Game Data Analysis Tools and Methods.: Tools and Methods. (2013)
- Record Type:
- Book
- Title:
- Game Data Analysis Tools and Methods.: Tools and Methods. (2013)
- Main Title:
- Game Data Analysis Tools and Methods.
- Other Names:
- Thibault, Coupart
- Contents:
- Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Context and Themes in Games; The rise of game analytics; Themes in games; The desire for reward; Ownership; Reputation; Achievement and collection; The desire for challenge; Complexity and difficulty; Competition between players; Desire for imagination; Discovery; Emotions and sensations; Immersion, story, and universe; Desire for entertainment; Distraction; Romping; From themes to engagement; Video game as a service; Free-to-play and engagement; References; Summary. Chapter 2: Common Key Performance Indicators of Game Data AnalysisDefinition and framework of Key Performance Indicators; Criteria; Structure; Acquisition of new players; Retention of players; Monetization of players; Working regularly with KPIs; Summary; Chapter 3: Environment and Tools for Data Analysis; Typical programming environment for data mining and storage; MySQL; NoSQL; Hadoop and Hive; Tools available on the market for quick data mining; Available free tools; Facebook Insights; Google Analytics; Commercial solutions; Kontagent; Honey Tracks; Flurry Analytics. Tools available for analysisOpen source tools; R-Project; Summary; Chapter 4: Game Analytics and Generation of Content; The A/B testing; The multivariate testing; Recommendations for good practices; Case study -- monetization pop up; Inventory of each feature; Concrete examples of versioning; First example; Second example;Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Context and Themes in Games; The rise of game analytics; Themes in games; The desire for reward; Ownership; Reputation; Achievement and collection; The desire for challenge; Complexity and difficulty; Competition between players; Desire for imagination; Discovery; Emotions and sensations; Immersion, story, and universe; Desire for entertainment; Distraction; Romping; From themes to engagement; Video game as a service; Free-to-play and engagement; References; Summary. Chapter 2: Common Key Performance Indicators of Game Data AnalysisDefinition and framework of Key Performance Indicators; Criteria; Structure; Acquisition of new players; Retention of players; Monetization of players; Working regularly with KPIs; Summary; Chapter 3: Environment and Tools for Data Analysis; Typical programming environment for data mining and storage; MySQL; NoSQL; Hadoop and Hive; Tools available on the market for quick data mining; Available free tools; Facebook Insights; Google Analytics; Commercial solutions; Kontagent; Honey Tracks; Flurry Analytics. Tools available for analysisOpen source tools; R-Project; Summary; Chapter 4: Game Analytics and Generation of Content; The A/B testing; The multivariate testing; Recommendations for good practices; Case study -- monetization pop up; Inventory of each feature; Concrete examples of versioning; First example; Second example; Summary; Chapter 5: Advanced Analysis and Statistical Methods; General statistical description; Central tendencies; Dispersion tendencies; Statistical distribution and laws; Correlation and regression between variables; Types of variables; Chi-squared test; Linear regression. Logistic regressionMachine learning; Definition; Supervised learning; Unsupervised learning; Summary; Chapter 6: Data Visualization; Recommendations for good practices; Basic recommendations; Typical data visualization tools; Line chart; Bar chart; Round chart; Heatmap; Graphic semiology; Typical traps of data visualization; The choice of the scale -- values on axis; The choice of the scale -- equivalence and units between variables; Summary; Chapter 7: Limits of Game Data Analysis; Which game analytics should be used; Game analytics as a tool; Game analytics must serve your team. When starting, focus your attention on simple practicesWhat game analytics should be not used for; Keep away from numbers; Practices that need to be avoided; Summary; Index. … (more)
- Publisher Details:
- Birmingham : Packt Publishing
- Publication Date:
- 2013
- Extent:
- 1 online resource
- Subjects:
- 006.3 006.312
COMPUTERS -- Programming -- Games
Video games
Data mining
Video games
Data mining
COMPUTERS -- General
Data mining
Video games
Video games
Data mining
COMPUTERS -- Web -- Social Networking
Electronic books - Languages:
- English
- ISBNs:
- 9781849697910
1849697914
1306157749
9781306157742 - Related ISBNs:
- 1849697906
9781849697903 - Notes:
- Note: Print version record.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.90367
- Ingest File:
- 01_089.xml