Advances in ergonomics modeling and usability evaluation. (2011)
- Record Type:
- Book
- Title:
- Advances in ergonomics modeling and usability evaluation. (2011)
- Main Title:
- Advances in ergonomics modeling and usability evaluation
- Further Information:
- Note: Editors, Halimahtun Khalid, Alan Hedge, Tareq Z. Ahram.
- Editors:
- Khalid, Halimahtun M
Hedge, Alan
Ahram, Tareq Z - Contents:
- Section I. Models and Methods -- Chapter 1: Modeling Operator Performance Under Stress and Fatigue: What Can a Cognitive Architectural Model Tell Us? -- Chapter 2: Interactive-Consumer Design & Evaluation (I-CODE): A Method to Investigate Cognitive Structures of User's on Automotive Functionalities -- Chapter 3: Using TRIZ for Human Factors Design -- Chapter 4: Graphical User Interface Model Based on Human Error Using Analytic Hierarchy Process -- Chapter 5: Computerised Link Analysis -- Chapter 6: A Methodology for Evaluating Multiple Aspects of Learnability: Testing an Early Prototype of the New BMW iDrive -- Chapter 7: The Method for Risk Assessment of Accident Caused by Technological Process, Human Factor and Environment -- Chapter 8: Methodology for Tests Execution in Usability Laboratory Considering Cross-Platform Devices -- Chapter 9: The Study of Sizing System with 3D Measurement Data for Preschool Children in Central Taiwan -- Chapter 10: Perception of Pressure on Foot -- Chapter 11: Development of Methodology to Gather Seated Anthropometry Data in a Microgravity Environment -- Chapter 12: Human Factors Engineering Availability and Suitability Verification for Human-System Interface in Nuclear Power Plants -- Chapter 13: Using Performance Measures to Assess the Effect of Visual Aesthetics on Usability -- Chapter 14: Development of an Objective Evaluation System for Advanced Driver Assistance Systems Based on Subjective Criteria - Demonstrated by the Example of ACCSection I. Models and Methods -- Chapter 1: Modeling Operator Performance Under Stress and Fatigue: What Can a Cognitive Architectural Model Tell Us? -- Chapter 2: Interactive-Consumer Design & Evaluation (I-CODE): A Method to Investigate Cognitive Structures of User's on Automotive Functionalities -- Chapter 3: Using TRIZ for Human Factors Design -- Chapter 4: Graphical User Interface Model Based on Human Error Using Analytic Hierarchy Process -- Chapter 5: Computerised Link Analysis -- Chapter 6: A Methodology for Evaluating Multiple Aspects of Learnability: Testing an Early Prototype of the New BMW iDrive -- Chapter 7: The Method for Risk Assessment of Accident Caused by Technological Process, Human Factor and Environment -- Chapter 8: Methodology for Tests Execution in Usability Laboratory Considering Cross-Platform Devices -- Chapter 9: The Study of Sizing System with 3D Measurement Data for Preschool Children in Central Taiwan -- Chapter 10: Perception of Pressure on Foot -- Chapter 11: Development of Methodology to Gather Seated Anthropometry Data in a Microgravity Environment -- Chapter 12: Human Factors Engineering Availability and Suitability Verification for Human-System Interface in Nuclear Power Plants -- Chapter 13: Using Performance Measures to Assess the Effect of Visual Aesthetics on Usability -- Chapter 14: Development of an Objective Evaluation System for Advanced Driver Assistance Systems Based on Subjective Criteria - Demonstrated by the Example of ACC -- Chapter 15: Modeling of Environmental Factors Towards Workers' Productivity For Automotive Assembly Line -- Chapter 16: Toward A Unified Social Robot Taxonomy Based on Human Perceptions -- This section is expanded Section II. Vision and Visual Displays -- Chapter 17: Automated Analysis of Eye-Tracking Data for the Evaluation of Driver Information Systems According to EN ISO 15007-1 and ISO/TS 15007-2 -- Chapter 18: Analysis of Glance Movements in Critical Intersection Scenarios -- Chapter 19: Contact Analog Information in the Head-Up Display - How Much Information Supports the Driver? -- Chapter 20: Usability of Approximated 3D Target Objects for Mission Preparation -- Chapter 21: Compensatory Tracking of a 3D Object Using 3D Technology -- Chapter 22: Design and Evaluation Approach for Increasing Compatibility and Performance of Digital Painter in Screen Drawing Task -- Chapter 23: Designing Small Touch Screen Devices: The Impact of Display Size on Pointing Performance -- Chapter 24: Usability of Integrated Display Groupware in Collaborative Work -- Chapter 25: Beauty and the Beast: Predicting Web Page Visual Appeal -- Chapter 26: Testing Measures of Aviation Display Clutter for Predicting Pilot Perceptions and Flight Performance -- Chapter 27: Operator Display Issues: Examples front Hydrocracking -- Chapter 28: Automatic Generation of Graphical User Interface using Genetic Algorithm -- Chapter 29: A First Step Towards an Integrated Warning Approach -- This section is expanded Section III. Product Design and User Interfaces -- Chapter 30: Citarasa Engineering for Modeling Affective Product Design -- Chapter 31: Modeling Mobile Devices for the Elderly -- Chapter 32: Exploring What Young Consumers Want in Cell Phones -- Chapter 33: Tactile Buttons Used in Non-Visual Cell Phone -- Chapter 34: Ergonomic Evaluation of Brazilian Interfaces of Mobile Banking Sites Developed for iPhone -- Chapter 35: Design Comparison of Commercial TV Remote Controls -- Chapter 36: Can a "Tactile Kiosk" Attract Potential Users in Public? -- Chapter 37: The Improvement of Beijing Digital Information Booth Interface Design -- Chapter 38: Emotions Invoked by Overall Shape of Robot -- Chapter 39: User-Centered Smarter Robotic Medical Systems -- Chapter 40: Development and Pilot Test of a Usability Evaluation Protocol for an Ergonomic Device in a Hospital -- Chapter 41: Design of Hand Operated Trowel: An Ergonomic Approach -- Chapter 42: Modeling Precision Agriculture Device for Palm Oil Industry -- Chapter 43: An Expert System for Risk Assessment of Work-Related Musculo-Skeletal Disorders -- Chapter 44: Towards More Humane Calendar Applications -- Chapter 45: User Interface with Bird's Eye View Function -- This section is expanded Section IV. Input Devices and Computer Based Systems -- Chapter 46: Ergonomic Assessment of Pronating-Reducing Mouse Designs: Anatomical Compliance in Three-Dimensional Space -- Chapter 47: Ergonomic Comparison of Five Mouse Designs: Performance and Posture Differences -- Chapter 48: Five-Key Text Entry: An Empirical Comparison of Novice Performance with Three Keyboard Layouts -- Chapter 49: Adaptive Haptic Touchpad for Infotainment Interaction in Cars How Many Information is the Driver Able to feel? -- Chapter 50: Design Approach of a Direct-Touch Input for Navigation Techniques Interface of Web Map -- Chapter 51: Study on a Haptic Interaction with Touch Panel -- Chapter 52: Universal Communication Through Touch Panel -- Chapter 53: AV Remote Controller with an Input Device to Recognize Handwritten Characters -- Chapter 54: AV Remote Controller Using Speech Recognition -- Chapter 55: Bridging the Disconnect Between Back Injuries and Prevention Using Interactive Computer-Based Systems -- Chapter 56: Modeling of an Integrated Workstation Environment for Occupational Safety and Health Application -- This section is expanded Section V. Individual and Environmental Technology Related Issues -- Chapter 57: Technology Acceptance and the Ageing Population: A Review -- Chapter 58: Evaluation of Dynamic Touch Using Moment of Joint Inertia -- Chapter 59: Improvement in Touch Operations by Tactile Feedback -- Chapter 60: Effective Presentation for Velocity and Direction Information Produced by Using Tactile Actuator -- Chapter 61: Driver's Natural Anticipation Horizon in Deceleration Situations -- Chapter 62: Haptic Gear Shifting Indication: Naturalistic Driving Study for Parametrization, Selection of Variants and to Determine The Potential for Fuel Consumption Reduction -- Chapter 63: Knowledge Based Shaping of Working Conditions in Industry and Health Care -- Chapter 64: Innovation-Based Enhancing Work Conditions in Healthcare Organizations -- Chapter 65: Heat Transfer Dynamics in Clothing Exposed to Infrared Radiation -- Chapter 66: Innovative Solutions for Adjustment of City Area to Disabled Persons and the Aged With Using Computer Techniques -- Chapter 67: Ambient Intelligence in the Classroom: an Augmented School Desk -- Chapter 68: Cultural Modelling of Remote Communities -- Chapter 69: Beyond Usability: Ordering e-Service Quality Factors -- Chapter 70: A Curriculum for Usability Professionals (and Why We Need One). … (more)
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2011
- Extent:
- 1 online resource (658 pages .)
- Subjects:
- 620.82 A244
Human engineering
Human-computer interaction
User-centered system design
Work design
TECHNOLOGY & ENGINEERING -- Engineering (General)
TECHNOLOGY & ENGINEERING -- Reference
Human-computer interaction
Human engineering
User-centered system design
Work design
Electronic books - Languages:
- English
- ISBNs:
- 9781439835050
1439835055
1322625301
9781322625300 - Notes:
- Note: Includes bibliographical references.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
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- British Library HMNTS - ELD.DS.148114
- Ingest File:
- 01_092.xml