Design and implementation of 3D graphics systems. (2012)
- Record Type:
- Book
- Title:
- Design and implementation of 3D graphics systems. (2012)
- Main Title:
- Design and implementation of 3D graphics systems
- Further Information:
- Note: Jonas Gomes, Luiz Velho, Mario Costa Sousa.
- Other Names:
- Gomes, Jonas
Velho, Luiz
Costa Sousa, Mario, 1967- - Contents:
- Introduction; Computer Graphics; Scope and Applications; Methodology; System Architecture; Implementation and Extensions; Implementation Paradigm; Graphic Standards; Advanced Applications and Future Studies; Content; Supplemental Material Objects and Graphics Devices; Graphics Objects; Graphic Devices and Representation; Classification of Graphics Devices; Graphics Workstations; The GP Graphics Package; Comments and References Interaction and Graphical Interfaces; Creating Interactive Programs; Interaction Fundamentals; Interaction Mechanisms; Interface Objects; Toolkits; Polygon Line Editor; Review; Comments and References Geometry; Geometry for Computer Graphics; Euclidean Space; Transformations in Euclidean Space; Projective Space; Projective Transformations in RP3 ; Transformations of Geometric Objects; Comments and References Color; Color Foundations; Device Color Systems; Color Specification Systems; Discretizing the Color Solid; Comments and References Digital Image; Foundations; Format of the Image Representation; Image Coding; Comments and References Description of 3D Scenes; 3D Scenes; Language Concepts; An Extension Language; Sublanguages and Applications; Comments and References 3D Geometric Models; Foundations of Modeling; Geometric Primitives; Approximation of Surfaces and Polygonal Meshes; Polygonal Surfaces; Comments and References Modeling Techniques; Foundations of Modeling Systems; Constructive Models; Generative Modeling; Comments and ReferencesIntroduction; Computer Graphics; Scope and Applications; Methodology; System Architecture; Implementation and Extensions; Implementation Paradigm; Graphic Standards; Advanced Applications and Future Studies; Content; Supplemental Material Objects and Graphics Devices; Graphics Objects; Graphic Devices and Representation; Classification of Graphics Devices; Graphics Workstations; The GP Graphics Package; Comments and References Interaction and Graphical Interfaces; Creating Interactive Programs; Interaction Fundamentals; Interaction Mechanisms; Interface Objects; Toolkits; Polygon Line Editor; Review; Comments and References Geometry; Geometry for Computer Graphics; Euclidean Space; Transformations in Euclidean Space; Projective Space; Projective Transformations in RP3 ; Transformations of Geometric Objects; Comments and References Color; Color Foundations; Device Color Systems; Color Specification Systems; Discretizing the Color Solid; Comments and References Digital Image; Foundations; Format of the Image Representation; Image Coding; Comments and References Description of 3D Scenes; 3D Scenes; Language Concepts; An Extension Language; Sublanguages and Applications; Comments and References 3D Geometric Models; Foundations of Modeling; Geometric Primitives; Approximation of Surfaces and Polygonal Meshes; Polygonal Surfaces; Comments and References Modeling Techniques; Foundations of Modeling Systems; Constructive Models; Generative Modeling; Comments and References Hierarchies and Articulated Objects ; Geometric Links; Hierarchies and Transformations; Groups of Objects; Animation; Comments and References Viewing and Camera Transformations; The Viewing Process; Viewing Transformations; Viewing Specification; Comments and References Surface Clipping for Viewing; Foundations of the Clipping Operation; Clipping Trivial Cases; Two-Step Clipping; Sequential Clipping; Comments of References Rasterization; Foundations of Rasterization; Incremental Methods; Rasterization by Subdivision; Comments and References Visible Surface Calculation; Foundations; Z-Buffer; Ray Tracing; The Painter’s Algorithm; Other Visibility Methods; Comments and References Local Illumination Models; Foundations; Light Sources; Local Illumination; Materials; Specification in the Language; Comments and References Global Illumination; Illumination Model; Ray Tracing Method; The Radiosity Method; Comments and References Mapping Techniques; Foundations; Texture Function; Texture Mapping; Bump Mapping; Reflection Mapping; Light Sources Mapping; Comments and References Shading; Shading Function Sampling and Reconstruction; Sampling Methods; Basic Reconstruction Methods; Reconstruction of Texture Attributes; Imaging; Comments and References 3D Graphics Systems; System A; System B; System C; Projects Bibliography Index … (more)
- Publisher Details:
- Place of publication not identified : A K Peters/CRC Press
- Publication Date:
- 2012
- Extent:
- 1 online resource, illustrations
- Subjects:
- 006.693
Computer graphics
Three-dimensional imaging
Three-dimensional display systems
Geometric programming
Geometrical models - Languages:
- English
- ISBNs:
- 9781466571235
1466571233 - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.144124
- Ingest File:
- 03_000.xml