Computer games : 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers /: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers. (2018)
- Record Type:
- Book
- Title:
- Computer games : 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers /: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers. (2018)
- Main Title:
- Computer games : 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers
- Other Titles:
- CGW 2017
IJCAI 2017 - Further Information:
- Note: Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine (eds.).
- Editors:
- Cazenave, Tristan
Winands, Mark H. M, 1978-
Saffidine, Abdallah - Other Names:
- Workshop on Computer Games, 6th
International Joint Conference on Artificial Intelligence, 26th, jointly held conference - Contents:
- Atari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2018
- Extent:
- 1 online resource (xii, 191 pages), illustrations
- Subjects:
- 794.8/1
Computer science
Computer games -- Congresses
Computer games -- Programming -- Congresses
Artificial intelligence -- Congresses
Artificial intelligence
Computer games
Computer games -- Programming
Computers -- User Interfaces
Computers -- Computer Vision & Pattern Recognition
Computers -- Hardware -- General
Computers -- Data Processing
User interface design & usability
Computer vision
Computer networking & communications
Mathematical theory of computation
Artificial intelligence
Computer vision
Computer network architectures
Computers -- Intelligence (AI) & Semantics
Artificial intelligence
Electronic books
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783319759319
3319759310 - Related ISBNs:
- 9783319759302
3319759302 - Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed February 20, 2018).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.341495
- Ingest File:
- 01_292.xml