4 Cooperative Differential Games; 1.4.1 Definition of Cooperative Differential Games in Characteristic Function Form; 1.4.2 The Principle of Time-Consistency (Dynamic Stability); 1.4.3 Time-Consistent Solutions; 1.4.4 Strongly Time-Consistent Solutions; 1.4.5 Terminal Payoffs; References; 2 Dynamic Admission Game into an M/M/1 Queue; 2.1 Introduction; 2.2 The Model. 2.2.1 The General Threshold Framework2.3 Steady State Probabilities for Threshold Policies; 2.4 The Partially Observed Control Problem; 2.4.1 The Structure of Optimal Policies; 2.4.2 Optimizing the Signal; 2.5 The Game Problem; 2.5.1 Structure of Equilibrium; 2.5.2 Numerical Examples; 2.5.3 Optimizing the Signal; 2.6 Concluding Remarks; Appendix: Uniform f-Geometric Ergodicity and the Continuity of the Markov Chain; References; 3 Methodological Issues in Analyzing Market Dynamics; 3.1 Introduction; 3.2 The Assumptions of the Dynamic Framework. 3.2.1 The Behavioral Implications of Markov Perfection3.3 Less Demanding Notions of Equilibria; 3.3.1 Computational Algorithm; 3.3.2 Empirical Challenges and Estimation; 3.3.3 Multiplicity of Equilibrium Policies; 3.4 Computational Results from an Example; 3.4.1 Conceptual Issues and Their Computational Analogues; 3.5 Conclusion; References; 4 Stochastic GamesPreface; Acknowledgements; Contents; List of Contributors; 1 Dynamic Games with Perfect Information; 1.1 Introduction; 1.2 Differential Games of Pursuit; 1.3 Cooperative Multistage Games with Perfect Information; 1.4 Cooperative Differential Games; 1.4.1 Definition of Cooperative Differential Games in Characteristic Function Form; 1.4.2 The Principle of Time-Consistency (Dynamic Stability); 1.4.3 Time-Consistent Solutions; 1.4.4 Strongly Time-Consistent Solutions; 1.4.5 Terminal Payoffs; References; 2 Dynamic Admission Game into an M/M/1 Queue; 2.1 Introduction; 2.2 The Model. 2.2.1 The General Threshold Framework2.3 Steady State Probabilities for Threshold Policies; 2.4 The Partially Observed Control Problem; 2.4.1 The Structure of Optimal Policies; 2.4.2 Optimizing the Signal; 2.5 The Game Problem; 2.5.1 Structure of Equilibrium; 2.5.2 Numerical Examples; 2.5.3 Optimizing the Signal; 2.6 Concluding Remarks; Appendix: Uniform f-Geometric Ergodicity and the Continuity of the Markov Chain; References; 3 Methodological Issues in Analyzing Market Dynamics; 3.1 Introduction; 3.2 The Assumptions of the Dynamic Framework. 3.2.1 The Behavioral Implications of Markov Perfection3.3 Less Demanding Notions of Equilibria; 3.3.1 Computational Algorithm; 3.3.2 Empirical Challenges and Estimation; 3.3.3 Multiplicity of Equilibrium Policies; 3.4 Computational Results from an Example; 3.4.1 Conceptual Issues and Their Computational Analogues; 3.5 Conclusion; References; 4 Stochastic Games with Signals; 4.1 Introduction; 4.2 Zero-Sum Standard Stochastic Games; 4.2.1 The Model; 4.2.2 The Value; 4.2.3 Zero-Sum Standard Stochastic Games with Long Duration; 4.2.4 An Example: The ``Big Match'' 5.1.2.3 Dynamic Versus Static Analysis5.1.3 Two Classic Matrix Games; 5.1.3.1 The Hawk Dove Game; 5.1.3.2 The Prisoner's Dilemma; 5.2 Nonlinear Games; 5.2.1 Overview and General Theory; 5.2.2 Playing the Field; 5.2.3 Nonlinearity due to Non-constant Interaction Rates; 5.2.4 Nonlinearity in the Strategy of the Focal Player; 5.3 Multi-Player Games; 5.3.1 Introduction to Multi-Player Matrix Games; 5.3.2 ESSs in Multi-Player Matrix Games; 5.3.3 Two-Strategy Multi-Player Games; 5.4 Discussion; References; 6 A Zero-Sum Game Between the Network Designer and an Adversary in Consensus Protocols. … (more)
- Publisher Details:
- Switzerland : Birkhäuser
- Publication Date:
- 2016
- Extent:
- 1 online resource (xvii, 319 pages), illustrations (some color)
- Subjects:
- 519.3
Mathematics
Game theory -- Congresses
MATHEMATICS -- Probability & Statistics -- General
Game theory
Business & Economics -- Economics -- Theory
Mathematics -- Applied
Economic theory & philosophy
Maths for engineers
Economic theory
Engineering mathematics
Mathematics -- Game Theory
Game theory
Electronic books
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783319280141
3319280147
3319280120
9783319280127 - Related ISBNs:
- 9783319280127
- Notes:
- Note: Includes bibliographical references at the end of each chapters.
Note: Online resource; title from PDF title page (SpringerLink, viewed April 13, 2016). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.355463
- Ingest File:
- 01_315.xml