VR, simulations and serious games for education. ([2019])
- Record Type:
- Book
- Title:
- VR, simulations and serious games for education. ([2019])
- Main Title:
- VR, simulations and serious games for education
- Further Information:
- Note: Editors: Yiyu Cai, Wouter van Joolingen and Zachary Walker.
- Editors:
- Joolingen, Wouter van
Walker, Zachary - Other Names:
- editor, Cai, Yiyu
Asia-Europe Symposium on Simulation and Serious Games, 3rd - Contents:
- Intro; Contents; Introduction; 1 Background; 2 About the Book; References; Pedagogy in Educational Simulations and Games; 1 Introduction; 2 General Settings in the Studies; 3 Learning Outcomes, Interest and Learning Time; 4 Instructional Support; 5 Perceptual Concreteness of Simulation Elements; 6 Virtual Alone or Together with Real?; 7 How to Combine Multiple Representations?; 8 Conclusion; References; Supporting Conceptual Change in Physics with a Serious Game; 1 Introduction; 1.1 The Role of Preconceptions in Physics Teaching; 1.2 Serious Games; 1.3 Motivation 1.4 Incorporating a Problem-Posing Approach in a Serious Game1.5 The Case Study: Newton's Laws; 2 Method; 2.1 Research Design; 2.2 Participants; 2.3 Instruments; 2.4 Data Collection and Analysis; 3 Results; 4 Conclusions and Discussion; References; Evaluation of a Re-designed Framework for Embodied Cognition Math Games; 1 Introduction; 2 Prior Work; 3 Expert Evaluation; 3.1 Participants; 3.2 Methods; 3.3 The Debriefing Questionnaire; 3.4 Findings; 3.5 Difficulties Encountered; 4 Student Evaluation; 4.1 Participants; 4.2 Method; 4.3 Results; 5 Conclusion and Future Work; References Virtual Reality Enzymes: An Interdisciplinary and International Project Towards an Inquiry-Based Pedagogy1 Introduction; 2 Virtual Reality Enabled Teaching and Learning; 3 Modeling in Enzyme Biology; 4 VR Technology Enhanced Learning; 5 Conclusion; References; Motion Sensing Games for Children with Autism Spectrum Disorder; 1 Introduction;Intro; Contents; Introduction; 1 Background; 2 About the Book; References; Pedagogy in Educational Simulations and Games; 1 Introduction; 2 General Settings in the Studies; 3 Learning Outcomes, Interest and Learning Time; 4 Instructional Support; 5 Perceptual Concreteness of Simulation Elements; 6 Virtual Alone or Together with Real?; 7 How to Combine Multiple Representations?; 8 Conclusion; References; Supporting Conceptual Change in Physics with a Serious Game; 1 Introduction; 1.1 The Role of Preconceptions in Physics Teaching; 1.2 Serious Games; 1.3 Motivation 1.4 Incorporating a Problem-Posing Approach in a Serious Game1.5 The Case Study: Newton's Laws; 2 Method; 2.1 Research Design; 2.2 Participants; 2.3 Instruments; 2.4 Data Collection and Analysis; 3 Results; 4 Conclusions and Discussion; References; Evaluation of a Re-designed Framework for Embodied Cognition Math Games; 1 Introduction; 2 Prior Work; 3 Expert Evaluation; 3.1 Participants; 3.2 Methods; 3.3 The Debriefing Questionnaire; 3.4 Findings; 3.5 Difficulties Encountered; 4 Student Evaluation; 4.1 Participants; 4.2 Method; 4.3 Results; 5 Conclusion and Future Work; References Virtual Reality Enzymes: An Interdisciplinary and International Project Towards an Inquiry-Based Pedagogy1 Introduction; 2 Virtual Reality Enabled Teaching and Learning; 3 Modeling in Enzyme Biology; 4 VR Technology Enhanced Learning; 5 Conclusion; References; Motion Sensing Games for Children with Autism Spectrum Disorder; 1 Introduction; 2 Challenges of Motion Sensing Games in Autism Education; 2.1 Needs of Local Motion Sensing Games; 2.2 Lack of Game Resources on Education; 2.3 Low Applicability of Game; 2.4 Poor Assessment of Motion Sensing Games' Application Efficiency 2.5 Difficulties in Skill Generalization3 Applications of Motion Sensing Game Application in Autism Education; 3.1 Strengthen Collaboration Between Schools and Commercial Enterprises to Promote Game Research and Development; 3.2 Improving the Assessment Process and Implementing Efficient Training; 3.3 Adopting Pivotal Response Training and Generalizing Skills in the Natural Environment; 4 Conclusion; References; Vehicle Behaviors Simulation Technology Based on Neural Network; 1 Introduction; 1.1 Background; 1.2 Related Research; 1.3 Drawback of Traditional Simulation Methods 2 Related Theory and Technology2.1 Intelligent Driven Model; 2.2 United States Highway Traffic Dataset; 3 Design and Implementation of Traffic Behavior Model Based on Neural Network; 3.1 Overview; 3.2 Data Collection and Pretreatment; 3.3 Design of Neural Network; 4 Model Simulation; 5 Model Verification; 6 Design of the Real-Virtual Interaction System; 6.1 Overview; 6.2 Simulated Traffic Flow; 7 Conclusion; References; BlockTower: A Multi-player Cross-Platform Competitive Social Game; 1 Introduction; 2 BlockTower; 3 Experiment; 3.1 Design, Apparatus, and Participants … (more)
- Publisher Details:
- Singapore : Springer Nature
- Publication Date:
- 2019
- Extent:
- 1 online resource
- Subjects:
- 371.33/44678
Engineering
Virtual reality in education -- Research -- Congresses
Computer games -- Congresses
Educational games
Education
Computer science
Computer simulation
EDUCATION / Administration / General
EDUCATION / Organizations & Institutions
Education -- Computers & Technology
Computers -- User Interfaces
Computers -- Computer Simulation
Educational equipment & technology, computer-aided learning (CAL)
User interface design & usability
3D graphics & modelling
Computers -- Intelligence (AI) & Semantics
Artificial intelligence
Electronic books - Languages:
- English
- ISBNs:
- 9789811328442
9811328447 - Related ISBNs:
- 9789811328435
- Notes:
- Note: Includes bibliographical references.
Note: Online resource; title from PDF title page (EBSCO, viewed October 16, 2018). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.340730
- Ingest File:
- 02_335.xml