GPU Pro 360 : guide to GPGPU /: guide to GPGPU. ([2019])
- Record Type:
- Book
- Title:
- GPU Pro 360 : guide to GPGPU /: guide to GPGPU. ([2019])
- Main Title:
- GPU Pro 360 : guide to GPGPU
- Further Information:
- Note: Edited by Wolfgang Engel.
- Editors:
- Engel, Wolfgang F
- Contents:
- Cover; Half Title; Title; Copyright; Contents; Introduction; Web Materials; 1 2D Distance Field Generation with the GPU Philip Rideout; 1.1 Vocabulary; 1.2 Manhattan Grassfire; 1.3 Horizontal-Vertical Erosion; 1.4 Saito-Toriwaki Scanning with OpenCL; 1.5 Signed Distance with Two Color Channels; 1.6 Distance Field Applications; Bibliography; 2 Order-Independent Transparency Using Per-Pixel Linked Lists Nicolas Thibieroz; 2.1 Introduction; 2.2 Algorithm Overview; 2.3 DirectX 11 Features Requisites; 2.4 Head Pointer and Nodes Bu ers; 2.5 Per-Pixel Linked List Creation 2.6 Per-Pixel Linked Lists Traversal2.7 Multisampling Antialiasing Support; 2.8 Optimizations; 2.9 Tiling; 2.10 Conclusion; 2.11 Acknowledgments; Bibliography; 3 Simple and Fast Fluids Martin Guay, Fabrice Colin, and Richard Egli; 3.1 Introduction; 3.2 Fluid Modeling; 3.3 Solver's Algorithm; 3.4 Code; 3.5 Visualization; 3.6 Conclusion; Bibliography; 4 A Fast Poisson Solver for OpenCL Using Multigrid Methods Sebastien Noury, Samuel Boivin, and Olivier Le Maitre; 4.1 Introduction; 4.2 Poisson Equation and Finite Volume Method; 4.3 Iterative Methods; 4.4 Multigrid Methods (MG) 4.5 OpenCL Implementation4.6 Benchmarks; 4.7 Discussion; Bibliography; 5 Volumetric Transparency with Per-Pixel Fragment Lists Laszlo Szecsi, Pal Barta, and Balazs Kovacs; 5.1 Introduction; 5.2 Light Transport Model; 5.3 Ray Decomposition; 5.4 Finding Intersections with Ray Casting; 5.5 Application for Particle System Rendering; 5.6 FindingCover; Half Title; Title; Copyright; Contents; Introduction; Web Materials; 1 2D Distance Field Generation with the GPU Philip Rideout; 1.1 Vocabulary; 1.2 Manhattan Grassfire; 1.3 Horizontal-Vertical Erosion; 1.4 Saito-Toriwaki Scanning with OpenCL; 1.5 Signed Distance with Two Color Channels; 1.6 Distance Field Applications; Bibliography; 2 Order-Independent Transparency Using Per-Pixel Linked Lists Nicolas Thibieroz; 2.1 Introduction; 2.2 Algorithm Overview; 2.3 DirectX 11 Features Requisites; 2.4 Head Pointer and Nodes Bu ers; 2.5 Per-Pixel Linked List Creation 2.6 Per-Pixel Linked Lists Traversal2.7 Multisampling Antialiasing Support; 2.8 Optimizations; 2.9 Tiling; 2.10 Conclusion; 2.11 Acknowledgments; Bibliography; 3 Simple and Fast Fluids Martin Guay, Fabrice Colin, and Richard Egli; 3.1 Introduction; 3.2 Fluid Modeling; 3.3 Solver's Algorithm; 3.4 Code; 3.5 Visualization; 3.6 Conclusion; Bibliography; 4 A Fast Poisson Solver for OpenCL Using Multigrid Methods Sebastien Noury, Samuel Boivin, and Olivier Le Maitre; 4.1 Introduction; 4.2 Poisson Equation and Finite Volume Method; 4.3 Iterative Methods; 4.4 Multigrid Methods (MG) 4.5 OpenCL Implementation4.6 Benchmarks; 4.7 Discussion; Bibliography; 5 Volumetric Transparency with Per-Pixel Fragment Lists Laszlo Szecsi, Pal Barta, and Balazs Kovacs; 5.1 Introduction; 5.2 Light Transport Model; 5.3 Ray Decomposition; 5.4 Finding Intersections with Ray Casting; 5.5 Application for Particle System Rendering; 5.6 Finding Intersections with Rasterization; 5.7 Adding Surface Re ection; 5.8 Shadow Volumes; 5.9 Conclusion; Bibliography; 6 Practical Binary Surface and Solid Voxelization with Direct3D 11 Michael Schwarz; 6.1 Introduction 6.2 Rasterization-Based Surface Voxelization6.3 Rasterization-Based Solid Voxelization; 6.4 Conservative Surface Voxelization with DirectCompute; 6.5 Solid Voxelization with DirectCompute; 6.6 Conclusion; Bibliography; 7 Interactive Ray Tracing Using the Compute Shader in DirectX 11 Arturo Garcia, Francisco Avila, Sergio Murguia, and Leo Reyes; 7.1 Introduction; 7.2 Ray Tracing; 7.3 Our Implementation; 7.4 Primary Rays Stage; 7.5 Intersection Stage; 7.6 Color Stage; 7.7 Multipass Approach; 7.8 Results and Discussion; 7.9 Optimization; 7.10 Conclusion; 7.11 Further Work; 7.12 Acknowledgments … (more)
- Publisher Details:
- Boca Raton, FL : AK Peters/CRC Press
- Publication Date:
- 2019
- Extent:
- 1 online resource
- Subjects:
- 006.6
Computer graphics
Graphics processing units -- Programming
COMPUTERS / General
COMPUTERS / Computer Graphics
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9781351052085
- Related ISBNs:
- 135105208X
9781138484399 - Notes:
- Note: Includes bibliographical references and index.
Note: Online resource; title from PDF title page (EBSCO, viewed November 5, 2018). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.345447
- Ingest File:
- 01_299.xml