Serious games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings /: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. (2018)
- Record Type:
- Book
- Title:
- Serious games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings /: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. (2018)
- Main Title:
- Serious games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
- Other Titles:
- JCSG 2018
- Further Information:
- Note: Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman (eds.).
- Editors:
- Göbel, Stefan
Garcia-Agundez, Augusto
Tregel, Thomas
Ma, Minhua
Baalsrud Hauge, Jannicke
Oliveira, Manuel
Marsh, Tim
Caserman, Polona - Other Names:
- JCSG (Conference), 4th
- Contents:
- Invited Talks and Workshops.- eSport: Friend or Foe.- Academic Game Design Education: A Comparative Perspective.- Making serious games with reusable software components.- Serious Games Studies.- The Development of the Serious Game „Composites Cup on Tortuga' with the Support of 'Kraken'.- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players.- Two Decades of Traffic System Education Using the Simulation Game MOBILITY.- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning.- GAP: A Game for Improving Awareness about Passwords.- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game.- Evaluation of an Augmented Reality Multiplayer Learning Game.- Prism, a Game to Promote Autism Acceptance among Elementary School Students.- Game-based Learning and Teaching.- Individuals' variables in cognitive abilities using a narrative serious game.- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games.- Connecting Theory and Design Through Research: Cognitive Skills Training Games.- Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model.- Design of a BCI Controlled Serious Game for Concentration Training.- A concept of a training environment for police using VR game technology.- The Virtual House of Medusa: Guiding museumInvited Talks and Workshops.- eSport: Friend or Foe.- Academic Game Design Education: A Comparative Perspective.- Making serious games with reusable software components.- Serious Games Studies.- The Development of the Serious Game „Composites Cup on Tortuga' with the Support of 'Kraken'.- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players.- Two Decades of Traffic System Education Using the Simulation Game MOBILITY.- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning.- GAP: A Game for Improving Awareness about Passwords.- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game.- Evaluation of an Augmented Reality Multiplayer Learning Game.- Prism, a Game to Promote Autism Acceptance among Elementary School Students.- Game-based Learning and Teaching.- Individuals' variables in cognitive abilities using a narrative serious game.- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games.- Connecting Theory and Design Through Research: Cognitive Skills Training Games.- Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model.- Design of a BCI Controlled Serious Game for Concentration Training.- A concept of a training environment for police using VR game technology.- The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation.- Game Development – Serious Games Design, Models, Tools & Emerging Technologies.- Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model.- A Review of Serious Games for Programming.- Examining approaches for mobility detection through Smartphone Sensors.- Towards a more reflective social media use through serious games and co-design.- Development of a Wii Balance Board Array System for Exergames.- Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction.- Game Design Principles in a Game Programming Framework.- Making Serious Programming Games Adaptive.- Serious Games for Health.- The ExerCube: Participatory Design of an Immersive Fitness Game Environment.- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players.- An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders.- SmartLife – Exergames and smart textiles to promote Energy-related Behaviours among Adolescents. … (more)
- Publisher Details:
- Cham : Springer
- Publication Date:
- 2018
- Extent:
- 1 online resource (xii, 296 pages), illustrations
- Subjects:
- 794.8/1
Computer science
Computer games -- Design -- Congresses
Educational games -- Congresses
Game theory -- Congresses
Computer vision
Computer graphics
Artificial intelligence
Education
Social sciences_xData processing
Computers -- Computer Graphics
Computers -- Intelligence (AI) & Semantics
Education -- Computers & Technology
Computers -- Data Processing
Image processing
Graphics programming
Artificial intelligence
Educational equipment & technology, computer-aided learning (CAL)
Society & social sciences
Computers -- User Interfaces
User interface design & usability
Electronic books - Languages:
- English
- ISBNs:
- 9783030027629
3030027627 - Related ISBNs:
- 9783030027612
- Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed November 9, 2018).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.348342
- Ingest File:
- 02_337.xml