Computer graphics : theory and practice /: theory and practice. (2012)
- Record Type:
- Book
- Title:
- Computer graphics : theory and practice /: theory and practice. (2012)
- Main Title:
- Computer graphics : theory and practice
- Further Information:
- Note: Jonas Gomes, Luiz Velho, Mario Costa Sousa.
- Other Names:
- Gomes, Jonas
Velho, Luiz
Costa Sousa, Mario, 1967- - Contents:
- Introduction; Data, Images, and Computer Graphics; Applications of Computer Graphics; The Four-Universe Paradigm; Example Models: Terrains and Two-Dimensional Images; Reconstruction; A Practical Problem Image Making: The Physical and Mathematical Universes Comments and References; Exercises Geometry; What Is a Geometry?; Transformations and Computer Graphics; Euclidean Geometry; Affine Geometry; The Geometry of Computer Graphics; The Projective Space; Projective Transformations; The Fundamental Theorem of Projective Geometry; Projections and Projective Geometry; Comments and References; Exercises Coordinates; Affine Transformations and Coordinate Changes; Local and Global Transformations; Coordinates in Space; Curvilinear Coordinates; Comments and References; Exercises The Space of Rotations; Plane Rotations; Introduction to Rotations in Space; Axis and Angle of Rotation; Parameterization by Three Rotation Angles; Interpolation of Rotations; Pause for Commercials; Quaternions; Converting between Representations; Comments and References; Exercises Color; Color in the Physical Universe; Spectral Color Space; Color Representation and Reconstruction; Physical Color Systems; TristimulusValues and Metameric Reconstruction; The Standard CIE-RGB System; The Geometry of Color Space; The CIE-XYZ Color System; Dominant Wavelength and Complementary Colors; Color Systems and Computer Graphics; Comments and References; Exercises Image; Image Abstraction Paradigms; Image Representation;Introduction; Data, Images, and Computer Graphics; Applications of Computer Graphics; The Four-Universe Paradigm; Example Models: Terrains and Two-Dimensional Images; Reconstruction; A Practical Problem Image Making: The Physical and Mathematical Universes Comments and References; Exercises Geometry; What Is a Geometry?; Transformations and Computer Graphics; Euclidean Geometry; Affine Geometry; The Geometry of Computer Graphics; The Projective Space; Projective Transformations; The Fundamental Theorem of Projective Geometry; Projections and Projective Geometry; Comments and References; Exercises Coordinates; Affine Transformations and Coordinate Changes; Local and Global Transformations; Coordinates in Space; Curvilinear Coordinates; Comments and References; Exercises The Space of Rotations; Plane Rotations; Introduction to Rotations in Space; Axis and Angle of Rotation; Parameterization by Three Rotation Angles; Interpolation of Rotations; Pause for Commercials; Quaternions; Converting between Representations; Comments and References; Exercises Color; Color in the Physical Universe; Spectral Color Space; Color Representation and Reconstruction; Physical Color Systems; TristimulusValues and Metameric Reconstruction; The Standard CIE-RGB System; The Geometry of Color Space; The CIE-XYZ Color System; Dominant Wavelength and Complementary Colors; Color Systems and Computer Graphics; Comments and References; Exercises Image; Image Abstraction Paradigms; Image Representation; Matrix Representation and Reconstruction; Elements of a Digital Image; Color and Image Quantization; Quantization and Cell Geometry; Adaptive Quantization Methods; Optimization and Quantization; Dithering; Dithering Algorithms; Quantization and Dithering; Image Coding; Comments and References; Exercises Planar Graphics Objects; Graphics Objects; Planar Graphics Objects; Polygonal Curves and Triangulation; Representation of Curves and Regions; Rasterization; Representation, Sampling, and Interpolation; Viewing Planar Graphic Objects; Two-Dimensional Clipping; Viewing Operations; Comments and References; Exercises Spatial Graphics Objects; Digital Geometry Processing; Spatial Curves; Surfaces; Volumetric Objects; Triangulations and Polyhedral Surfaces; Representation of Parametric Surfaces; Representation of Implicit Surfaces; Representation of Volumetric Objects; Comments and References; Exercises Hierarchies; Objects with Hierarchy; Hierarchy of Articulated Objects; Hierarchy of the Human Body; Current Transformation and Data Structure; Hierarchies of Composed Objects; Partitioning Trees (BSP-Trees); Classification and Search using BSP-Trees; Comments and References; Exercises Geometric Modeling; Modeling and Representation; CSG Representation; Conversion between Representations; Generative Modeling ; Modeling Systems; Operations with Models; Comments and References; Exercises Virtual Camera; A Basic Model; Viewing Coordinate Systems; Virtual Camera Parameters; Viewing Operations; Other Camera Models; Camera Specification; Comments and References; Exercises Clipping; Classification, Partitioning, and Clipping; Clipping Applications; Clipping Acceleration; Clipping Methodology; Two-Dimensional Clipping; Clipping a Segment against the Virtual Screen; Polygon Clipping; Three-Dimensional Clipping; Clipping and Viewing; Comments and References; Exercises Visibility; Visibility Foundations; (YXZ) Algorithms: Visibility with Rasterization; (XY)Z Algorithms: Visibility after Rasterization; Z(XY) Algorithms: Visibility before Rasterization; Comments and References; Exercises Illumination; Foundations; The Nature of Light; A Simple Illumination Model; Illumination Calculation; Ray Tracing; Ray Tracing Acceleration; Sampling and Ray Tracing; Comments and References; Exercises Rasterization; Sampling; Point Sampling; Area Sampling; Comments and References Mappings; Mapping Graphics Objects; Two-Dimensional Mapping Methods; Calculating the Two-Dimensional Mapping; Some Two-Dimensional Mapping Applications; Noise Function; Scalar Noise; Gradient Noise; Comments and References; Exercises Composition; The Alpha Channel; Composition and Pixel Geometry; Composition Algebra; Composition of Images and Visibility; Comments and References; Exercises The Illumination Equation; Illumination Model; Ray Tracing Method; Radiosity Method; Comments and References Appendix: Radiometry and Photometry Bibliography … (more)
- Publisher Details:
- Place of publication not identified : A K Peters/CRC Press
- Publication Date:
- 2012
- Extent:
- 1 online resource (544 pages)
- Subjects:
- 006.6
Computer graphics
Microcomputers -- Programming
Image processing -- Mathematics
C (Computer program language)
COMPUTERS / Computer Graphics
TECHNOLOGY & ENGINEERING / Lasers & Photonics - Languages:
- English
- ISBNs:
- 9781439865576
1439865574 - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.143330
- Ingest File:
- 03_000.xml