Game Feel : a Game Designer's Guide to Virtual Sensation /: a Game Designer's Guide to Virtual Sensation. (2008)
- Record Type:
- Book
- Title:
- Game Feel : a Game Designer's Guide to Virtual Sensation /: a Game Designer's Guide to Virtual Sensation. (2008)
- Main Title:
- Game Feel : a Game Designer's Guide to Virtual Sensation
- Further Information:
- Note: Steve Swink.
- Authors:
- Swink, Steve
- Contents:
- Cover; Half Title; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; About the Author; Introduction; 1. Defining Game Feel; 2. Game Feel and Human Perception; 3. The Game Feel Model of Interactivity; 4. Mechanics of Game Feel; 5. Beyond Intuition: Metrics for Game Feel; 6. Input Metrics; 7. Response Metrics; 8. Context Metrics; 9. Polish Metrics; 10. Metaphor Metrics; 11. Rules Metrics; 12. Asteroids; 13. Super Mario Brothers; 14. Bionic Commando; 15. Super Mario 64; 16. Raptor Safari; 17. Principles of Game Feel; 18. Games I Want to Make; 19. The Future of Game Feel; Index
- Publisher Details:
- Boca Raton, FL : CRC Press
- Publication Date:
- 2008
- Extent:
- 1 online resource
- Subjects:
- 794.8/1526
Animation (Cinematography)
Games
Computer games
Animation (Cinematography)
Computer games
Games
Electronic books - Languages:
- English
- ISBNs:
- 9781482267334
1482267330 - Related ISBNs:
- 1138403253
9781138403253 - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.310937
- Ingest File:
- 01_238.xml