Learning Autodesk 3ds Max Design 2010 Essentials : The Official Autodesk 3ds Max Reference /: The Official Autodesk 3ds Max Reference. (2013)
- Record Type:
- Book
- Title:
- Learning Autodesk 3ds Max Design 2010 Essentials : The Official Autodesk 3ds Max Reference /: The Official Autodesk 3ds Max Reference. (2013)
- Main Title:
- Learning Autodesk 3ds Max Design 2010 Essentials : The Official Autodesk 3ds Max Reference
- Further Information:
- Note: Autodesk.
- Authors:
- Autodesk
- Contents:
- 3ds Max XXXX: presently under NDA. Autodesk 3ds Max Essentials - FULLY UPDATED FOR LATEST VERSION + ALL NEW BONUS SECTION ON MAXSCRIPTIntroduction - Understanding Autodesk 3ds MaxChapter 1 - Getting StartedThe Getting Started chapter contains a functional overview of the essential tools and principles of 3ds Max. Lesson 1: The User InterfaceLesson 2: lab (title tbd)Lesson 3: Files and ObjectsLesson 4: Transform ToolsLesson 5: Modifiers**REFERENCE SECTION ADDEDChapter 2 - ModelingThe Modeling chapter covers low polygon modeling techniques, with a thorough explanation of what lies at the sub-object level. Other techniques include spline modeling. Perform spline modeling by taking 2D elements and turning them into 3D volumes, with the help of modifiers and compound objects. Also included is a lab that illustrates several polygon modeling techniques to build an underwater scene.Lesson 6: Low-Poly ModelingLesson 7: ShapesLesson 8: Using Compound ObjectsLesson 9: Modeling Lab**REFERENCE SECTION ADDEDChapter 3 - Animation The Modeling chapter covers some basic animation techniques and terminology, as well as hierarchies and relationships between objects. One lesson is dedicated to the use of Biped, a character animation tool. The Biped tool automates the creation of a skeleton that goes inside the body of the character you want to animate. In the animation lab at the end of the chapter, you'll animate various pieces of a chess board.Lesson 10: Animation BasicsLesson 11:3ds Max XXXX: presently under NDA. Autodesk 3ds Max Essentials - FULLY UPDATED FOR LATEST VERSION + ALL NEW BONUS SECTION ON MAXSCRIPTIntroduction - Understanding Autodesk 3ds MaxChapter 1 - Getting StartedThe Getting Started chapter contains a functional overview of the essential tools and principles of 3ds Max. Lesson 1: The User InterfaceLesson 2: lab (title tbd)Lesson 3: Files and ObjectsLesson 4: Transform ToolsLesson 5: Modifiers**REFERENCE SECTION ADDEDChapter 2 - ModelingThe Modeling chapter covers low polygon modeling techniques, with a thorough explanation of what lies at the sub-object level. Other techniques include spline modeling. Perform spline modeling by taking 2D elements and turning them into 3D volumes, with the help of modifiers and compound objects. Also included is a lab that illustrates several polygon modeling techniques to build an underwater scene.Lesson 6: Low-Poly ModelingLesson 7: ShapesLesson 8: Using Compound ObjectsLesson 9: Modeling Lab**REFERENCE SECTION ADDEDChapter 3 - Animation The Modeling chapter covers some basic animation techniques and terminology, as well as hierarchies and relationships between objects. One lesson is dedicated to the use of Biped, a character animation tool. The Biped tool automates the creation of a skeleton that goes inside the body of the character you want to animate. In the animation lab at the end of the chapter, you'll animate various pieces of a chess board.Lesson 10: Animation BasicsLesson 11: HierarchiesLesson 12: Character Animation: BipedLesson 13: Animation Lab**REFERENCE SECTION ADDEDChapter 4 - Materials and MappingThe Materials and Mapping chapter covers the Material Editor and the creation of simple and moderately complex materials. The first lesson covers basic Material Editor manipulation and its user interface. The second lesson covers the use of maps and their importance in a material definition. The third chapter takes the level of difficulty to the next level by discussing mapping coordinates and mapping types. Lastly, a lab illustrates how to create and apply materials to the underwater scene you created in the modeling lab.Lesson 14: MaterialsLesson 15: Using MapsLesson 16: Mapping CoordinatesLesson 17: Materials and Mapping Lab**REFERENCE SECTION ADDEDChapter 5 - RenderingThe Rendering chapter discusses the use of lights, cameras and rendering output techniques. This includes basic theory of camera shots and motion, basic lighting techniques, global illumination engines, and batch rendering. The final Scene Assembly Lab in this chapter is a Full Day Scenario and is meant to be the last completed. You can follow the provided pointers or experiment with your own ideas. When you've covered the chapters and the last lab, then you're ready for the world of 3D animation. Lesson 18: CamerasLesson 19: Basic LightingLesson 20: mental rayLesson 21: Rendering the SceneLesson 22: Scene Assembly Lab**REFERENCE SECTION ADDEDBONUS - Introduction to MaxScriptThe Introduction to MaxScript chapter will cover techniques for automating repetitive tasks using the MaxScript scripting language. In addition, you'll learn how MaxScript can be used to customize 3ds Max to make you more productive.Lesson 23: Introduction to MaxScriptLesson 24: MaxScript BasicsLesson 25: Constructing the User InterfaceLesson 26: The 3ds Max InterfaceLesson 27: Understanding Objects and ClassesLesson 28: Transforms and AnimationLesson 29: Working with MaxScript ObjectsLesson 30: File Handling, and Working with Directories **REFERENCE SECTIONAccompanying DVD will include the following:-Project Scene & support files-Free models & texture maps from Turbo Squid (tbc)-Industry expert interviews with contributors (tbc)**NEW!! HIGH VALUE: Autodesk product Sketchbook Pro (for character development) valued at $199.99 US. … (more)
- Publisher Details:
- Focal Press
- Publication Date:
- 2013
- Extent:
- 1 online resource (640 pages)
- Languages:
- English
- ISBNs:
- 9781136137419
1136137416 - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.91793
- Ingest File:
- 02_092.xml