Interactive multimedia learning : using social media for peer education in single-player educational games /: using social media for peer education in single-player educational games. ([2014])
- Record Type:
- Book
- Title:
- Interactive multimedia learning : using social media for peer education in single-player educational games /: using social media for peer education in single-player educational games. ([2014])
- Main Title:
- Interactive multimedia learning : using social media for peer education in single-player educational games
- Further Information:
- Note: Johannes Konert.
- Authors:
- Konert, Johannes
- Contents:
- Supervisor's Foreword; Acknowledgments; Contents; About the Author; Acronyms; 1 Introduction; 1.1 Motivation; 1.2 Contributions; 1.3 Research Approach; 1.4 Organization of the Thesis; References; 2 Related Work; 2.1 Social Media and Learning; 2.1.1 Learning Theories and Models; 2.1.2 Peer Education; 2.1.3 Group Formation Algorithms; 2.1.4 Knowledge Transfer; 2.1.5 Social Media; 2.1.6 Social Media for Learning: Personal Learning Environments; 2.1.7 Section Summary; 2.2 Serious Games and Learning; 2.2.1 Serious Games at Technische Universität Darmstadt; 2.2.2 Educational Games. 2.2.3 Player Modeling and Learner Modeling2.2.4 Section Summary; 2.3 Serious Games and Social Media; 2.3.1 Social Games; 2.3.2 Serious Social Games; 2.3.3 Architectures for Social Media Interaction; 2.3.4 Section Summary; 2.4 Chapter Summary and Focus of this Work; References; 3 Approach and Concept for Social Serious Games Creation; 3.1 Boundary Conditions; 3.2 Defining Social Serious Games; 3.3 Hypotheses; 3.4 Target Groups; 3.5 Architectural Scenarios; 3.6 Architecture; 3.7 Preliminary Expert Requirement Study; 3.8 Chapter Summary; References; 4 Content Integration Model for Peer Tutoring. 4.1 Game Context Mapping4.2 Content Metadata for Filtering; 4.3 Semantic Content Categorization; 4.4 Open Content Type Support; 4.5 Dual Achievement System; 4.5.1 Achievement Type Classification for Social Serious Games; 4.5.2 Achievement Categories; 4.6 Architecture Design; 4.7 Chapter Summary; References; 5 GameSupervisor's Foreword; Acknowledgments; Contents; About the Author; Acronyms; 1 Introduction; 1.1 Motivation; 1.2 Contributions; 1.3 Research Approach; 1.4 Organization of the Thesis; References; 2 Related Work; 2.1 Social Media and Learning; 2.1.1 Learning Theories and Models; 2.1.2 Peer Education; 2.1.3 Group Formation Algorithms; 2.1.4 Knowledge Transfer; 2.1.5 Social Media; 2.1.6 Social Media for Learning: Personal Learning Environments; 2.1.7 Section Summary; 2.2 Serious Games and Learning; 2.2.1 Serious Games at Technische Universität Darmstadt; 2.2.2 Educational Games. 2.2.3 Player Modeling and Learner Modeling2.2.4 Section Summary; 2.3 Serious Games and Social Media; 2.3.1 Social Games; 2.3.2 Serious Social Games; 2.3.3 Architectures for Social Media Interaction; 2.3.4 Section Summary; 2.4 Chapter Summary and Focus of this Work; References; 3 Approach and Concept for Social Serious Games Creation; 3.1 Boundary Conditions; 3.2 Defining Social Serious Games; 3.3 Hypotheses; 3.4 Target Groups; 3.5 Architectural Scenarios; 3.6 Architecture; 3.7 Preliminary Expert Requirement Study; 3.8 Chapter Summary; References; 4 Content Integration Model for Peer Tutoring. 4.1 Game Context Mapping4.2 Content Metadata for Filtering; 4.3 Semantic Content Categorization; 4.4 Open Content Type Support; 4.5 Dual Achievement System; 4.5.1 Achievement Type Classification for Social Serious Games; 4.5.2 Achievement Categories; 4.6 Architecture Design; 4.7 Chapter Summary; References; 5 Game Adaptation and Personalization Support; 5.1 Game Adaptation by Social Media Profile Data; 5.2 Social Game Interactions; 5.2.1 Game Situations; 5.2.2 Mapping Patterns; 5.2.3 Social Media Interaction Patterns; 5.2.4 Social Interaction Patterns for Educational Games. 5.3 Architecture Design5.4 Chapter Summary; References; 6 Peer Group Formation for Learning; 6.1 Modeling of Matching Criteria; 6.2 The Group Formation Algorithm; 6.2.1 Basic Definitions; 6.2.2 Figure of Merit for Group Formations; 6.2.3 Matcher; 6.2.4 Evaluation of Group Formation Quality; 6.2.5 Optimization; 6.2.6 Maximum Value Calculation for Cohort Performance Index; 6.2.7 Updating; 6.3 Architecture Design; 6.4 Chapter Summary; References; 7 Implemented Scenarios and Evaluation Results; 7.1 PEDALE; 7.1.1 Approach and Scenario; 7.1.2 Research Questions; 7.1.3 Architecture. 7.1.4 Implementation7.1.5 Session Management, Class Separation, and Variations; 7.1.6 Evaluation; 7.1.7 Results; 7.1.8 Interpretation and Limitations; 7.2 GENIUS; 7.2.1 Approach and Scenario; 7.2.2 Research Questions; 7.2.3 Architecture; 7.2.4 Implementation; 7.2.5 Evaluation; 7.2.6 Results; 7.2.7 Interpretation and Limitations; 7.3 GroupAL; 7.3.1 Approach and Scenario; 7.3.2 Research Questions; 7.3.3 Architecture; 7.3.4 Implementation; 7.3.5 Evaluation; 7.3.6 Results; 7.3.7 Interpretation and Limitations; 7.4 Chapter Summary; References; 8 Conclusions and Outlook. … (more)
- Publisher Details:
- Cham : Springer
- Publication Date:
- 2014
- Copyright Date:
- 2015
- Extent:
- 1 online resource (xxii, 220 pages), illustrations (some color)
- Subjects:
- 371.33/7
Engineering
Educational games
Peer teaching
Interactive multimedia
Telecommunication
Education
Mathematics
Education_xPsychology
EDUCATION -- Administration -- General
EDUCATION -- Organizations & Institutions
Educational games
Interactive multimedia
Peer teaching
Education -- Computers & Technology
Mathematics -- Applied
Education -- Educational Psychology
Educational equipment & technology, computer-aided learning (CAL)
Applied mathematics
Educational psychology
Technology & Engineering -- Telecommunications
Communications engineering / telecommunications
Electronic books - Languages:
- English
- ISBNs:
- 9783319102566
3319102567
3319102559
9783319102559 - Related ISBNs:
- 9783319102559
- Notes:
- Note: Includes bibliographical references.
Note: Online resource; title from PDF title page (SpringerLink, viewed September 22, 2014). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.354134
- Ingest File:
- 02_338.xml