GPU pro 5 : advanced rendering techniques /: advanced rendering techniques. (2014)
- Record Type:
- Book
- Title:
- GPU pro 5 : advanced rendering techniques /: advanced rendering techniques. (2014)
- Main Title:
- GPU pro 5 : advanced rendering techniques
- Further Information:
- Note: Edited by Wolfgang Engel.
- Editors:
- Engel, Wolfgang F
- Contents:
- Rendering; Per-Pixel Lists for Single Pass A-Buffer Sylvain Lefebvre, Samuel Hornus, and Anass Lasram ; Reducing Texture Memory Usage by 2-Channel Color Encoding Krzysztof Kluczek ; Particle-Based Simulation of Material Aging Tobias Günther, Kai Rohmer, and Thorsten Grosch ; Simple Rasterization-Based Liquids Martin Guay Lighting and Shading ; Physically Based Area Lights Micha Drobot ; High Performance Outdoor Light Scattering using Epipolar Sampling Egor Yusov ; Volumetric Light Effects in Killzone Shadow Fall Nathan Vos ; Hi-Z Screen-Space Cone-Traced Reflections Yasin Uludag ; TressFX: Advanced Real-Time Hair Rendering Timothy Martin, Wolfgang Engel, Nicolas Thibieroz, Jason Yang, and Jason Lacroix; Wire Anti-Aliasing Emil Persson Image Space ; Screen Space Grass David Pangerl ; Screen Space Deformable Meshes via CSG with Per-Pixel Linked Lists João Raza and Gustavo Nunes ; Bokeh Effects on the SPU Serge Bernier Mobile Devices ; Realistic Real-Time Skin Rendering on Mobile Renaldas Zioma and Ole Ciliox ; Deferred Rendering Techniques on Mobile Devices Ashley Vaughan Smith ; Bandwidth Efficient Graphics with ARM® Mali. GPUs Marius Bjørge ; Efficient Morph Target Animation using OpenGL ES 3.0 James Lewis Jones ; Tiled Deferred Blending Ramses Ladlani ; Adaptive Scalable Texture Compression Stacy Smith ; Optimizing OpenCL. Kernels for the ARM® Mali.-T600 GPUs Johan Gronqvist and Anton Lokhmotov 3D Engine Design ; Quaternions Revisited Peter Sikachev, Vladimir Egorov, andRendering; Per-Pixel Lists for Single Pass A-Buffer Sylvain Lefebvre, Samuel Hornus, and Anass Lasram ; Reducing Texture Memory Usage by 2-Channel Color Encoding Krzysztof Kluczek ; Particle-Based Simulation of Material Aging Tobias Günther, Kai Rohmer, and Thorsten Grosch ; Simple Rasterization-Based Liquids Martin Guay Lighting and Shading ; Physically Based Area Lights Micha Drobot ; High Performance Outdoor Light Scattering using Epipolar Sampling Egor Yusov ; Volumetric Light Effects in Killzone Shadow Fall Nathan Vos ; Hi-Z Screen-Space Cone-Traced Reflections Yasin Uludag ; TressFX: Advanced Real-Time Hair Rendering Timothy Martin, Wolfgang Engel, Nicolas Thibieroz, Jason Yang, and Jason Lacroix; Wire Anti-Aliasing Emil Persson Image Space ; Screen Space Grass David Pangerl ; Screen Space Deformable Meshes via CSG with Per-Pixel Linked Lists João Raza and Gustavo Nunes ; Bokeh Effects on the SPU Serge Bernier Mobile Devices ; Realistic Real-Time Skin Rendering on Mobile Renaldas Zioma and Ole Ciliox ; Deferred Rendering Techniques on Mobile Devices Ashley Vaughan Smith ; Bandwidth Efficient Graphics with ARM® Mali. GPUs Marius Bjørge ; Efficient Morph Target Animation using OpenGL ES 3.0 James Lewis Jones ; Tiled Deferred Blending Ramses Ladlani ; Adaptive Scalable Texture Compression Stacy Smith ; Optimizing OpenCL. Kernels for the ARM® Mali.-T600 GPUs Johan Gronqvist and Anton Lokhmotov 3D Engine Design ; Quaternions Revisited Peter Sikachev, Vladimir Egorov, and Sergey Makeev ; glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Rémi Arnaud, Tony Parisi, and Patrick Cozzi; Managing Transformations in Hierarchy Bartosz Chodorowski and Wojciech Sterna Compute ; Hair Simulation in TressFX Dongsoo Han ; Object-Order Ray Tracing for Fully Dynamic Scenes Tobias Zirr, Hauke Rehfeld, and Carsten Dachsbacher ; Quadtrees on the GPU Jonathan Dupuy, Jean-Claude Iehl, and Pierre Poulin ; Two-Level Constraint Solver and Pipelined Local Batching for Rigid Body Simulation on GPUs Takahiro Harada ; Non-Separable 2D, 3D, and 4D Filtering with CUDA Anders Eklund and Paul Dufort … (more)
- Publisher Details:
- Boca Raton, Florida London [England] : CRC Press
- Publication Date:
- 2014
- Copyright Date:
- 2014
- Extent:
- 1 online resource (xvii, 503 pages)
- Subjects:
- 006.6/6
Rendering (Computer graphics)
Computer graphics
Graphics processing units -- Programming
Real-time data processing
Digital video
Computer graphics
Digital video
Graphics processing units -- Programming
Real-time data processing
Rendering (Computer graphics)
COMPUTERS / General
Electronic books - Languages:
- English
- ISBNs:
- 9781482208641
1482208644
9781306860277
1482208636
9781482208634 - Related ISBNs:
- 130686027X
9781482208634 - Notes:
- Note: Includes bibliographical references.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.143684
- Ingest File:
- 01_043.xml