Research and development in digital media. ([2018])
- Record Type:
- Book
- Title:
- Research and development in digital media. ([2018])
- Main Title:
- Research and development in digital media
- Further Information:
- Note: Rae Earnshaw.
- Authors:
- Earnshaw, Rae A, 1944-
- Contents:
- Intro; Foreword; Preface; Acknowledgements; Contents; 1 Digital Media Theory; Abstract; 1.1 Introduction; 1.2 Media Theories; 1.3 Digital Media Theories; References; 2 Grant Funding for Research and Development in Digital Media and Applications; Abstract; 2.1 Introduction; 2.2 European Research Council; 2.3 European Union Horizon 2020 (H2020); 2.4 The United States National Science Foundation (NSF); 2.5 UK Arts and Humanities Research Council (AHRC); 2.6 UK Engineering and Physical Sciences Research Council (EPSRC); 2.7 Grant Funding by Innovate UK. 2.8 UK Knowledge Transfer Partnerships (KTPs)2.9 National Endowment for Science, Technology and the Arts (Nesta); 2.10 Collaboration Opportunities Between Academia and Local, National, and International Companies; 2.11 Grant Funding by Google; 2.12 Grant Funding by Microsoft; 2.13 The Ten Largest Research and Development Spenders Worldwide; 2.14 The Future; 2.15 Conclusions; References; 3 Visual Analytics and Big Data; Abstract; 3.1 Introduction; 3.2 Computer Graphics; 3.3 Scientific Visualization; 3.4 Visualization; 3.5 Information Visualization; 3.6 Visual Analytics; 3.7 Data Handling. 3.7.1 Big Dataâ#x80;#x94;A Definition3.7.2 Structured Versus Unstructured Data; 3.7.3 Data Wrangling; 3.7.4 Text Analysis; 3.7.5 Analyzing Social Network Data; 3.8 Virtual and Augmented Reality; 3.9 Current Developments and Advances; 3.9.1 Key Developments; 3.9.2 Increase in Computation Requirements; 3.9.3 Storing and Processing Big Data; 3.9.4Intro; Foreword; Preface; Acknowledgements; Contents; 1 Digital Media Theory; Abstract; 1.1 Introduction; 1.2 Media Theories; 1.3 Digital Media Theories; References; 2 Grant Funding for Research and Development in Digital Media and Applications; Abstract; 2.1 Introduction; 2.2 European Research Council; 2.3 European Union Horizon 2020 (H2020); 2.4 The United States National Science Foundation (NSF); 2.5 UK Arts and Humanities Research Council (AHRC); 2.6 UK Engineering and Physical Sciences Research Council (EPSRC); 2.7 Grant Funding by Innovate UK. 2.8 UK Knowledge Transfer Partnerships (KTPs)2.9 National Endowment for Science, Technology and the Arts (Nesta); 2.10 Collaboration Opportunities Between Academia and Local, National, and International Companies; 2.11 Grant Funding by Google; 2.12 Grant Funding by Microsoft; 2.13 The Ten Largest Research and Development Spenders Worldwide; 2.14 The Future; 2.15 Conclusions; References; 3 Visual Analytics and Big Data; Abstract; 3.1 Introduction; 3.2 Computer Graphics; 3.3 Scientific Visualization; 3.4 Visualization; 3.5 Information Visualization; 3.6 Visual Analytics; 3.7 Data Handling. 3.7.1 Big Dataâ#x80;#x94;A Definition3.7.2 Structured Versus Unstructured Data; 3.7.3 Data Wrangling; 3.7.4 Text Analysis; 3.7.5 Analyzing Social Network Data; 3.8 Virtual and Augmented Reality; 3.9 Current Developments and Advances; 3.9.1 Key Developments; 3.9.2 Increase in Computation Requirements; 3.9.3 Storing and Processing Big Data; 3.9.4 Component-Based Analytical Tools; 3.9.5 Autonomous Analytics; 3.9.6 The Human Brain Project; 3.9.7 Further Work; 3.10 Conclusions; References; 4 Visual Information Interfaces; Abstract; 4.1 Introduction; 4.2 Post-wimp User Interfaces. 4.3 Virtual Reality Environments4.4 Virtual Reality Equipment; 4.5 Augmented Reality; 4.5.1 Review of Augmented Reality; 4.5.2 Google Glass; 4.5.3 Microsoft HoloLens; 4.5.4 Google Tango; 4.5.5 Apple iPhone 8; 4.5.6 Comparison of Google Tango and Apple iPhone 8; 4.6 Mixed Reality; References; 5 Research and Development on Interfaces of the Future; Abstract; 5.1 Introduction; 5.2 Humanâ#x80;#x93;Human Interaction; 5.3 Scenario and Application Drivers; 5.4 User Interface Attributes; 5.5 Interface Functionality; 5.6 Quantifying Design; 5.7 Design Guidelines; 5.8 Matching to Human Needs and Requirements. 5.9 Research Issues5.9.1 Super Display to Match Vision Capabilities; 5.9.2 Low-Cost Panoramic Display; 5.9.3 Peripheral Displays; 5.9.4 3D Spatial Sound; 5.9.5 Electronic Nose; 5.9.6 Haptic/Tactile; 5.9.7 Infinite Plane Treadmill; 5.9.8 Robust Speech and Gesture Recognition; 5.9.9 Tracking; 5.9.10 Noninvasive User Authentication; 5.9.11 Interface Entities; 5.9.12 Scene Acquisition and Reconstruction; 5.9.13 Authoring and Development Environments; 5.9.14 3DÂ +Â Time Interfaces and Metaphors; 5.9.15 Unifying Direct and Indirect Control; 5.9.16 Physically Based Models; 5.9.17 Mobility. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2018
- Extent:
- 1 online resource (xvi, 86 pages), illustrations (some color)
- Subjects:
- 006.7
Computer science
Multimedia systems
User interfaces (Computer systems)
Application software
COMPUTERS -- General
Application software
Computer science
Multimedia systems
User interfaces (Computer systems)
Computers -- Computer Science
Computers -- Interactive & Multimedia
Humanities
Graphical & digital media applications
Information systems
Computers -- User Interfaces
User interface design & usability
Electronic books - Languages:
- English
- ISBNs:
- 9783319730806
3319730800 - Related ISBNs:
- 9783319730790
3319730797 - Notes:
- Note: Includes bibliographical references.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.344683
- Ingest File:
- 01_297.xml