Evolutionary psychology and digital games : digital hunter-gatherers /: digital hunter-gatherers. (2018)
- Record Type:
- Book
- Title:
- Evolutionary psychology and digital games : digital hunter-gatherers /: digital hunter-gatherers. (2018)
- Main Title:
- Evolutionary psychology and digital games : digital hunter-gatherers
- Further Information:
- Note: Edited by Johannes Breuer, Daniel Pietschmann, Benny Liebold, Benjamin P. Lange.
- Editors:
- Breuer, Johannes, 1986-
Pietschmann, Daniel
Liebold, Benny
Lange, Benjamin P - Contents:
- 1. Why an evolutionary psychological approach to digital games? (Johannes Breuer, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange) Part I: Theories and Methods 2. Evolution of play: Playing digital games between biological imperatives and a pretend-mode of thinking (Benny Liebold, Kevin Koban, and Peter Ohler) 3. Digital sandboxes for stone age minds: Virtual worlds as Bischofian fitness potential landscapes (Michael Brill, Benjamin P. Lange, and Frank Schwab) 4. Hardwired to play: An evolutionary, neurophysiological approach to video game research (Chelsea Lonergan, Britney Craighead, and René Weber) 5. Survival of the fittest interpretation of the data: Problems with flexible analysis and interpretation of digital games research based in evolutionary psychology theories, and open science as a solution (Adrienne Holz Ivory, James Ivory, and Malte Elson) Part II: Emotion and Morality 6. Emotion theories, the affective system, and why a digital games researcher should care (J. Matias Kivikangas) 7. Evolutionary formidability mechanisms as moderators of fear experience (Teresa Lynch) 8. The interplay between morality and video games (Nicholas Matthews) 9. The evolutionary roots of media-based moral panics (Christopher J. Ferguson) Part III: Social Interaction 10. (Potential) Incubators of prosocial behaviors: An evolutionary approach to understanding dynamic social video game play interactions (John A. Velez) 11. New worlds, old rules: An evolutionary psychology1. Why an evolutionary psychological approach to digital games? (Johannes Breuer, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange) Part I: Theories and Methods 2. Evolution of play: Playing digital games between biological imperatives and a pretend-mode of thinking (Benny Liebold, Kevin Koban, and Peter Ohler) 3. Digital sandboxes for stone age minds: Virtual worlds as Bischofian fitness potential landscapes (Michael Brill, Benjamin P. Lange, and Frank Schwab) 4. Hardwired to play: An evolutionary, neurophysiological approach to video game research (Chelsea Lonergan, Britney Craighead, and René Weber) 5. Survival of the fittest interpretation of the data: Problems with flexible analysis and interpretation of digital games research based in evolutionary psychology theories, and open science as a solution (Adrienne Holz Ivory, James Ivory, and Malte Elson) Part II: Emotion and Morality 6. Emotion theories, the affective system, and why a digital games researcher should care (J. Matias Kivikangas) 7. Evolutionary formidability mechanisms as moderators of fear experience (Teresa Lynch) 8. The interplay between morality and video games (Nicholas Matthews) 9. The evolutionary roots of media-based moral panics (Christopher J. Ferguson) Part III: Social Interaction 10. (Potential) Incubators of prosocial behaviors: An evolutionary approach to understanding dynamic social video game play interactions (John A. Velez) 11. New worlds, old rules: An evolutionary psychology approach to player behavior in online games (T. Franklin Waddell and Amanda Bailey) 12. Safety in numbers: Online community sizes in response to digital human predation (Nathaniel Poor) Part IV: Learning and Motivation 13. You learn what you play: On the fundamental coupling of playing and learning in humans and digital games (Johannes Breuer) 14. Learning to play: How virtual world affordances drive adaptation and learning in Grand Theft Auto (Annie Lang, Jingjing Han, Xia Zheng, Anthony Almond, Teresa Lynch, and Nicholas Matthews) 15. Game on: Sex differences in the production and consumption of video games (Benjamin P. Lange and Frank Schwab) 16. Of princesses, paladins, and players: Gender stereotypes in video games (André Melzer) 17. Natural born virtual killers: Towards an integrated model for the appeal of violent video games (Kevin Koban) … (more)
- Edition:
- 1st
- Publisher Details:
- London : Routledge
- Publication Date:
- 2018
- Extent:
- 1 online resource
- Subjects:
- 794.8019
Computer games -- Psychological aspects
Video games -- Psychological aspects
Evolutionary psychology - Languages:
- English
- ISBNs:
- 9781351663564
9781351663571
9781351663557
9781315160825 - Related ISBNs:
- 9781138063792
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.337438
- Ingest File:
- 01_284.xml