Global game industries and cultural policy. ([2016])
- Record Type:
- Book
- Title:
- Global game industries and cultural policy. ([2016])
- Main Title:
- Global game industries and cultural policy
- Further Information:
- Note: Anthony Fung.
- Editors:
- Fung, Anthony Y. H
- Contents:
- Introduction (Anthony Fung).-Session I.Creative Industries and Cultural Policy.-Chapter 1. Creative industry and Cultural Policy in Asia reconsidered (Anthony Fung).-Chapter 2.Creative industries and Cool Japan (Koichi Iwabuchi).-Chapter 3.Before the gold rush: Culture without industry in China (Michael Keane).-Session II.Regional Game Industries.-Chapter 4.Globalizing Chinese Online Game Industry: From Incubation, Hybridization to Structural Expansion in the Past Two Decades (Carlos K. F. Cheung and Anthony Fung).- Chapter 5.The Role of Dual Institutional- And Technological Entrepreneurship in The Formation of the Japanese Social Game Industry (Mirko Ernkvist).- Chapter 6.Revisiting Creative Industry Models for Game Industry Development in Southeast Asia (Pei-chi Chung).-Chapter 7.The Globally Integrated Network of South Korean Online Game Industry: Introduction (Pei-chi Chung).-Chapter 8.Media Globalization in Cultural Industries on 21st Century: A Case Study of Taiwan's Online Gaming Industry (Lai Chi Chen).- Chapter 9.A Patchwork of Potential: A Survey of the European Game Industry (David Nieborg and Jeroen de Kloet).-Chapter 10.Contested Reception of the Free-To-Play Business Model in the North American Video Game Market (Matthew M. Chew).-Session III.Mobile Play.-Chapter 11.Beyond the Game of Cat and Mouse: Challenges of Discoverability and PiracyIn Mobile Gaming Market (Elaine Jing Zhao).-Chapter 12.The Place of the Mobile Play: Camera Phone Play and Gamified LocativeIntroduction (Anthony Fung).-Session I.Creative Industries and Cultural Policy.-Chapter 1. Creative industry and Cultural Policy in Asia reconsidered (Anthony Fung).-Chapter 2.Creative industries and Cool Japan (Koichi Iwabuchi).-Chapter 3.Before the gold rush: Culture without industry in China (Michael Keane).-Session II.Regional Game Industries.-Chapter 4.Globalizing Chinese Online Game Industry: From Incubation, Hybridization to Structural Expansion in the Past Two Decades (Carlos K. F. Cheung and Anthony Fung).- Chapter 5.The Role of Dual Institutional- And Technological Entrepreneurship in The Formation of the Japanese Social Game Industry (Mirko Ernkvist).- Chapter 6.Revisiting Creative Industry Models for Game Industry Development in Southeast Asia (Pei-chi Chung).-Chapter 7.The Globally Integrated Network of South Korean Online Game Industry: Introduction (Pei-chi Chung).-Chapter 8.Media Globalization in Cultural Industries on 21st Century: A Case Study of Taiwan's Online Gaming Industry (Lai Chi Chen).- Chapter 9.A Patchwork of Potential: A Survey of the European Game Industry (David Nieborg and Jeroen de Kloet).-Chapter 10.Contested Reception of the Free-To-Play Business Model in the North American Video Game Market (Matthew M. Chew).-Session III.Mobile Play.-Chapter 11.Beyond the Game of Cat and Mouse: Challenges of Discoverability and PiracyIn Mobile Gaming Market (Elaine Jing Zhao).-Chapter 12.The Place of the Mobile Play: Camera Phone Play and Gamified Locative Media (Larissa Hjorth).- Session IV.Online Games.-Chapter 13.Online Game Worlds as a Virtual Co-presence across National Borders (Holin Lin and Chuen-Tsai Sun).-Chapter 14.The Decline of MMOs (Richard A. Bartle).-Chapter 15.Governance Challenges in the Global Games Industry (Darryl Woodford).- Index. … (more)
- Publisher Details:
- Cham, Switzerland : Palgrave Macmillan
- Publication Date:
- 2016
- Copyright Date:
- 2016
- Extent:
- 1 online resource
- Subjects:
- 794.8
Electronic games
Electronic games -- Social aspects
Electronic games industry
Cultural policy
POLITICAL SCIENCE / Public Policy / Cultural Policy
Cultural policy
Electronic games
Electronic games industry
Social Science -- General
Mathematics -- Game Theory
Business & Economics -- Industries -- General
Social Science -- Children's Studies
Cultural studies
Game theory
Industry & industrial studies
Game theory
Industries
Political Science -- Public Policy -- Cultural Policy
Politics & government
Electronic books - Languages:
- English
- ISBNs:
- 9783319407609
3319407600 - Related ISBNs:
- 9783319407593
- Notes:
- Note: Online resource, title from PDF title page (EBSCO, viewed February 21, 2017).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.342348
- Ingest File:
- 01_294.xml