JMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /: develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language. (2013)
- Record Type:
- Book
- Title:
- JMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /: develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language. (2013)
- Main Title:
- JMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language
- Further Information:
- Note: Ruth Kusterer.
- Other Names:
- Kusterer, Ruth
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Installing jMonkeyEngine; Installation requirements for game developers; Time for action -- installing the jMonkeyEngine SDK; jMonkeyEngine SDK at your service; Can I work in other Java IDEs?; Time for action -- running a demo; Time for action -- creating a project; Assets and the art pipeline; Time for action -- distributing a game; Can I sell my jMonkeyEngine game?; Summary; Chapter 2: Creating Your First 3D Scene; A basic template to initialize scenes. Time for action -- initializing a scene step by stepStarting and stopping the application; Time for action -- starting the application; Orient yourself in 3D space; Time for action -- finding the spot; And how do I say that in Java?; Time for action -- position it!; Time for action -- scale it!; Time for action -- rotate it!; Time for action -- rotate it again, Sam; Where am I?; Time for action -- navigating the scene; Populating the scene; Time for action -- node versus geometry; Extending SimpleApplication; Make a big scene; Time for action -- configuring display settings; Keeping an eye on your FPS. Time for action -- checking vital statsNavigating the scene with a mouse and a keyboard; Time for action -- move it!; Summary; Chapter 3: Interacting with the User; The digital Dungeon Master; Time for action -- from input to output in slow motion; Time for action -- pushing the right buttons; Time forCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Installing jMonkeyEngine; Installation requirements for game developers; Time for action -- installing the jMonkeyEngine SDK; jMonkeyEngine SDK at your service; Can I work in other Java IDEs?; Time for action -- running a demo; Time for action -- creating a project; Assets and the art pipeline; Time for action -- distributing a game; Can I sell my jMonkeyEngine game?; Summary; Chapter 2: Creating Your First 3D Scene; A basic template to initialize scenes. Time for action -- initializing a scene step by stepStarting and stopping the application; Time for action -- starting the application; Orient yourself in 3D space; Time for action -- finding the spot; And how do I say that in Java?; Time for action -- position it!; Time for action -- scale it!; Time for action -- rotate it!; Time for action -- rotate it again, Sam; Where am I?; Time for action -- navigating the scene; Populating the scene; Time for action -- node versus geometry; Extending SimpleApplication; Make a big scene; Time for action -- configuring display settings; Keeping an eye on your FPS. Time for action -- checking vital statsNavigating the scene with a mouse and a keyboard; Time for action -- move it!; Summary; Chapter 3: Interacting with the User; The digital Dungeon Master; Time for action -- from input to output in slow motion; Time for action -- pushing the right buttons; Time for action -- trigger meets mapping; Time for action -- mapping meets listeners; Time for action -- listeners meet actions; Click me if you can; Time for action -- pick a brick (using crosshairs); Time for action -- pick a brick (crosshairs with ray casting). Time for action -- pick a brick (using the mouse pointer)Time for action -- pick a brick (pointer with ray casting); How to steer spatials; Time for action -- you are the CubeChaser; Time for action -- chase all the cubes!; Time for action -- get these cubes under control; Time for action -- get into the right AppState of mind; Time for action -- call me maybe?; Coordinating global game mechanics; The beauty of AppStates and controls; Summary; Chapter 4: Adding Character to Your Game; Making a Mesh; Time for action -- meshing around with cubes; Time for action -- meshing around with spheres. From mesh to geometryBeg, steal, or borrow; The right wrench to pound in the screw; Time for action -- installing the Blender-to-Ogre3D plugin; Time for action -- sculpting the mesh; Time for action -- coloring the mesh; Time for action -- a model for to go, please; Time for action -- loading a model (just testing); Time for action -- loading a model (for real); Managing assets -- best practices; Time for action -- sorting your stuff out; Time for action -- saving and loading .j3o's; Animating a model; Time for action -- rig, skin, and animate; Time for action -- loading an animated model. Time for action -- playing an animated model. … (more)
- Publisher Details:
- Birmingham : Packt Pub
- Publication Date:
- 2013
- Extent:
- 1 online resource (vi, 334 pages :), illustrations (some color)
- Subjects:
- 794.815133
COMPUTERS -- Programming -- Games
Computer games -- Programming
Computer games -- Design
Java (Computer program language)
GAMES -- Board
Computer games -- Design
Computer games -- Programming
Java (Computer program language)
COMPUTERS -- Digital Media -- Video & Animation
Electronic books - Languages:
- English
- ISBNs:
- 9781849516471
1849516472
1849516464
9781849516464 - Related ISBNs:
- 9781849516464
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.91099
- Ingest File:
- 01_120.xml