Language of Gaming. (2011)
- Record Type:
- Book
- Title:
- Language of Gaming. (2011)
- Main Title:
- Language of Gaming
- Other Names:
- Ensslin, Astrid
- Contents:
- Cover; Contents; List of Figures and Tables; Acknowledgements; List of Abbreviations; 1 Introduction; 1.1 Videogames and gaming as industry, academic discipline, culture and social activity; 1.2 Researching the language of gaming; 1.3 The structure of this book; 1.4 Choice of games and methodology; 2 Approaches to Discourse Analysis; 2.1 Introduction; 2.2 Types of discourse analysis; 2.3 Applying discourse analysis to videogames and gaming; 3 Games and Language; 3.1 Introduction; 3.2 Videogames: between rules and texts; 3.3 The culture of gaming; 3.4 The gaming industry. 3.5 Ideological videogame criticism4 Genres, Macrostructures and Textuality; 4.1 Introduction; 4.2 Videogame genres; 4.3 Ludic and textual macrostructures; 4.4 Intertextuality, intermediality and interdiscursivity; 4.5 Transmediality and transmedia storytelling; 4.6 Paratextuality; 4.7 Case study: Final Fantasy XI; 5 Words and Meanings; 5.1 Introduction; 5.2 Gamer language: jargon or slang?; 5.3 Word formation processes; 5.4 Metaphors we play by; 5.5 Case study 1: Frequency, keyness and use -- a corpus study of gaming discourse. 5.6 Case study 2: The lexical construction of gender in World of Warcraft and Diablo6 The Linguistic Pragmatics of Gameplay; 6.1 Introduction; 6.2 Speech acts and their grammatical manifestations; 6.3 Conversational interaction; 7 Metaludic Discourses; 7.1 Introduction; 7.2 Gamer identity: presupposition and discourse; 7.3 Gamer discourses; 7.4 Case study: Mediatising Grand TheftCover; Contents; List of Figures and Tables; Acknowledgements; List of Abbreviations; 1 Introduction; 1.1 Videogames and gaming as industry, academic discipline, culture and social activity; 1.2 Researching the language of gaming; 1.3 The structure of this book; 1.4 Choice of games and methodology; 2 Approaches to Discourse Analysis; 2.1 Introduction; 2.2 Types of discourse analysis; 2.3 Applying discourse analysis to videogames and gaming; 3 Games and Language; 3.1 Introduction; 3.2 Videogames: between rules and texts; 3.3 The culture of gaming; 3.4 The gaming industry. 3.5 Ideological videogame criticism4 Genres, Macrostructures and Textuality; 4.1 Introduction; 4.2 Videogame genres; 4.3 Ludic and textual macrostructures; 4.4 Intertextuality, intermediality and interdiscursivity; 4.5 Transmediality and transmedia storytelling; 4.6 Paratextuality; 4.7 Case study: Final Fantasy XI; 5 Words and Meanings; 5.1 Introduction; 5.2 Gamer language: jargon or slang?; 5.3 Word formation processes; 5.4 Metaphors we play by; 5.5 Case study 1: Frequency, keyness and use -- a corpus study of gaming discourse. 5.6 Case study 2: The lexical construction of gender in World of Warcraft and Diablo6 The Linguistic Pragmatics of Gameplay; 6.1 Introduction; 6.2 Speech acts and their grammatical manifestations; 6.3 Conversational interaction; 7 Metaludic Discourses; 7.1 Introduction; 7.2 Gamer identity: presupposition and discourse; 7.3 Gamer discourses; 7.4 Case study: Mediatising Grand Theft Auto -- hype and moral panic; 8 Gaming and Multimodality; 8.1 Introduction; 8.2 New media, videogames and multimodal analysis; 8.3 Haptics, interactivity and immersion. 8.4 Multimodality and paralanguage in gamer discourse8.5 Multimodality in video games: interface semiotics, metadiscourse, ideology; 8.6 Case study: The multimodal construction of racism and linguicism in Black and White 2; 9 The Narrative Language of Videogames; 9.1 Introduction; 9.2 Fictional worlds and 'narrative' structures; 9.3 Playing 'with' the rules: artistic hybridity and 'literary' videogames; 10 Conclusion; Notes; Glossary; Bibliography; Index. … (more)
- Publisher Details:
- Place of publication not identified : Palgrave Macmillan
- Publication Date:
- 2011
- Extent:
- 1 online resource
- Subjects:
- 794.8014
Media Studies
Video games
Video games -- Social aspects
Visual literacy
LANGUAGE ARTS & DISCIPLINES -- Library & Information Science -- School Media
LANGUAGE ARTS & DISCIPLINES -- Linguistics -- Sociolinguistics
SOCIAL SCIENCE -- Media Studies
LANGUAGE ARTS & DISCIPLINES -- Linguistics -- General
LANGUAGE ARTS & DISCIPLINES -- Library & Information Science -- School Media
LANGUAGE ARTS & DISCIPLINES -- General
Video games
Video games -- Social aspects
Visual literacy
GAMES / Board
Library & Information Science/School Media
General
Linguistics/Sociolinguistics
Electronic books - Languages:
- English
- ISBNs:
- 0230357083
9780230357082 - Related ISBNs:
- 9780230238596
0230238599
9780230238589
0230238580 - Notes:
- Note: Includes bibliographical references (pages 176-199) and index.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
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- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.146107
- Ingest File:
- 01_035.xml